part 2 no one asked for of oc-ifying one off characters.
Anyway, I think these two should be counted as students, at least mid year transfers. They were staying in the obelisk blue dorms, so good enough for me
(actually I just double checked the wiki and apparently rose WAS a student, I just mis-remembered her being brought in by the sol, oh well)
EDIT: they're both students, I just can't read :)
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Yu-Gi-Oh! Duel Monsters GX Episodes 71 and 72 Subbed (Finalized)
(Previously: Episodes 69 and 70 Subbed [Finalized])
(Check out my Subbed!GX Stream Masterpost!)
VS the Game Champ! The Giant Battleship Tetran Takes Off
Ryusei Gin, a champion at shooter games, is sent as an assassin by the white Society*. Judai and Gin go on to battle using a dueling system akin to space battleships. Gin’s “Giant Battleship Tetran” gains three shields, making it fairly indestructible, and his “Boss Rush” Permanent Magic allows him to summon Giant Battleships like his Crystal Core and Big Core back-to-back. Judai uses his mole-like “Gran Mole” to create a wormhole in the vacuum of space, but...
(*The summaries I’m translating from refer to the Society of Light as 白の結社 [shiro no kessha/white society] vs 光の結社 as intended; likely its earlier name, though since Manjoume already namedropped the Society of Light back in 67, not sure why it’s still here for now, lol.)
Destroy the Deck Destruction
The Pro Duelist known as X is sent in as an assassin by the white Society and duels Judai. X’s strategy focuses on deck destruction, and that unique tactic makes it difficult to defeat him when first encountered. Falling into that tactic’s trap, Judai’s put into a pinch as many of his cards are sent to his Cemetery. And while it briefly seemed that he would break through using his Glow Moss, X is able to avoid it. Before long, it even causes the trust he shares with his deck’s Monsters to sway...
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Happy new year, everyone! Here’s to 2022 bringing us all the growth and life development we want to see for ourselves, and of course to more card game shenanigans in this franchise. 🎉
To usher in the new year, I’ve got our next finalized double release here with GX 71 and 72, which aren’t quite New Year’s-themed, but they still kinda work, haha. 71 treats us to Ryusei Gin, the first of a couple of assassins Saiou will be sending to Judai to test his potential as a threat to him, and it makes for a unique episode; Ryusei being a shooter game champion (Crunchy decided to go with "shoot ‘em ups", which also works) and incorporating that into his deck/style with the Giant Battleship/BES cards, along with the references to older Konami influential shooters like Gradius--some of which I had to brush up on as I translated a bio sheet on Ryusei!--while he and Judai duel in the Academia’s planetarium makes for an interesting setting, and I love how they worked with the BES cards’ stipulation that they lose a shield in battle by having Judai’s Heroes take one out as they go down.
72 gives us the first use of deck destruction in GX, as Pro Duelist X backs Judai into a corner and actually seems somewhat menacing with the history Ed gives us about him never losing his first duel with someone. Judai’s big strategy of exploiting Glow Moss’s anime-only send-two-away effect using Elixirer, then Fusion Undone/De-Fusion, then Flash Fusion (which I named so and not Instant Fusion/インスタントフュージョン as Judai names it for later consistency, as it’s called 瞬間融合 [shunkan yuugou] in its next appearance when used by Ryou in 95 [kind of a mess that the other Instant Fusion being released before this one gave it a different OCG name lol]) was interesting, and also works as a light callback to Yugi’s duel vs Strings and Osiris (since X’s own cards made Glow Moss indestructible), which is also neat given upcoming events. The dub gets a point for naming X “Howard ‘X’ Miller,” giving the milling card game term a nod, but then I don’t get why they opted to make him Sartorius’s lawyer vs a Pro Duelist (since Saiou’s connection to him that way as a manager makes sense) and Jaden was fooled into signing a thing and not coming to duel out of some worry for Manjoume... but that’s a rambling for a different post, lol.
Animation-fix-wise, worked on a fair amount of them; 71 mainly had card fixes, but also got some quick quality-of-watching ones, while 72 had more of the latter but also one or two card fixes. And as I noted above, Asuka’s file on Ryusei was translated for the hardsub, but I’ll type it out when posting the softsub on NAC for the curious. List below the cut, as usual!
