So, I've been poking at Kingmaker scenes for a bit with Jocelyn, and one thing I had wanted to poke at was the idea of Valerie being with a paladin and what a paladin might realize talking to her, as well as the two comparing their experiences. Been sitting on it for a while, and I thought I'd share it since I don't think I'll use it in what I'm currently working on.
Set partway through Act I, meant to be an adaptation of a part of the conversations you can have with Valerie at the trading post.
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Valerie was quite thankful that she had taken up a watch posting that morning, as it meant that this conversation was to be had in relative privacy. This could end quite poorly, and she did not need Linzi gossiping with Svetlana or Amiri about this. Especially given the bard was, as with so many of their lackadaisical kind, another devotee of worthless Shelyn.
"You mentioned that you had trained with the Order of the Eternal Rose," Jocelyn asked after pleasantries as both women looked southwards, towards the Stolen Lands proper. "Were you training as one of Shelyn's paladins, or as a lay-squire like I first was?"
Valerie raised an eyebrow at the tidbit hinted at, but put that aside for now. "My father gave me to Shelyn's service at six, believing my beauty to be her divine blessing. That I was destined to serve the Eternal Rose, and if I wished to do as a warrior it would be as one of her paladins." She scoffed. "You can see how that went."
"It clearly was not a good fit for you."
"Not at all. I suppose you must have ran into one of Shelyn's airheads at the enclave you trained at?"
"A few times one would take shelter with us while following their quest, or when helping us keep the road clear." Jocelyn frowned. "They were kind enough, and quite merciful."
Valerie chuckled darkly. "That is putting it mildly. Executing Kalannah made the world a safer place. Shelyn would have demanded you believe her blatant lies and release her so maybe she could maybe make a piece of art. At least Iomedae does not fall for that nonsense."
"Iomedae does not forbid mercy," Jocelyn pointed out, before reciting something. "When in doubt, I may force my enemies to surrender, but I am responsible for their lives."
It took Valerie a moment to process it, but she nodded as she could see the pragmatic wisdom there. "Hmm. Well, regardless, Shelyn thinks that if a brigand raped a farmer but then begged for mercy with your sword at their neck, you are obligated to spare them. You defeat such a wretch, then inspire them to create a work of art later!" Valerie snorted, not bothering to hide her contempt. "It would be hilarious, if it were not true."
They fell quiet, as if Jocelyn was trying to decide whether to give an opinion, perhaps to defend her fellow paladins, or if maybe she agreed with Valerie but was not certain on saying it aloud. Still, that also left a question unanswered, one that Valerie realized deserved an answer.
She sighed, shaking her head. "Yes, I was training to be a paladin, even though I never wanted to be. I took well enough to fighting with glaives, the agilities, even the history, but the painting, the poetry, the calligraphy? So much time wasted on irrelevant things."
Silence hung in the air for a few more moments, and Valerie felt an old aching emptiness gnawing its way up. She forced it down, as she always did. That was the child she once was longing for the wrong thing. Valerie still remembered what it felt like to touch that armor, though…
"What about you?" Valerie asked to turn her thoughts away. "You said you were a lay-squire, were you not sent to be a paladin?"
"They sent me to the enclave to learn in another's house." There was no need to explain it, as both of them knew the usual upbringing of a young noble, even a lesser one of the knightly class. To learn many of the skills needed for noble life with those who did not have the blindspots and indulgences of a parent. To learn to lead through service. "The hope was that there, I could learn my place in the community. To protect, to pray, perhaps both?"
"It seems the answer was both, though forgive me if I hope for more of the former."
Jocelyn smiled ruefully. "Forgiven, though you are not wrong. I am one who fights, too much to stay with my community, even if I wished to."
"Why couldn't you?"
Jocelyn took a moment to compose herself, like this was something that needed to be explained in a particular way. "The same reason I became Iomedae's paladin instead of Erastil's. My family, my community, is safe and sound. Not without danger, but if I stayed I would have been an idle noble. Unworthy in Erastil's eyes, of what my parents taught, of what I believed. I want to help those who still need it, people like the Levetons and Bokken, or those Kalannah held in chains."
"Or this 'Guardian'?" Valerie retained her doubts of the story, but was leading them to the source of this fog and genuine dangers that needed to be dealt with.
"Or her."
The conversation paused there as both looked to the horizon. Valerie mulled over what she had said and learned. Even though she was devout, it seemed like Jocelyn was not looking to judge her for her past. That, at least, was reassuring, though deeds would prove what words only promised. Though, there was one thing Valerie wondered.
"You mentioned becoming Iomedae's paladin instead of Erastil's. What was that like?"
Jocelyn's eyebrows raised in surprise, but she nodded along as she recovered. "Imagine that you were going down a road. There is nothing wrong with it, and it is a road you want to go down, yet you feel like something is missing, something you can't name. Your guide shows you another road, not to take you down it but to help show you how to walk yours, as both go to similar destinations. Then one day, you realize that his was the road that you were meant to take the whole time. The old road was how you got there, where you learned to travel before finding the road you were meant for." The paladin grinned. "At least, that's what Old Deadeye says."
