☛ | RELATIONSHIPS
His friendship with Lily Evans has end. He has joined Lord Voldemort in a vain attempt to feel some kind of power and importance. He has relationships with his fellow death eaters, all former Slytherin students that he associated with at Hogwarts; Avery, Mulciber, Rosier, and Wilkes. As a working-class half-blood wizard, he aligns himself with the pureblood elite as a way to transcend his upbringing.
☛ | HOW THE WAR HAS AFFECTED THEM
Since leaving school he has become a Death Eater and joined Lord Voldemort's circle. He is wanted because of his talents and immense knowledge of the Dark Arts. He has received the Dark Mark and is attempting to prove himself worthy due to his young age and lack of social connection. He is currently working as a spy (Albus Dumbledore being his primary target).
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Cabin: Apollo (Cabin Seven), Poseidon (Cabin Three)
Weapons: A celestial bronze bow called Daybreak, though he only reaches for it when words won't work and a celestial bronze shortsword named Nostos by his maternal grandparents for close combat.
Likes:
Sunrises
Beaches
Tide pools
Collecting unusual seashells
First aid
Looking after people
Warm blankets
Hot chocolate
Blue food (mostly because his mum likes it)
Stargazing
Singing quietly to himself
Acoustic guitar
Stray Kids (Much to Apollo’s annoyance, although it mainly started as a way for him to bond with his mum, he actually ended up a massive Stay.)
Horses
Wildflowers
Golden retrievers
Sea turtles
Sunny but cool days
Fresh fruit
Swimming
Paddleboarding
Sketching things he sees on walks
Watching waves crash against rocks
Sea glass
Sunflowers
Honey
Family movie nights
Looking after younger campers
Strawberry fields
Hoodies stolen from family members
Comfortable trainers
Quiet mornings
Listening to people talk
Helping people without being asked
Making flower crowns
Lemon desserts
Music playing in the background while working
Cuddles with his siblings (But especially Viseron)
Sitting on the Apollo cabin roof to watch the sunrise (He gets scolded for it often)
Dislikes:
Seeing people injured
Feeling helpless
Needless arguments
Cruelty
Bullies
People refusing medical treatment because they're "fine"
Being unable to save someone
Thunderstorms when people are outside
Hospitals that feel cold and impersonal
Wastefulness
Needless violence
Loud alarms
Watching people blame themselves
Sunburn
Running out of plasters or ambrosia
Being lied to by people trying to "protect" him
Seeing Pallene overwork herself
People skipping meals
Neglecting injuries
Needless risk-taking
Anyone making Maya feel unwelcome (She’s his aunt, blood or not)
Seeing someone eat alone
Children being scared
People apologising for crying
Being thanked for helping ("It's just what people do.")Â
Splinters (ironically)
Random Facts:
Has inherited Pallene's habit of adopting people into his family whether they realise it or not.
Can almost always tell when someone isn't feeling okay, even if they're smiling.
HEAVY SLEEPER!! Like the world could be ending and unless the sun is shining directly on him he will sleep through it.
Tends to remember little details about people, like their favourite snack or how they take their tea.
Is much stronger than he looks.
Rarely raises his voice, which somehow makes it more effective when he does.
Is happiest when everyone he cares about is in the same room.
Naturally slips between the Apollo and Poseidon cabins without thinking about it, treating both as home.
Inherited Pallene's tendency to worry about everyone else before himself.
Almost every animal seems to like him within minutes.
Can fall asleep practically anywhere if he's warm enough.
Has accidentally become the unofficial therapist for half the Apollo cabin.
Somehow always knows where Pallene is in a crowd.
Gets embarrassed whenever people compliment him.
Has inherited Apollo's singing voice but Pallene's inability to realise how talented he actually is.
Is terrible at lying; his face gives him away almost immediately.
Is surprisingly stubborn once he's made up his mind.
Gives genuinely incredible hugs.
Is the sibling most likely to organise family gatherings.
If one of his siblings can't sleep, he'll stay awake with them no matter how tired he is.
Prefers fixing problems quietly rather than getting recognition for it.
Carries snacks "just in case," usually enough for several other people too.
His laugh sounds so much like Pallene's that Apollo sometimes mistakes one for the other.
His favourite place in camp is wherever his family happens to be.
Is almost impossible to make genuinely angry, but if someone hurts one of his siblings or his Mama, that patience disappears remarkably quickly.
Small Habits:
Absentmindedly hums when concentrating.
