A bit about the Inn + Other news
Been in the grind zone once again for some weeks, and good news: Weāre finally moving on from Liza purgatory! In exchange, weāre now in the Inn Pit.
Itās been another few weeks since my last post on just about any of my socials, but on my Twitter, I showed a small little clip of Lizaās boss fight. Itās not much of a looker (yet), but man oh man was it working! Itās still not very flashy (Iām not worrying about overly flashy visuals and effects until towards the end of development), BUUUUT I can say that since that last post, itās done!
All of Lizaās possible moves have been implemented and Iāve even added a few little neat things. For example, on certain frames of some of Lizaās attacks, you can hit her and her attack will instantly be interrupted, meaning you can basically cancel the attack completely. Although the āreenvisionā mechanic doesnāt work on bosses, you can still use it to instantly end Lizaās current attack and reset her position in the arena (so if sheās cornering you, you can reenvision her and both you and Liza will be reset to the positions you started the boss fight in!)
Thereās more things like that Iād love to add to not just Liza, but future bosses as well. This game does not have a level system and depends entirely on player skill. While this is turning out to be quite the challenge in figuring out how to give the player the feeeeeeling of gameplay progression, it also opens the doors for quite a number of cool little tricks like this. Letting the player be in complete control of battles like this as long as they know exactly about their opponents... Thereās so much potential with this, itās a little crazy!
ENOUGH about Liza though, sheās been the center of attention for long enough. Letās talk art. Letās talk about Clemence Inn!
SO. THE INN! I mentioned it vaguely at the end of my last post (and āpromisedā to post more about it the week after... Aha) but Clemence Inn is the name of the main location of the game. Itās a rundown inn in the middle of a small, sleepy town named Clemence. It has a total of 4 staff members: the mayor, a janitor, the townās bounty hunter, and the Nurse. Iāve shown off the Nurse frequently in the past, so the other 3 will be new characters Iāll show off in time! The Inn is also where you, the player, will live. As the inn comes together and I fill out more rooms (the pictures above and below are only of the innās lobby area), maybe Iāll give a bit more of a proper room tour! As well as give a proper introduction the wonderful Inn staff. Who knows? š³
With the foundation of the game done and Liza + the store system as a whole also being done, my focus will be shifting to some other very important, yet not as āexcitingā things to show off. Basically, Iāll be focusing on game locations, art direction (for said locations), more monsters, more enemies, writing and finishing the script, more smaller things Iāve been putting on the backburner ingame (such as some smaller features and tweaks Iāve been meaning to get to). All of this is very important to the game and uh... Well, itās literally the rest of the game. However, itās not as āexcitingā to show off as it slowly comes along. Iāll continue to show off these WIPs nevertheless (I love blathering about this game, and Iām sure thereās some who love hearing about games in active development), but if things start to feel a weeee bit like a slog, then itās because it is! Everything will come together with time though. Weāre only in year 2 of development, and I suspect this game will take 4-5 years at least.
To end off this long update post, Iāve also been working on newer, more āfinalizedā tilesets for the game. Thatās right, plot twist: The tilesets currently ingame were always just temporary. I had changed the screen size of the game (384x216 to 320x180) a year ago and surprise surprise, big pixel art assets do not scale down very well! I needed new tilesets, but wanted to take is as an opportunity to practice :P
The new tilesets arenāt that different, but I made sure to make the colors easier on the eyes. Hereās the new (top) vs old (bottom) "mainā forest tiles!













