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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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CyberPunk 2077 / V / 2025 / Modded RTX4090 24gb / i9-14900k / pathtracing on (images should show in higher resolution on my blog :D i think…)
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My V might be addicted to smoking and optimism. Always looking up, and smiling. I hope her story ends well. Also bonus lore: my V practiced ballet in the past. Also, ignore the mouse cursor in that one pic. It doesnt doesn't exist lol

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
today i set out to write a ray tracer for optical design simulation, and to my great surprise, i now have a ray tracer
things yet to be done include quantifying lens performance, building a catalog of material properties, supporting color, tolerance testing, figuring out how focus/zoom/aperture work, modeling reflection and absorption loss, and finally (the hard part) building a coefficient optimizer. the api already needs some work as well; there's not currently a great way of modeling a cemented doublet.
i found something really awesome just minutes ago: automatic differentiation! it's a thing in all the big ML libraries because it's important for gradient descent. it was stupidly easy to rework it in there and now we don't have to specify derivatives for surfaces! (aspherics are central to this project, so there will be all kinds of different curves involved. in fact none of these examples has a sphere, besides the flat surfaces of infinite radius.)
lighting engine yippee !!
The fact that this is pixel-perfect lighting means I can just throw in any arbitrary sprites and the lighting 'just worksâ„¢' I also didn't have palette quantization/dithering in the last post because I was trying to show how little noise there was, but here's what it looks like with those enabled
cube(cubecubecubecube)