NFL Teams With the Most Super Bowl Runner-Ups | 1967 - 2020
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NFL Teams With the Most Super Bowl Runner-Ups | 1967 - 2020

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Name of the Game: Runner-Ups
A round of applause for @teaxch, @misterstingyjack,and @corporalotherbear.
Again thanksĀ everyone for participating. Before I get to each card, I would like to explain my reasoning behind the evaluation of all the entries for this challenge. Costing, balancing, color identity were taking into account as always, but the most important element was the name-effect connection and whether the card can tell a story, without being a top down representation of the video game in MTG. Now,letās talk cards!
Time Dilemma is one of those cards that are so nice and simple that make you wonder why arenāt they already printed. The only reason I didnāt pick it for the winnerās post was that it lacked the āwowā factor.
Trials of Mana has a really unique effect and the name really ties into the effect, which determines your stats according to your cost! My objection (npi) is about the colors.The word trial is thematically tied to Azorius, and Green is the color that has the best stats/ mana cost ratio. Those facts, and the existence of cheap token makers like Seller of Songbirds, make me believe that it would feel/play better if it was WU instead.
Day of the Tentacle is a great card in a vacuum but it needed some polishing. Good gameplay and flavor, though getting the coveted 8/8 hexproof overlord feels out of reach. About the text format, I think ācreate a 1/1 tentacle token then if control eight or more tentacles, create an Octopus etcā reads better.
Here are the runner-ups for the rock and roil contest! This was a very difficult contest to pick runner-ups for, so congratulations to the ones that got there!
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@ignorantturtlegaming - Seraph of Immolation
Hot mama thatās a spicy angel. So at its base its a 4/3 flying first strike haste for four mana. Thatās already very playable. I like the first strike anthem, thatās a cool way to give it some landfolk synergy. The land wakening ability probably didnāt need to untap, since that makes it pretty easy to go infinite with cards like Market Festival. Otherwise, though, two mana to turn a land into a 3/1 is a good cost-risk ratio, and the first strike interacts with that in a very cool way. The last ability is pricey enough that it wonāt come up often, but interacts really well with every other part of the card (the keywords on her, going wide, the first strike). Honestly, if you dropped the untap from the activated ability and added a mana to the cmc it would easily have made it to the top. Itās still really cool, but I canāt ignore that itās a touch too strong.
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@whuh-ohā - Morkrut Mists
This card is crazy! I jest, itās actually just a nice card. Itās pretty smart to make a delirium card thatās an enchantment, since thatās one of the harder types to get into the graveyard so milling or discarding duplicates turns it on. I really like how +2/+2 and lifelink is a huge bonus, but having the delirium condition and only affecting horrors, a fairly weak tribe, balances it out. You have to put a lot of work into this card to make it strong, but ho boy is it strong once it gets there! The animation ability is also pretty clever, because while you will rarely use it before delirium is active, you can if you need a land in the graveyard. And then once it is active, itāll probably be late enough in the game that youāll have lands you donāt mind losing. I do have a few gripes about the card: I wish that it granted haste so you donāt get punished by misclicks, I wish it had more ways to help delirium other than just putting lands in the graveyard considering thatās one of the easier types to get in there anyway, and I think a +2/+2 buff is maybe too good for an uncommon if there are any other decently playable horrors in the set. But those are all still pretty minor or assumptive, so I still really like the card!
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@wolkemesser - Flowstone Flunkies
What a weird card! You can give all of your creatures +1/-1 until your next upkeep for a red mana, and you get to turn a land into a creature while youāre at it. So turn one you play this, next turn you attack for 4? Not a bad rate, but not overpowered. Similarly swinging for 10 on turn 4 but opening up your lands to 1-toughness kill spells seems like exactly the risks red should be doing. I like how this encourages you to play a lot of higher toughness red cards, something you donāt see a lot. In practice itād probably be a lot of the 1 mana 1/2s theyāve been printing like ghitu lavarunner, soul scar mage, and swiftspear, but thatās still a deck worht making. This is a hard card to judge because of all its moving parts, but I really like how genuinely unique it is, and itās a great take on the prompt. My only issue is I wish it gave the lands haste, because nobody wants to have to keep track of that. This was the very first card entered, and it never really left the back of my mind. The only thing that kept it from the winners circle was the complexity and possible power concerns.
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Commentary is all written up and should be out to you all soon. Good jobs all around though!
-Mod Mr. ShinyObject
Running in cycles: Cycle Challenge runner ups
Hello everyone. Again sorry for being late. Today we will see all the cards you submitted and in this post, the runner ups for the cycle challenge. The group commentary will be posted either later today or tomorrow.
Like with the winners, I wanted to showcase a colorless and a colored card, Oblivion Pact from @snugz and God Eternal Hazoret from @mistershinyobject.
Oblivion Pact was an extremely splashy choice for a cycle expander. If only the cost was more welcoming it would rank higher but exactly 5 colorless mana is extremely hard to pull in anyĀ format. Love the ironic flavor text, it fits the rest of the cycle too!
The fifth zombie god! Neat idea! God Eternal Hazoret seems fitting flavorwise, and I love the fact that it can turn the original hazoret online by dumping your hand to the graveyard. However, its power level seems hard for me to evaluate because itās attack trigger can either be devastating or negligible, depending on whether your opponentās deck relies on creatures or not. Either way, a sticky 5/4 haste beatstick will always be appreciated.
I wanna be the very best runner ups
Congrats @quillpaw, @shakeszx, @yarana-stonescaleā for your fantastic designs! Fantastic as they were though, I think they needed a minor tweak to get an A+ score. Letās talk about them.