Valerie rolled her eyes, but felt a small smile form on her face. She had heard that turn of phrase more than a few times from Ezvanki when he finished telling one of his parables to Lady Jamandi's court.
"I suppose I should have expected a sermon," she admitted with a shake of her head. "Though, I do not view my old road as fondly as yours."
"With the pedestal they put you on, I do not blame you," Jocelyn admitted. "Still, there must have been something in Shelyn's paladin code worth following."
"Of Shelyn's code? Only leading by example, and only if you drop the nonsense about not using your blade and that cutting down scum lessens the world's beauty." Valerie exhaled sharply. "To think I once swore to uphold such a thing."
Jocelyn paused, frowning. Looking closer at Valerie, meeting her gaze. Was she looking for something? But what? It was not as if Valerie was flippant about oaths. Admittedly she did not know Iomedae's code for her paladins, but surely there was no reason to take offense on behalf of Shelyn's dullards?
"Valerie," Jocelyn asked, and to her surprise she could tell how worried the paladin seemed to be, "when you left Shelyn's service, how did you sever your oaths?"
"My actions, and their inaction, spoke clearly enough," Valerie answered, though she could not help but feel like there was a hole gnawing at her again. Maybe she should have eaten more for breakfast after all. "I tore up that annoying poem, and when the paladins wanted me to be punished as part of some repentance, I gathered my things and left. I would say their inaction served as my release."
"And when you left, you didn't feel anything?"
"Besides anger and exhaustion? I suppose the next morning I felt empty, listless." Valerie paused, that familiar sensation, and Jocelyn stood straighter… she hastily clarified. "It was the first time I was truly on my own, you see. It took me a few days to figure out what I would do next, but once I set off for Restov any doubts were easily pushed down."
"Valerie, a paladin's oath is not a thing so readily discarded. It is a knight's oath, a commitment of the soul. Even an honorable parting is a deep wound. When he was training me, Virn went out of his way to make sure I was willing to commit to Iomedae's cause, let alone to forge a bond with the Lady of Valor as one of her paladins. How far into your training were you when you left?"
Much as she wanted to brush it off, to dismiss it as spellbeggars having their vestments in a twist, Valerie could feel that there was something different. Or maybe it was concern that she could see without years of frustrations in the way. Genuine concern. For a hole in her heart where a broken oath remained.
Valerie shook her head. "You need not worry: whatever weakness that my leaving created has long since been trained out. I promised that I would support your cause, and I shall do so until my last breath."
Jocelyn nodded and let the matter lie, though somehow Valerie knew this was going to come up again.
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An Archive of Our Own, a project of the Organization for Transformative Works
What if K-pop Demon Hunters, but Pathfinder? (because the film is bascially Shelynite scripture) Featuring both a re-telling of the story and a few whole new adventures!
With plenty of Polytrix, because if Shelyn has two girlfriends then obviously her best champions need two girlfriends as well!
The Devil Of Caroc's character quest involves seeking out the man who burned her house down, Harmke, and after reading his soul, it's up to the player to say whether or not he was responsible.
There are multiple levels to this question. At its most basic, he's the one that threw the torch through the window, making him directly responsible. On another, he was having second thoughts, and one of the other raiders mistaking him for a villager is what forced him to burn the house to prove his loyalty, reducing his responsibility.
But there's one level that isn't really mentioned:
Harmke join the mob in the first place; when they planned to burn an entire village of civilians to the ground, he stood among them and agreed that it was the right thing to do. He validated the actions of everyone there, even the other raider that forced him to burn the house.
Sure, he couldn't have single-handedly stopped the mob. But each only did it because all the others agreed that the massacre was justified; if enough people had refused to go along with it, had pointed out that a village of civilians couldn't reasonably be asked to stop a whole army, Cold Morn might never have happened.
But Harmke agreed when others said that Cold Morn should burn. So, I turned him over to the Devil.
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fyi, here's a post by George Ziets (who was supposed to be the Avowed 2 director) about creation of Woedica (yeah, we've lost an Eora game from the creative mind behind our favorite The Queen That Was).
Reminder to self: A file folder of outlines and character notes and half-written scenes is the equivalent of an artist’s sketchbook and holds just as much value to the creative process.
If a framed canvas isn’t the only worthwhile expression of visual art, then a fully edited and polished piece of significant length is not the only worthwhile expression of writing.
Woedica's list of victims is truly immense, and I say her maegfolc are on it.
They were created for one purpose: genocide. But the maegfolc orisons recovered in the Garden prove they were sentient, capable of thought and perhaps even culture. The genocide against the Ekida clearly cost them; while they were undoubtedly successful, the Ekida brought down at least a few in the process, to say nothing of what happened when Sapadal hit them with everything they had. But, when they were finally successful, what did Woedica do?
