Fluid Discoveries
I just happened across some interesting code for Fluid’s in minecraft. It is a method that checks if the fluid may displace a block in the game. How the check normally operates, is it checks if the block is something along the lines of snow, grass, or just plain air. (Yes, air is considered a block as well.)
If the method were modified, it might be possible to add a few extra features in the physics mod I am working on. Such as blocks being pushed around by water if the block isn’t heavy enough. It’s all rather interesting, but requires some asm code to access this functionality. I highly doubt forge will implement a hook in such an area of code. Even if I were to write a pull request for it.













