Number 87, the Jet Cheetah Ace
So we’re finally here, at the point where I can showcase with confidence; the player character’s animations! See, I had to put a lot of focus into this one for multiple reasons; namely being that it was the one the player would control, but to also expand my skill set, my perspective on animating a player character, which was something I kind of dreaded in some ways, but was always excited to eventually get to doing. Without further ado, here he is; Rocket Basebrawl’s player character!
This idle animation is, as I’ve said, the basis for the Cheetah fielders idle animations, though of course the motion here is different in that I’m accounting for two things; the character is excited and ready to move, and they’re holding a jet propelled bat.
Here we have two perspectives of the running animation; I wanted to nail this one in particular as I’ve mentioned before, and I feel like I’ve definitely achieved that task, I’ve referenced cheetah movement physics while also keeping in mind that this character is bipedal and an extreme athlete
Next up is the standing swing animation, a simple swipe ready to go and knock stuff straight outta the park!
This one, on the other hand, is a bit more interesting, it’s intent is to account for the player moving and also batting, so I went with a sort of ‘blend’ and mix between the two with a light sliding feel
and speaking of slides, could I really justify not having a baseball slide as part of the animation set? Absolutely not; I had to have this too; this is our stand in for a dashing animation!
In addition to sliding, I’ve also got a funny spin move, it looks a bit janky on its own, I will admit to that, but it’s another one that shines more in-game with the context of the other animations. Essentially, the idea here is if the player is dashing while batting, this animation would trigger, as you can see the character extends the arm that’ll have the bat in it outwards to link into this.
Finally, we have the taunting animation; I first had a ‘come and get me’ sort of gesture going initially as in a prior post; but that felt weird to have such minimal movement, the character’s personality isn’t exactly fitting of the ‘come and get me’ gesture, rather than inviting a challenge in that way, they are more of an impatient and speedy character, so giving them an animation that says ‘hey, I’m bored, you’re boring me; get faster’ instead, is something that held more significance; as I also had the bat that they would wield in mind.
For now, this may be my last pre-release post with content to show, the next few posts will be related to assessment of the project and the release of the game.