Abandoned them without so much as a pink slip.
The orisons explain how the maegfolc fell into chaos, trying to interpret the sudden lack of orders, and split into factions as they tried to find a way forward. Woedica? Leaves them to their own devices for centuries, maybe millennia, until the events of Avowed, when she needs them again, and even then, she only possesses a few wrecks with which to whine to the Envoy.
If the Envoy says they're planning to kill Sapadal, Woedica claims that the maegfolc have gone crazy because they've been infected by the chaos of the Garden. But she doesn't mention that they were sentient beings that had been abandoned; was it really the Garden that broke them?
Woedica doesn't have even an ounce of compassion for her own best agents.
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I am a little disappointing by how Avowed ignored the previous lore for rangers.
In Pillars 1, rangers are defined by their animal companion, that they have a soul-bond with; a bond so strong that something happening to one can have serious feedback on the other. It's further elaborated, in the printing of the TTRPG, that almost all characters, to some extent, use essence to power supernatural abilities, and the rangers use their bond as their source of essence. This becomes particularly relevant for some of the more overt ranger abilities, including the ability to summon binding roots that rangers in all three games can gain.
Sure, it's, in part, an explanation of gameplay mechanics. But it's a fascinating explanation, with a lot of worldbuilding and storytelling potential, especially with Ghost Hearts: rangers who's companions have died, but remain to aid their rangers from beyond the veil (I have a headcanon that Marius is a Ghost Heart)
This is never mentioned in Avowed. Many are called rangers, but none have an animal companion, and the ability to summon a bear in the Ranger power tree is very high-level.
Granted, none of the rangers in the Pillars games ever refer to themselves as such; in fact, it's entirely plausible that many rangers, Sagani and Maia included, outright don't realize the metaphysics behind their bond or the abilities it grants. It would be further plausible that that could cause the term 'ranger' to linguistically slide away from those with animal companions, so it's not a serious plot hole.
Still, it's an interesting element of worldbuilding that I hate to see abandoned.
will the owner of the goalpost out in the bailey please move it down the slippery slope towards the middle ground where a strawman is currently begging the question. we have a bandwagon waiting to help you, unless youre too much of an uneducated dipshit to handle any of that, in which case we can circle back to a true scotsman who will be able to appeal to our authority.
Does anyone else have such a visceral negative reaction to loss of agency (capture/mind control/etc.) in fiction that they have had to stop reading some works? This isn't to raise issue with the technique; it's just that it's happened to me more than once (I had to stop playing both Knights Of The Old Republic II and Wrath Of The Righteous), and it would be nice to know I'm not alone.
One thing I had forgotten with Pathfinder: Kingmaker was how awkward Troll Trouble was as a main quest. Normally in Kingmaker, the best thing to do is whack the main quest as soon as your character can handle it in order to prevent the crisis from sapping your kingdom... except with Troll Trouble you want to wait around long enough for the phase to change for the Lone House, except it takes a while to happen which triggers the trolls damaging your kingdom in its most vulnerable stage and when its least equipped to fight back.
By contrast, the other quests you could focus on the main quest and get it dealt with having plenty of time to spare, and anything that you can do as a side quest is available immediately or as part of completing the main quest, meaning that you don't have to play sub-optimally to get the quests. This would give you plenty of time to work on managing to kingdom, without having to weigh whether you want to wait for events related to the main quest to focus on management or if you want to miss content to focus on the main quest.
... basically I had put my playthrough to a halt as I was overthinking it and decided I needed to step back for a while. Heh.
On a similar note, it made me realize that they also should have let us still have the full ninety days if we dealt with the Stag Lord early as a reward for being time efficient. It'd only be eight to nine weeks at most, enough time to get a few more level-ups in but still being limited by what resources are available and not that many problems/opportunities early on. It would also free up time for things like Sorrowflow or revisiting some of the tougher Act I encounter areas like the Tranquil River Bend.
I generally end up just stumbling onto the house, but even then, I don't wait around for any more quests. I didn't even know about the thing with the whip until I found it on the wiki (part of the reason I bungled the Octavia romance). One friend of mine never went to the Dwarven Watchtower, and thus completely missed Ekundayo.
Fellow Aivu fans, I felt like I should inform you that the official pathfinder stats for the Delight Dragon, the variant of dragon spawned from Elysium as of 2nd Edition, include some absolutely fantastic abilities
(1e had stats for a Havoc Dragon with much the same lore, but without the bonkers abilities)
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Fellow Aivu fans, I felt like I should inform you that the official pathfinder stats for the Delight Dragon, the variant of dragon spawned from Elysium as of 2nd Edition, include some absolutely fantastic abilities
(1e had stats for a Havoc Dragon with much the same lore, but without the bonkers abilities)
am i the only one who, despite obviously loving the three pairings within polytrix, cant actually read anything about those pairings that doesn’t at least imply polytrix is a thing? like that’s my girl (x3) dont leave her out