Taps his fingers in quiet rhythms while thinking.
Straightens blankets after someone gets out of bed.
Automatically checks whether everyone has eaten.
Keeps spare hair ties, tissues and plasters in his pockets.
Smiles reassuringly before delivering bad news.
Pushes his sleeves up whenever he's about to help someone.
Tilts his head while listening, giving people his full attention.
Collects interesting shells and smooth stones during walks.
Makes sure everyone else has what they need before sitting down himself.
Gently nudges people toward the shade if they've been in the sun too long.
Adjusts hoodies and jackets on people if they're slipping off their shoulders.
Runs a hand through his hair whenever he's worried.
Quietly tidies shared spaces without mentioning it.
Rubs circles on someone's back or shoulder when comforting them.
Like his mother, he finds himself standing between the people he loves and anything that looks remotely threatening before he even realises he's moved.
Brushes sand off people's shoes without thinking.
Smiles whenever someone says his name. (A habit he developed due to Apollo constantly taking pictures of him when he was growing up)
Gives people the bigger half of whatever he's eating.
Fixes crooked picture frames automatically.
Uses people's names often because he likes making them feel noticed.
Makes eye contact when someone is talking to him.
Absentmindedly traces little suns, waves, or flowers on scraps of paper while thinking.
Holds doors open without realising he's doing it.
Always thanks people when they help him, no matter how small the favour.
Checks everyone's injuries before checking his own.
Leans into hugs without hesitation.
If someone falls asleep on him, he'll stay perfectly still until they wake up, even if his arm has completely gone numb.
Gives people his full attention by turning his whole body toward them when they speak.
Automatically memorises where the first-aid kits are in every building he enters.
Weapons: A pair of celestial bronze daggers disguised as cord bracelets, which she calls Lost and FoundÂ
Likes:
Travelling
Exploring unfamiliar places
Finding shortcuts
Maps
Train journeys
Road trips
Busy cities
Quiet rooftops
People-watching
Inside jokes
Practical jokes
Card games
Winning bets
Postcards
Old keys
Lockets
Messenger bags
Jackets with too many pockets
Comfortable trainers
Late-night conversations
Campfire stories
Street food
Sweet pastries
Iced tea
Chewing gum
Orange sweetsÂ
Thrift shops
Flea markets
Second-hand bookshops
Little trinkets with interesting histories
Secret passages
Climbing trees
Running
Obstacle courses
Capture the Flag
Teaching younger campers useful tricks
Helping new campers settle in
Knowing everyone’s business without spreading it
Organised chaos
The noise of Cabin Eleven
Watching people become more confident
Receiving letters
Handwritten notes
Quick-witted people
Unexpected adventures
Being underestimated
Finding things other people have lostÂ
Dislikes:
Being called Elara
Cruel pranks
Bullies
People stealing from those who cannot afford to lose anything
Needlessly strict rules
Being micromanaged
People mistreating younger campers
Watching new campers be ignored
Unnecessary formality
Awkward silences
People who cannot take a joke
Having nothing to do
Being confined to one place for too long
Long lectures
Slow walkers
Uncomfortable shoes
Heavy luggage
People touching her belongings without asking
Losing her keys
Misplacing important messages
Being late
People who refuse to ask for directions
Having her competence questioned
Anyone insulting Cabin Eleven
People assuming all children of Hermes are thieves
Snobbery
Fake politeness
Overly serious people
Being forced to explain an obvious joke
Promises being broken
Unfair punishments
Campers disappearing without telling anyone
Having to repeat instructions she already made clear
People who create messes and expect her to fix them
Seeing someone feel unwelcome
Random Facts:
She knows nearly every shortcut, loose floorboard and hidden storage place in Cabin Eleven.
She can cross the crowded cabin without bumping into anyone.
She has memorised which bunks belong to permanent residents and which are available for unclaimed campers.
She somehow remembers every camper’s name, even when Cabin Eleven is overcrowded.
She can pick most ordinary locks, although she insists she only does it when necessary.
She is exceptionally good at sleight of hand.
She can remove an object from someone’s pocket and return it without them noticing.
She rarely keeps anything she steals as part of a joke.
She has an excellent sense of direction and almost never gets lost.
She can read maps upside down.
She instinctively notices exits, windows and possible escape routes whenever she enters a room.
She is quicker than she looks and particularly skilled at dodging attacks.
She fights through speed, distraction and misdirection rather than strength.