Enjoy, folks! These are now up on NAC; I’ll start prepping for the next double release covering 73 (DINO DNA) and 74 (FROG PRINCES); stay tuned!
Fixes/Edits! (71)
For the hardsub, I translated the Ryusei file Asuka looks at after getting off the phone with Saiou just before the 99% OP.
During 99%, the episode clip used includes the shot of Sparkman preparing to attack from later on, but this shot has a frame as Sparkman slides in where the background behind him glitches and moves with him; I fixed it as I did later on, splicing out the error frame then duplicating the first frame of the shot to make up for it in Sony Vegas. (For the hardsub’s OP, as I did when originally doing this episode, I had to improvise for about 20-24 frames by adding in the shot of Sparkman approaching Big Core, as both the shots of Sparkman sliding in and Sparkman swinging his Element Sword were shorter in the episode proper.)
As Judai worries he’s being talked about behind his back, Kenzan and Shou point out how well-known he is, but as Shou starts his tale of the mythical girl shy about approaching him, his shoes at the bottom of the shot suddenly vanish as his legs jitter. I fixed it by masking the shoes back in using Sony Vegas, masking in the sleeves of his pants slightly moving over them.
As Manjoume taunts Judai by asking if he’ll allow his dorm to be demolished, just before the split-screen between them splits, the starry background behind Judai changes to have the starry background we see on the field after the split-screen fully splits; basically, Judai’s now superimposed on the shot of the field post-split-screen rather than the background he’d had (you can tell this with how the platform they’re on appears behind Judai’s head), and this doesn’t happen on Manjoume’s side. I fixed this in Sony Vegas by just holding Judai’s side of the split-screen on the background he’d had, then moved that along with the split instead.
As Ryusei explains his Alert Trap Card’s effect which activates a Permanent Magic on his field, Judai slides in with a split-screen surprised that it does that--but as he slides in, there’s a quick frame where his mouth moves independent of his face (looks like a pout lol). I fixed it in Sony Vegas by just copying the frame after and moving his face into position in the error frame.
As Judai explains his Climax Hour Magic Card’s effect, we have a classic error as we see Burstlady on his field without her outfit’s shoulder strap; I fixed it using Photoshop to draw on the strap, then positioned it into place in Sony Vegas by redoing the panning on the shot.
As Ryusei’s Cyber Summon Blaster fires at Judai for his Tetran summoning, a repeat of #6 happens as we pan over to Judai’s field, with Burstlady missing her strap again; like with #6, I fixed it by just drawing on her strap, then repositioned her in Sony Vegas for the couple of frames she’s moving in before holding her still at the end of the shot.
Immediately after #7, as Judai takes the hit, we see he’s missing Burstlady in Monster Zone 4 on his Disk. This was probably the longest fix of all, since I first used AfterEffects to slap on a proxy with a brightness increase that I keyframed down as the light faded, while both masking in the LP counter above it and applying a screen-layer effect to a mask around the Zone that would let me light it up per all the pink light around. After the light faded, I then adjusted the proxy as Judai first moves, using Sony Vegas to keyframe the zoom-out here and fix it. Then, as Judai moves again, I readjusted the proxy in AE again, using Vegas again to keyframe this second part of the zoom-out and fix it.
As Ryusei catches Judai thinking of aiming at his boss’s core, Judai slides in with a split-screen in surprise, but there’s a quick frame right as they start to split where they move but the split-screen border stays only on Judai’s frame, rather than properly split to show the coming shot of the field behind them, and Ryusei’s side also takes longer to split away than Judai’s versus them splitting at the same time. I fixed this in Vegas by first copying the split border and applying it to Ryusei’s side in that first frame, applying a negative mask between them to start showing the field behind them. Then, I adjusted Ryusei’s split by moving it a bit quicker so it would wrap up with Judai’s.
The Sparkman error I mentioned in #2 during the OP comes in proper here as Judai has him go after Tetran’s last shield; fixed the same way I noted, splicing out the error frame then duplicating the first frame of the shot to make up for it in Sony Vegas.
As Judai tells Ryusei that not knowing how a duel goes until it’s over is what makes it fun, the panning shot on him ends on him smiling, but in the last four frames of the shot, his mouth suddenly moves up to his nose, lol. I fixed it in Vegas by just holding it on the previous frame.
