#phm#ryland grace#rocky the eridian#project hail mary spoilers




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i've been trying out rust for a bit and omfg i see the vision
this is a lua parser im writing, to represent the ast edges (connections in the ast tree eg. a binary operator holds a reference to both the left and right sub-expressions) they're stored as integers which represent an index into these vectors. lowk i get it, but this is not the 'zero-cost abstraction' i was promised. wtf dym i cant just deref a pointer and have the data
Coming from Rust and coding Python
WTF is this abomination
Just added a Nix run configuration to one of my Rust applications, and it was super easy and straightforward.
Now i can run that tool on any system that has Nix installed by just calling: nix run github:user/repo and it'll get automatically compiled and executed. AMAZING!
shout out to @fish-shell for completing their port to @rust-official
A smart and user-friendly command line shell

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So. I found a post from @gaynessopimizationalgorithm. Given the fact that I am a Rust dev, I thought Id recreate this program. I attached some screenshots of it and the output of the test. Tell me if anyone wants me to publish this as a crate on crates.io. I made it a library so i fairly easily could. Is this the best Rust code that could be used? Probably not. But its the way I did it. So such.
💬 3 🔁 43 ❤️ 168 · Brand new updated gayness optimization algorithm (now a function for easy integration into any code) guaranteed to make
And so, it happened: i wrote unsafe code in rust. Scary, but it seems to work lol.
I wanted to write iter_mut() for my tree thingy, i already had iter() which used a stack of references. The simplest and most efficient way felt like a stack of mutable pointers, but it took me a while to get accustomed to that idea.
I copied some unit tests from the iter() thingy, added some specific to mutability and everything seems to be passing. Logically the code has been working for iter() so it should not randomly break.
Also the idea behind PhantomData is funny haha. It is cool to learn something new :)
I'm working on a solver to compute a mathematically-proven optimal speedrun for Gorogoa, a card puzzle game. I made a playable text-based simulator to test the minimal game engine I built for it. It's written in Rust and super fast: on my laptop, it can simulate 4.2 million moves/sec per CPU core! That helps loads with exploring all the possible move sequences to find the fastest way to the end.
The game engine is fully data-driven, with interactions modeled in a big YAML file that I wrote out by hand while going through the game. I've modeled through Act 3 for testing so far.
Right now it assumes all moves happen instantaneously, to simplify the algorithm a bit so I can prove the concept. Once I have the whole game modeled and solved for the simpler case, I'll need to go through and time all the interactions, then adapt the algorithm to take time into account.