what is sbarb dungeon crashers? it sounds v cool and like smth id be interested in but i wanna learn more :]
SBARG 2.5 dungeon crashers is a mostly discord based roleplay thing with both casual everyday stuff and occasional scheduled events. It's the most recent iteration of SBARG canon, which had begun with the SBARG arg/rp that had started over ten years ago, continued with a more session-focused campaign with SBARGv2, and continued on with the interquel SBARG 1.5 lost pawns, past claiming the ultimate reward to fill in important parts of the plot that hadn't been fulfilled.
SBARG 2.5 dungeon crashers takes place after the events of all those past campaigns, and is largely focused in the Gene universe, which had been cursed to either never have a succeeding session, or only have sessions with a recursive ultimate reward that only leads back to Gene.
It is here that the ex-players of SBARGv2 (and those that have allied with them) live, trying to be responsible adults and protect their home together.
Standing against them, is the hellish corporation VoidCo, which has placed countless soul draining "dungeon cores" across the cosmos, to leech off of the countless civilized worlds that can be found in Gene. Based in the furthest ring, they are lead by their CEO, Dylan, a thousand year old grimdark page of void. He is known for his erratic and often violent behavior (and it's honestly a miracle that he hasn't made the company go under yet)
To counter the evil acts of VoidCo, the Dungeon crashers organization was formed. Their de facto leader is a Witch of Time by the name of Katyleen Kitten, who is also the president of the Desertia system. Under her leadership, the dungeon crashers seek out dungeons where the dungeon cores have been placed, in order to destroy or otherwise deactivate them.
When not crashing dungeons however, the crashers have their daily lives to attend to. Many of them have day jobs, some of them should positions of power, some of them train pokemon, and some raise families. Some even do a bit of interdimensional travel on occasion. No matter what though, the Desertian government usually provides for those who ally with the organization.
During non-event times, proceedings are largely freeform, with dicerolls optional unless requested. Time runs in realtime or adjusted realtime, with time on Desertia assumed to follow Central time zone. Various common locales have different amenities, such as food, shops, lodging, and methods of long distance travel. much of it is flavor or narrative table dressing, but can be leveraged for slice of life scenarios.
During event times, there will be an event runner, which is a role that anyone can potentially take on if they schedule an event. do note that events must be scheduled at least 24 hours in advance, and have a description of expected significant contents, especially if they are expected to have significant effect to anything that has been narratively claimed/defined by another person. Dungeon crawl events are one of the types of events that can be ran, but they are certainly not the only kind.
Running a VoidCo dungeon:
There are countless ways to build and run a voidco dungeon as a dungeon master. the main thing to remember is that a dungeon is defined by the presence of a dungeon core. Everything else is variable to your needs. Will there be puzzles? will there be combat? will there be an inexplicable timeshare meeting? that's up to you to decide when you act as a dungeon master. is it part of an established location? is it an introduction of a new one? what did the place used to be before it was a dungeon? what sort of financial quackery did voidco inflict upon those who called this place home? These are all questions worth finding answers to.
Combat and confrontation:
Combat is rather fast and loose, but often makes use of a d20. fancier rolls (such as those that involve advantage rolls, slight additions, side subtractions with additions that somehow add up to 20) are recommended to be figured out by the players, as rolling a raw d20 is often going to result in action failure. The exacts of how rolls work largely depend upon narrative reason, and can be discussed as needed, due to the sheer open customizability that cannot possibly be handled by any amounts of tables while still focusing on writing. usually, one must roll at least over a 10 or half maximum roll to succeed, and descriptions of actions taken are expected, taking any applicable rolls and scenario details into consideration.
As of note, less violent methods, such as persuasion and such, can be handled with or without dice contest (dependant on the discretion of the event runner or other person involved), and likely will focus on the content of the significant speech or actions in order to determine results and reactions.
If an event is being ran on Plit, refer to dnd 5e rules and hope that you brought a filled in character sheet.
These can either follow the fast and loose style, or make use of an online framework, such as pokemon showdown. because pokemon of all kinds are potentially allowed (yes, including glitch pokemon, fakemon, pokemon from the card game, custom formes, and whatever else within narrative reach), those that cannot be defined in an official game will likely need to use the fast and loose combat scheme. a pokemon may only have selection of four different moves during a battle, and ability to dodge is determined by move accuracy/pokemon evasiveness. some details can be fudged as agreed upon by your opponent, but concrete things such as type advantages, move effects, and the like are set in stone. don't be afraid to play up terrain effects, however. as expected, a winner is decided when all but one side are unable to battle or have otherwise forfeited.
If you wish to battle a gym leader, please schedule with the one playing the gym leader. 24 hour event wait need not apply, but the gym leader's personal schedule should be respected.
Feel free to reply to this post with your questions.
SBARG 2.5 Dungeon Crashers website
(has a bunch of information, as well as the server link, has both an in-setting and out of character mode.)
None Pizza with Left Beef
(a custom homestuck epilogue that also delves into introducing the dungeon crashers in a visual medium, updates roughly every week, written in-setting. Highly recommended reading.)
The Charcherry Weekly
(The weekly newsletter which covers many of the events and happenings with the dungeon crashers, written in-setting, usually drops every friday/saturday.)
Let's SOSL forums
(contains mostly past forum-based stuff, as well as some rate recent posts. the newsletter is also mirrored here.)
SBARG 1.5 Lost Pawns website
(has information regarding the completed campaign of the Lost Pawns, as well as past pesterchum memo logs. largely for archival use.)