What female character were you most disappointed to find out, was not in fact a lesbian.... yet?
Literally any girls who arenât lesbians... Need to be lesbians
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What female character were you most disappointed to find out, was not in fact a lesbian.... yet?
Literally any girls who arenât lesbians... Need to be lesbians

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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A plant sword that gains all the nutrients it needs from the blood of your enemies, also upon enough successful hits, the sword will attempt to take root in them.
Your blogs are a blessing and I so passionately wish i had found them earlier.
Thank you so much! No worries friend, thereâs plenty to come in the future! C:
How do schemes work exactly? Do we know yet or is this just an art leak?
We know how schemes work because theyâre not new.
Schemes were first introduced in the original Archenemy decks in 2010:
Schemes are used as part of the Archenemy multiplayer variant. Archenemy is a team variant where one player (the archenemy) faces off against a team of (un)worthy adversaries.Â
(Thereâs no set number of players needed for the opposing team, but in both the 2010 Archenemy release and the new Archenemy Anthology: Nicol Bolas release, the decks and schemes have been balanced to work best with three opponents vs. one archenemy. The archenemy has 40 life and always plays first. The other players each have 20 life and take a shared turn as a team, like in 2HG. Their life totals are separate though.)
The archenemy is the only player with schemes, which are part of a scheme deck. The scheme deck contains at least 20 schemes and can contain no more than two (2) of the same scheme. This deck is shuffled and kept face down. All scheme cards are in the command zone for the entirety of the game.
At the beginning of the Archenemyâs pre-combat main phase, the top card of the scheme deck is moved off the deck and turned face up. This is called setting the scheme in motion. This happens before any other actions can be taken in the main phase.
When a scheme is set in motion, usually an ability will trigger. These abilities begin with âwhen you set this scheme in motionâ. You choose modes and targets as normal. These triggers use the stack and can be responded to as normal. Theyâre triggered abilities and so they can be countered by spells such as Stifle or Disallow. When the schemeâs trigger resolves, follow its instructions. When the triggered ability finishes resolving (or if itâs countered or otherwise removed from the stack), turn the scheme face down and put it on the bottom of the scheme deck unless the scheme is an ongoing scheme.
Ongoing schemes function differently than other schemes, providing a static effect or repeating trigger for as long as theyâre face up in the command zone. These schemes almost always will have a trigger that can cause them to be abandoned, usually at great expense to the âheroesâ. When an ongoing scheme is abandoned, itâs turned face down and put on the bottom of the scheme deck. Thereâs no limit to the number of ongoing schemes that the archenemy can have in the command zone at any one time. Having an ongoing scheme in the command zone doesnât stop the archenemy from setting a new scheme in motion each turn.
And thatâs the basics of how schemes work!
Archenemy is a really fun format and I hope everyone will give it a try. If you canât afford the new anthology set, ask around and see if anyone in your local community has any of the older schemes lying around for you to try!
Do you mind if people were to use some of your creature designs for a non-profit use, in my case, a dnd campaign that I'm running?
It depends on the circumstances, but a DnD campaign is fine. C:Â

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So, I'm dming a campaign and one of my players has killed off an npc, withheld an important part of a puzzle in a language only his character knew from the rest of the players, been a bit of a pain in general to the point the rest of the party's characters don't want anything to do with him after only the first 2 sessions. any advice on how to start fixing this or how to gently kick him out? He'd honestly make a great first villain at this point.
(continued)âŚ
I want to clarify that this player had no character driven motivation behind why he left the party out of the puzzle or killed the npc that complied with his every threat after having done nothing to hurt or even impede his character.Â
Thanks for the additional info; it actually answered the questions I was about to ask on the situation. Â
It really sounds like this is a problem player, not a problem character, which means there needs to be some kind of outside conversation. Â I donât know if this is a friendly game with folks that all enjoy spending time together, of if itâs more of a pick-up group from your local gaming shop, or something in between. Â In either case, you should probably talk to the player about what they want to get out of playing an RPG, and how they think their actions impact the other players.
Everyone should get to have fun, if their actions are preventing other folks (even the GM) from having fun, that issue needs to be raised.  Now, itâs entirely possible that this person thinks this is no big deal and doesnât really think these things would impact anyone else.  These are the sort of issues I like to raise with the âSame Page Tool.â  If itâs this early in the campaign, I donât think itâs too late to let the player know they need to be a bit more of a âteam playerâ so everyone else can have fun, too.  If theyâre looking for a group more comfortable with inter-player confrontation, then maybe you could just say that they probably wonât be happy with the way youâre going to run the campaign.
After that, if they donât change, then Iâm not above letting NPCs and other aspects of the world/environment targeting and/or negatively impacting that character.  If a wizard or other spellcaster gains a magic scroll that grants them additional languages, or a curse targets characters that have spilt âinnocent blood,â or a dead NPC has a powerful family/army/guild set out to revenge their death, the player/character might realize that being a Murder Hobo isnât the most effective course of action in this world.  (Bonus points if the other players sell the character out to the powerful family/army/guild to learn an important piece of the puzzle.)
Absolutely love your original and pokemon designs btw.
Thank you so much! Glad you enjoy them! n__n
Im just imagining that our good wholesome boy gideon is answering all of your kink asks, and its beautiful
i feel like gideon and i would have similar views, weâre all for kink but put emphasis on safety and consent lmfao