(source)
occasionally subtle
Lint Roller? I Barely Know Her

blake kathryn
2025 on Tumblr: Trends That Defined the Year
One Nice Bug Per Day
let's talk about Bridgerton tea, my ask is open
Alisa U Zemlji Chuda
i don't do bad sauce passes

Kaledo Art

ellievsbear
Show & Tell
d e v o n
will byers stan first human second

Love Begins
Game of Thrones Daily

Kiana Khansmith
h
Jules of Nature

β

seen from Canada

seen from United States

seen from United States

seen from Canada
seen from United States

seen from Canada
seen from United States
seen from United States

seen from Switzerland
seen from United States

seen from Canada

seen from United States

seen from South Korea

seen from United States

seen from United States
seen from United States

seen from Germany
seen from United States

seen from T1

seen from United States
@fzzzzzt
(source)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
More cursed Gorogoa mechanics. This one hurts my brain.
Working on my deterministic simulator for Gorogoa. I just got to the clock tower puzzle, and I never realized how cursed the compass card mechanics are. I'm gonna have to add physics to the simulation just for this one card.
I'm working on a solver to compute a mathematically-proven optimal speedrun for Gorogoa, a card puzzle game. I made a playable text-based simulator to test the minimal game engine I built for it. It's written in Rust and super fast: on my laptop, it can simulate 4.2 million moves/sec per CPU core! That helps loads with exploring all the possible move sequences to find the fastest way to the end.
The game engine is fully data-driven, with interactions modeled in a big YAML file that I wrote out by hand while going through the game. I've modeled through Act 3 for testing so far.
Right now it assumes all moves happen instantaneously, to simplify the algorithm a bit so I can prove the concept. Once I have the whole game modeled and solved for the simpler case, I'll need to go through and time all the interactions, then adapt the algorithm to take time into account.