Story Engines: How to Ensure Your Story Stays Plot-Driven #WritingCommunity #WriterCommunity #Plot #Narrative #WritingTips #WritingAdvice #Writers #WriterLife
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Story Engines: How to Ensure Your Story Stays Plot-Driven #WritingCommunity #WriterCommunity #Plot #Narrative #WritingTips #WritingAdvice #Writers #WriterLife

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Story Engines: Plot-Driven Vs Character-Driven Stories #WritingCommunity #WriterCommunity #Plot #Character #Narrative #WritingTips #WritingAdvice #Writers #WriterLife
I have a thought, about character creation. I hesitate to claim this thought is some sort of advice, it's just a thought, though I think it merits further exploration and practice to see how it goes. The thought is this:
I think sometimes, when a writer struggles to actually sit down and write, but has a lot of OCs, it's because you think of your characters too much as people. I think some people struggle to tell stories because they are more interested in coming up with people.
Let me elaborate.
Question from @anchored-trident: "I haven't seen season 3 of critical role would but love to hear about how the campaign failed due to the serialized nature of the storytelling (if you'd like to share, of course, no obligation)"
@anchored-trident happy to talk about Critical Role! The 3rd campaign hasn't finished yet, so it may still recover, but as a viewer I'm really struggling to watch it, and I personally think it has to do with a clash between campaign structure and player interests. The 1st campaign (Vox Machina) began off-screen, and I believe was the first RPG campaign for several players. Perhaps for that reason the characters are very tropey, and so is the plot. This works well: the characters and the plot fit together perfectly, from what I've seen* (*more the animated series than the live episodes.) The 2nd campaign (Mighty Nein) is in many ways subversive of the first campaign. The characters are less tropey, the world is more morally grey (for better or worse). But while the plot-driven ending is a bit rough, many of the arcs before that are character-driven, and because the DM and players are really invested in each other's characters, that works well. At least, as a viewer I was invested enough to watch all 560 hours or so.
The 3rd campaign (Bell's Hells) is more high concept than the previous campaigns. The DM clearly wants to tell a big story about the Gods and potentially universe-changing events. Unfortunately, only one of the player characters has a backstory that hooks into this narrative. The rest are very disparate, to the point where you might ask why several of them are adventuring with the rest. And because the campaign is so dominated by this one big plot, the connections between player characters haven't developed nearly as much. Even the players seem to sometimes be bored, and certainly many viewers have stopped watching.
That's not to say that plot-driven heavily serialized D&D can't work as well as more character-driven campaigns. Brennan Lee Mulligan, for example, does it all the time with his carefully plotted Dimension 20 seasons. But from cast interviews it's clear that all the players work carefully with Brennan and each other to craft characters that buy into the plot and setting and have lots of hooks that can be pulled along. I don't get the sense that CR routinely has that level of collaboration - except perhaps for the time that Brennan was a guest DM, and pulled off the incredible ExU: Calamity.
The terms Plot-driven v. Character-driven need to die the death they deserve.
As usual, rolling out the origin story for the many terms you use in writing without questioning or knowing where they came from, and maybe dumping on them a bit. OK, dumping on them a lot, and then giving you a better theory to work from. Introduction
Basics go like this, you can either haveĀ āPlot-drivenā orĀ āCharacter-drivenā stories, thus cutting out the 98% of the other terms used around building stories. And if itās so-calledĀ ācharacter-drivenā then the characters create the plot. If itās so-calledĀ āPlot-drivenā then itās plot shaping the characters. But I can defeat this quickly by asing you: What plot doesnāt include characters? In what imagination do you have that a story is all verbs? falls, does, makes In what imagination you have that itās only characters and no events? Is it all nouns? If a tree in a forest, it sound? If a square is a rectangle, and you say, but all rectangles are invalid, that means youāve thrown out the square. If the plot includes character, and youāre saying character is part of plot, then saying plot is irrelevant to shaping story, then youāre telling me, flat out, characters donāt matter. You canāt have it both ways. The thing is that plot is the larger circle, but not the entirety of a story.Ā https://www.kimyoonmiauthor.com/post/630079034534035456/definition-of-storyĀ There are more things to making a story than only the characters and events. Makes absolutely no sense, like much of the 1980ā²s writing advice which was poorly cited, but absolutely repeated wrongly.Ā

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I've heard it being said the vld is a very plot-driven show as opposed to being character-driven. If we were to judge voltron for its plot and how well the plot was executed, would you say it is good? I ask this bec I got into the show for its characters and am frustrated at the lack of focus on the characters inner lives. Am I watching it with unrealistic expectations and that is why I fell out of love with it this season?
ā¦I think itās best if we stick to judging VLD on the basis of its characters.Ā
Even when something is plot-driven, it should still make some basic sense: in terms of continuity, world-building, core characterization, the universeās rules (ie, gravity exists, ghosts canāt cross water, itās a mystical bond that cannot be broken), etc.
Best example of plot-driven that springs to my mind is in early S5, when Lotor is determined to get to that Kral-whatever-thing. Thereās a short conflict among the team, and the scene ends. Two parts donāt fit: the characterization during the scene, and especially what comes soon after.
First, the teamās thrown itself into action with a lot less to go on and a hell of a lot less of a plan (frex, rescuing Allura). So their point-blank refusal (and their insistence that they wonāt act so rashly) doesnāt strike true. Second, almost right after, Shiro leaves, in Black, telling no one, explaining to no one, and showing no interest in turning back when Allura tracks him down.Ā
Right, Shiro. The one whose hallmark is insisting the team make its big decisions as a team? The one whoās always reaching out, being inclusive? And now heās gone off on his own, with neither discussion nor inclusion? To do⦠idk, whatever he plans to do at this thing.Ā
The plot says, X must happen, and the writers decided for X to happen, they needed to have Y and Z in place. Ergo, if Shiro = Z, then Shiro must be there. Even if it makes absolutely no sense as to why he would be.Ā Ā
A good plot-driven story would find a way to arrange or argue such that Shiro can fulfill the plot demands but also remain Shiro ā that is, make a decision that feelsĀ āin characterā based on who heās been, up to this point.Ā A bad plot-driven story disregards even that much, and railroads right over any notion of characterization. Yāknow, like, having the thoughtful and collaborative leader suddenly go all rogue and dash off on a solo adventure without a word.Ā Ā
There are more plot-driven stories in genre than people realize. Murder mysteries, political thrillers, spy novels, and a lot of warfare SFF, are all often plot-driven. It takes a light touch to keep the plot from overriding the characters, and to provide the illusion of character agency if not the reality.Ā
A story might be character-centered (revolving around personal growth), plot-centered (relating to tasks to be completed), or relationship-centered (focused on developing connections between people), but the story is never driven forward simply by character studies or the procession of events occurring.
Steven James, Story Trumps Structure: How to Write Unforgettable Fiction by Breaking the Rules Ā
Batman: Detective Comics Vol 4: Deus Ex Machina-Philosophical plot-driven entry to the popular series. 5 stars! @DCComics Atypical, thought-provoking addition to the Detective Comics series. Perfect for DaVinci Code fans.Ā This 'comic' studies the nature of man and existence.