She deliberately gives opponents the impression that she is not taking a fight seriously.
She can throw both daggers accurately while running.
She keeps Lost on her left wrist and Found on her right.
She is surprisingly organised when it comes to other people, despite her own possessions appearing scattered.
She knows exactly where everything in Cabin Eleven is, even when no one else does.
She rarely raises her voice, but the entire cabin listens when she does.
She has perfected a stare that can stop the younger Hermes campers halfway through a terrible idea.
She usually knows about pranks before they happen and only interferes when someone could get hurt.
She has caught her siblings attempting enough schemes that very little surprises her anymore.
She is fiercely loyal to Cabin Eleven, including its temporary and unclaimed residents.
She views every camper placed in her cabin as her responsibility until they are safely claimed and settled elsewhere.
She plans to leave camp at nineteen but struggles with the idea of no longer being responsible for everyone and thrusting that responsibility onto a younger sibling.
Small Habits:
Flips coins across her knuckles when thinking.
Spins keys around one finger while walking.
Checks that she still has both dagger bracelets whenever she feels uneasy.
Automatically counts how many people enter and leave a room.
Glances toward the nearest exit whenever an argument begins in case someone gets injured or overly upset and needs to leave.
Walks quickly and expects everyone else to keep up.
Tilts her head when she suspects someone is lying.
Taps twice on a door before entering, even when the door is already open.
Leaves small snacks beside the beds of campers who skipped dinner.
Returns misplaced possessions without mentioning that she found them.
Checks every bunk before going to sleep.
Keeps her bracelets covered by her sleeves when she does not want attention drawn to them.
Balances on the backs of chairs instead of sitting properly.
Folds maps along existing creases because she hates damaging them.
Writes reminders on the backs of her hands.
Carries several pens but frequently lends them all out.
Quietly repeats important messages under her breath so she will not forget them.
Keeps spare keys attached to different belt loops in case one set is lost.
Waits until everyone else is settled before finding somewhere to sit herself.
There was a chair. Out of wood. With two googly eyes.
The chair traveled. A lot. It was a traveler within a group of travelers.
It always landed in danger carelessly but (got) carried out unscathed.
It lay and stood a lot and was being spoken to frequently. It had a name, too.
It was currently in a town, in a tavern. In a room with an ongoing party.
It preferred to stay still though. Excitement wasn’t really its thing.
But others thought it friendly and funny, and wanted it there. So it was there.
The room vibrated, so it vibrated. The googly eyes were jittering from left to right, seemingly observing. Its atoms moved faster with the atmosphere.
It had no complaints.
"Welcome. I am 'Pearl,' an artwork investment specialist working for the IPC's Strategic Investment Department, and Planarcadia's current CEO. My calculated outcome: we can start with my artwork to get to know each other better."
Color the stars, trace the myriad phenomena, and the lost pearls of civilization regain their luster. Born from the art of analysis, she pursues the pinnacle of beauty, yet has never lost her underlying hue of the Preservation: After her trial by fire, what kind of "Pearl" will she harvest?
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Luke Hemmings has been dressing up as a vampire for Halloween since his first year at Garden State University, making it a running joke around the campus that he is one.
It's all fun and games only because no one on campus, or the country, knows the truth; the fangs aren't cheap and rubbery, the blood isn't fake, and his skin isn't pale because he has a severe iron deficiency.
He allows his true nature to come out once a year, at Garden State's infamous Halloween party, blending in with all the fake and, frankly, horribly inaccurate versions of vampires.
In his senior year he gets more than just his music degree; his last Halloween becomes the catalyst that leads him to the love of his life, and to uncovering the mystery he's been trying to figure out for over a century.
introducing bloodhound; a vampire!lluke, english major!michael love story wrapped in mystery, found family, escaping your bloodline and discovering there is more to life than the cards you were dealt.
Tags: Vampire!Luke; Music Major!Luke; English Major!Michael; Botanist!Calum; Med Student!Ashton; Found Family; Hurt/Comfort; Falling in Love; Muke; Cashton; Mild Descriptions of Blood; College!AU; Eventual Smut
this is an introduction post! more will be appearing as i work on this, i just really wanted to get it out and see how it does, what the initial thoughts are - i would love to know yalls first impressions!
the story is planned out, i'll be working on the first chapter very soon, and ao3 updates will begin as soon as i have more than five chapters done, and more tags will be added!
i have a lot of great things planned for this one, i only ask yall to be patient and to trust the process.