Hybrid sorter hub and its three branches - read more about its structure, how it works, and the development process below the cut!
General Structure
For this survival world, my friends and I decided to split up our resources in three different branches, all connected by one central hub. The fourth "branch" is an access hallway (not shown) that contains minecart rail stations. As of now, only one station is built, but the hallway also contains a room where any unsorted items flow out to - this room also contains its own sorter input!
You might notice redstone bulbs in the copper pillars along each hallway - activating these will reveal both a crafting table and stonecutter at the base of the pillar for easy crafting access. Also, the three branches have their own quirks since they were each organized and completed by a different builder - see if you can spot any differences (aside from the items being sorted)!
Redstone & Underbelly
During development, we decided that the sorter didn't need to be fully automatic like our last one - instead, we wanted a way to combine automatic and manual sorting, hence this hybrid design. Only the top rows (and about a dozen barrels in the middle and bottom rows) along each branch leverage automatic sorting - this was to simplify the sorter design and allow for better scalability. This is also why some of our most plentiful items are placed on the top row. We love Minecraft updates, but adding new blocks and items to a sorter can be tough!
Including manual sorting allows us to store unstackables as well as different kinds of items in the same barrel. Although there are some great designs out there for unstackable or multi-item sorters, we wanted this build to be our own and not have to worry about chunk alignment, minecarts, or having to construct it with build assist tools. If you're interested in the redstone for our automatic sorter modules, check out this post about our previous sorter! Our current one applies the concepts in similar ways.
Like our last sorter, @shewholistens has been doing an amazing job standardizing and decorating the Underbelly, which is still in progress. Having all of our sorter modules and hopper lines accessible (and good-looking) is such a boon, especially when doing work behind the scenes. Currently, the Underbelly is accessible via hidden doors at the end of each branch!
Development process
This was a big project. Since building our last sorter, we learned a lot about what works and what doesn't, and decided to carry that knowledge over to this one. In our new world, we put together a document detailing things we wanted in our sorter and how they would all fit together. These included item organization, a hybrid sorting system, input and output chests, crafting access points, a player-friendly underbelly, and - of course - decoration.
This prep work was by far the most important part of the sorter building process, and it allowed us to break the project into small, manageable pieces. It reminded me a lot of the work I do as a software engineer, and it was so exciting to see the sorter get built module by module, branch by branch.
Before I forget - huge thanks to @indigoforiver for convincing me that we needed a sorter! Our chest/shulker monster was... very bad...
