As Judai reminds Ryusei about his Climax Hour about to let him summon his Neos, Judai laughs and emphasizes how twists like that make dueling fun, two things happen: there’s a few frames after Judai’s head moves to laugh where the shading on his hair and nose has a noticeable outline to it, and there’s a quick frame as their split-screen is splitting where Judai’s moves and shows him drawn incompletely. I fixed the first in Photoshop by applying a bit more shading to cover up the outline, the second by just duplicating the previous frame pre-split to cover up the error split-screen frame.
As Judai summons Elemental Hero Neos through Climax Hour, we see Ryusei excited about it, but the Monster Zones on his Disk are colored as though his Disk is off; I fixed it by recoloring the Zones to the lighter "ON" blue, using the shot of Judai's Disk during the scene in edit #11 as reference.
Fixes/Edits! (72)
As X sees Judai’s naivete about his predicament, as Judai says he just has to destroy Trap Sluzer to stop him, the split-screen between them starts to split, but for a frame, there are two borders with a gap in between when it’s meant to be X’s split sliding off as Judai takes the screen over. I fixed this in Vegas by using Judai’s side a frame later and then masking X’s split on top.
As X questions if Judai expected him to just refill his hand for nothing, as their split-screen splits to reveal X’s Wallet With a Hole Trap, Judai’s side of the split takes a frame longer to fully split off; I fixed it in Vegas to make Judai’s side fully split off when X’s does by removing one frame from Judai’s split, duplicating a frame of the background behind them once the split-off’s done to make up for it.
As X activates his Super Guard Permanent Magic, there are several frames at the beginning of the shot as it appears on the field where Trap Sluzer on his Disk is gone--only to reappear in the right Zone. I fixed this in Vegas by just duplicating part of the shot once it reappears, ensuring that the lights on it were as close to the lights’ positioning earlier in the shot as possible, then masking Trap Sluzer into place.
As Judai tells X that he’s not throwing the duel so long as he sees a way out of the mess he’s in, there’s a quick frame as the rest of his Disk comes into view where the light on the bulb in the middle is off; it turns back on in the next frame. Fixed in Vegas by just duplicating that next frame so it stays on.
As X points out that Glow Moss’s effect means Judai draws to decide what it is, only to realize that Judai’s out of cards, his head jumps as this hits--but there’s an animation error where his head as it’d been in the shot thus far is still laid over his head as it moves (noticeable when you look at his nose and neck, but also his hair). Fixed in Vegas by just duplicating the next frame where his head’s in that same new position.
As Judai uses Fusion Undone to undo Elixirer’s fusion, as Elixirer leaves the shot, we’re left with Judai’s Disk in view, where for some reason a Fusion card is where Elixirer should be. I fixed it in AfterEffects by applying an Elixirer proxy over it, adjusting it for brightness as the lights go on above it.
As Judai activates Flash Fusion to bring Elixirer back out for the finisher, the shot zooms out as he swings his Disk, and we see that his heroes are ordered Bubbleman, Sparkman, Featherman, Burstlady, and Clayman (Clayman behind his Common Soul card)--but this contradicts with the earlier shot where we see his Disk (”My attacks’ll cost you two cards each!”) and the first three are ordered Featherman, Sparkman, and Bubbleman. Fixed it in AfterEffects by swapping Featherman and Bubbleman using proxies, then adjusting accordingly as the shot zooms out and Judai moves, using Photoshop to redraw the right side of the orb in the middle to cover up Bubbleman in a frame (where the original shot had Featherman literally on top of it lol).
For 73′s Preview, this one isn’t really noticeable due to the title on screen, but it’s an error that happens in the episode proper: as Saiou swings his arm, the lighter coloring on his sleeve is mistakenly colored like the sky behind him, and there’s also some of it seeping through on his fingers. I fixed it for the episode first then clipped it for the Preview, using Photoshop to properly paint in that lighter white on his sleeve in the second frame it’s in (where the seeping on his fingers is fixed), then using Vegas to zoom it back into place in the first frame. I would’ve tried to fix this in the Japanese video, but I’d have probably had to mask in the Japanese title, and I didn’t think I’d get it looking good.
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