An Update and a Final Farewell
Wow, I haven’t touched this blog in years... hello to anyone who still follows this! It’s been a very, VERY long time since I’ve worked on this project in any capacity, and by now, it’s a relic of years gone by — just about 10 years, if my memory serves me well.
So, to commemorate that anniversary (which is probably not today), I wanted to properly share something to this long-forgotten blog: a project I did in early 2021 as a “final farewell” to this long-forgotten passion project.
[ RECREATING PERILOUS PLATFORMS ] is a recreation of all the levels from various complete(-ish) builds and demos of my old MLP Gen 4 fangame, Pinkie Pie’s Perilous Platforms - designed with the level-creation suite of Nintendo’s Super Mario Maker 2 video game. If you own SMM2, you can find the course world via my maker ID (DDH-165-L5G) or you can click the link to access its portfolio page that lists every individual level’s ID, a short explanation of my process, and a full playlist of my livestreams documenting the process to replay, recreate, and redesign the levels I made very long ago. Quality notwithstanding, I had a great time working on this. It felt very good to analyze younger-me and their level design philosophy at the time, and to critique my video game developer “debut” of sorts. Probably not a home run by any stretch, but a good first start. Depends, really. https://cargocollective.com/sylversedge/Recreating-Perilous-Platforms
I felt it was fair that I make this update to tell folks (or at least anyone remaining) that a lot has happened since I stopped updating the blog. That teaser from 3-4 years ago (this weird bit) was for another idea I had to finally bookend the development journey, but the RPP project ended being a much better sendoff than whatever I had planned years prior. Through random nostalgia flare-ups, storytelling of my personal lore on my Twitch streams, and tons of self-indulgent Internet searches, I’ve come to discover that a good handful of people have played Perilous Platforms in some capacity — via my itch.io page or the old DeviantArt page link, via downloads on Equestria Gaming’s Arcade, features on Equestria Daily, and other specific sites, via BlueMaxima’s Flashpoint app where it’s been properly archived, and by other means that even I’ve yet to uncover.
Let’s Play videos, written reviews, entries on fan-related MLP wikis, re-uploads on seedy websites, you name it. Thank you so much for playing!
I felt really proud that the game was able to be experienced despite the constant unfinished/unpolished state that it was in, and I just wanted to personally thank everyone for indulging a young rookie game developer that just wanted to contribute so much to a fandom that helped spark their creativity even further, and to also humbly thank everyone for their patronage and support over the years. The last thing I intend to do besides this blog update is to archive the most “complete” version of the game on Flashpoint for everyone to play - at least one that isn’t horribly broken or unplayable. After that, I likely won’t update the blog any further as I don’t use Tumblr in any capacity these days, I’ve long since “left the fandom”, and this is how I’ll finally move forward as a creator. But at the very least, I owe everyone at least a little bit of nostalgia to remember these golden times by. Thank you, and may your lives be filled with as much laughter as Pinkie Pie would’ve wanted. Take care of yourselves. - Sylver P.S. You can watch the entire process of the recreation on my Twitch channel! https://www.twitch.tv/collections/Sn41hVNYehbjTA













