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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Just finished up with Sylphstream's first devlog! god DAMN did the stopmotion take a long time.
living in a gmod base
Half-Life 2 scene. Made in 2009.
This scene was made for a mapping challenge with restriction to stay within a set unit measurement. It was not designed for a mod or with the intent to be a gameplay space.
out of bounds areas in source games >>>>>>>>>>>>>

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Canals. Half-Life 2 singleplayer map. Released in 2012.
My entry for the “DoorVille” map competition held at PlanetPhillip (RunThinkShootLive). The rules were: To unlock a door in Half-Life 2 and create a unique experience around that. I unlocked a door found early on in the game.
Instead of jumping into the water directly, you progress on walkway to the other side for some action on a industrial rooftop parking lot space.
Incoming. Half-Life 2 map. Released in 2009.
My entry for a mapping competition held at interlopers.net, themed "incoming", displaying Gordon Freeman's last moments. I placed 2nd.
I like this one, a lot of interesting things to it. Fun to create! 😊
Spherical Nightmares. Half-Life 2 singleplayer mod. Released in 2013.
Gordon Freeman wakes up in an unknown location and experiences weird dream-like memory flashes.
I absolutely love the Half-Life games and I was inspired to create a similar high-quality experience with those memorable moments. A sense a longer journey, covering distance and travel through many different environments. An immersive world, sense of depth, with story and narrative pieces. Nice pacing and variation; puzzle, combat, exploration, navigation.
Spherical Nightmares was my final project in my level design education. I estimated it to take 5 weeks to develop.. it took 5 years.
It’s been an absolutely amazing experience to create this mod. Out of all my personal projects, Spherical Nightmares is what I am most proud of. My love-letter to Half-Life.