How not to design a D&D encounter
Don’t do this.
(aside from monsters with hilariously bullshit stats, this is a pretty cool game though)
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How not to design a D&D encounter
Don’t do this.
(aside from monsters with hilariously bullshit stats, this is a pretty cool game though)

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I'm not so keen on Pillars Of Eternity getting a turn-based mode; I've learned from experience that real-time and turn-based have for more tactical implications than one might initially expect. A lot changes based on whether or not your opponents can move while you do, and that impacts the balance and utility of dozens of different abilities. I distinctly remember that in Pathfinder: Kingmaker, area of effect spells were incredibly difficult to target in real-time.
(Since it's obviously optional, though, I'm not lamenting anything other than the loss of some of Obsidian's time.)
Masquerada: Songs and Shadows - moderne oldschool RPG
RPG-liefhebbers opgelet! Heb je ook zo een drang naar een klassieke isometrische RPG in een modern jasje met een real-time vechtsysteem dat je kunt pauzeren? Dan is Masquerada: Songs and Shadows iets voor jou! Als RPG-liefhebber heb ik zelf dus niet opgelet toen Masquerada: Songs and Shadows afgelopen april werd aangekondigd door ontwikkelstudio Witching Hour…
Masquerada: Songs and Shadows – moderne oldschool RPG was originally published on Gamestalker