I implemented some scaling trickery and added in a few test objects, along with Claude and Whiskur, to get a feel for how everything will look.
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I implemented some scaling trickery and added in a few test objects, along with Claude and Whiskur, to get a feel for how everything will look.

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not looking half bad! I still need to mess with render settings and sprite offsets but it's a good start.
Wish I could make the cursor appear above map layers but beneath the player, but I haven't had the brain power to think that through yet with what kind of layer fuckery I could pull.
Here's a meow meow I gotta render!!!
Love her but I hate rendering 😔
Been working on first person point n' click segments in the game, just for that added bit of immersion.
FF7

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so this-- this is one of the last surviving images for a tiny rpg maker game I was trying to make for a gamejam in 2022, shortly before my hard drive died.
It was supposed to be a mix of aesthetics as the characters get transported between a series of bite-sized worlds. This would have been the first screen of a "Y2k Vibes" sort of world. I legit just slapped something wacky together in blender and decided it was perfect.
I'd say this was probably my first foray into pre-rendered backgrounds. I want to do more of those. Not even for anything big. Just to do them.
Silent Hill 2 restroom pre-rendered in the style of Final Fantasy VII.
Your style is gorgeous! The textures and billboards are so clean, I'm wondering if you could go a little bit into how you make them? Things like Magellany's head or the inventory you showed off, they look straight out of the N64 or Dreamcast.
Thanks so much! I'm glad you like it!
The way I achieve this look is by modeling each texture in blender. All of the shapes and colors. Then, I light these shapes up however I want them look like. I then render it out using an orthographic camera so it all comes out flat.
Lastly, I use these renders as textures and that is pretty much it. I am not sure what this type of style this is as I have never seen it done before but I call it Pre-rendered Textures.
It takes some time but I think it is worth it and very unique.
Mag's textures (which have been updated since that first post to be more similar to my current style).
Menu items and UI also have this same process along with environment textures.