The Winged Mirages was a nice surprise, using a multicolored card to showcase all three of the legendary birds of Gen1 in one card. Caring about the color ofĀ spells you cast to determine the bonus effect was alsoĀ smart but I think the card itself is very restricting with its high cost and the fact that it cares only about noncreature spells.
Jirachi, the Wish Maker is on point flavorwise however its body is too good to give up so you can make the third wish. The card is good and functional as it is, but I would like it more if it had a limited amount of time on the battlefield
Kyogre, Titan of Tides is a home run, but its a bit slow so the transformation may never happen which would be a real bummer. Also, about templating, you could use one big āsentenceā instead of breaking the text into two. Like āAt the beginning... put a flood counter..., then if there are X islands on the battlefield, transform Kyogre.Ā

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Zero to Hero: Runner ups!
@fractured-infinity A sweet twist on the level up mechanic, using triggers instead of the costly, sorcery speed activated ability that drags it to oblivion. Wish we see more cards like it in the future! On the card itself,Ā I think itās a bit harsh to ask for two noncreature spells every turn, since you did a good job balancing devoted scholar by giving her a high cost for her initial stats.
@somethin-to-nothin Squee, Cannon Fodder is a hilarious card. It needs a few tweaks here and there to be more functional, but the idea of a goblin getting stronger every time itās ab-used is really cool and catchy!
Forecast runner ups and thoughts
Hello! Let me start by thanking everybody for participating. At first I thought that I threw you in ādeep watersā because forecast is damn hard to design but you all gave it your best shot!
The trick about forecast is that it creates āinfiniteā value. Each forecast trigger should be treated as āDo thing X, then draw a cardā and if the main effect doesnāt urge you to actually cast the card, you end up with a card of emblem like status as it will just sit in your hand forever (blackās the only answer to forecast). Given that, itās easy to drop the ball and create an unfun/ unfair card.
And we only covered the forecast trigger. There is also the main card and the connection it has the trigger. Cards that cannot be relevant without the trigger feel unnecessarily complicated. There is also the power level issue all cards have and there were cases where one half of the card outsigned the other.
Now letās get to the runner ups and the runner ups for forecast support cards. I thought that asking for a support card would make things a bit easier for you given forecast is hard to design.
First up, we have @demimonde-quasigoddess and Tetzimocās Hunger! First up, let me commend you for realizing that Tetzimoc is the secret ā11thā Forecast card and playing up to that. Neat design, you made it usable without even activating the forecast ability. The ability exists to support the main effect, and I like that it has this alternative and also really fair cost. All in all a very smart design!
Next, @mistershinyobject and Veiled Gnarlbark. As you can see, itās a high specialized anti blue/black, with a forecast ability that stretches a bit more, allowing all your creatures to be cast without worrying for counterspells. Narrow design but very well made. The bonus haste is a nice bonus for when you use the forecast and then cast the card itself for a total of 2GGGG. Canāt picture a hasty treefolk though but all is possible in the multiverse XD
On to the forecast support cards! From the 35 designs we got, the 10 belong in this category. Forecast is a strategy that appreciates stalling in a sense, so for me the ideal support card is something that helps you either survive so you can use your cards, or rewards you for running the ability with something that helps the flow of the game like in Magusās Evocation from @i-am-the-one-who-wololoes. Flying tokens are not to be underestimated! My only concern is that you might not have mana to spare, given that forecast tends to be pricey in many cases.
Then we have arcane weatherman by @horusiswatching. It also involves paying an extra mana but itās a creature rather than an enchantment. I like the fact that it incentivizes you to cast something the turn you revealed a card, maybe the revealed card itself if you donāt have something with matching colors. The reward is very nice and keeps the game going!
Winner post coming up real quick!
Perfect 10: Thoughts and Runner ups
Hello everyone! Before announcing the winners, I would like to share my thoughts about the challenge and talk about cards that were almost there.
I hope everyone had fun in this one, creating a 10 mana card is about making a big splash, turn some heads, maybe finish the game. Some designs we got did too much, or too little for that price, but either way they were all noble efforts and I thank you all for participating!
Among my expectations for this challenge were a 10 mana planeswalker, a rebound card, a bestow card and a card with a crazy tax effect in the likes of Angel of Luminosity, a card designed by fellow judge @abelzumiā that I didnāt use as an example design because I was 99% sure someone would go for.
Letās discuss the runner ups before posting the winners
With Decimation, @teaxchā paid homage to a hilarious and flavorful called from the 1st Ravnica block, Hex. The numbers went up but the pun is still the same and the card is pretty nice! Unlike Hex however, Decimation might be impossible to pull off in 1vs1.
Not gonna lie to you @koth-of-the-hammerpants , One with Frontier is probably my favorite design for this challenge. 3 great abilities for 3 colors with the aggressive nature of Temur was a really nice way to execute a ten mana card. But the sum of the card felt a bit too good for the 10 mana.
Whatās more I would rather see this card in an ultimatum spell and not an enchantment because the continuous boost feels overwhelming, and losing the benefits of you spending 10 mana for a card to naturilize would drain all the excitement.
Lastly, @grorntā I commend you for choosing a feared effect like that of the overloaded Cyclonic Rift and putting it onto a creature to create an efficient 10 mana card. However, giving a body to such effect makes it an abuse magnet for blink and reanimator shenanigans and thus creating an unfun game pattern. If it had a cast clause like Dread Cacodemon or another condition, then it would secure a place in the winners post coming up soon!