"The Wizard Tamerlin in his tower keep in Castle Sanctum, circa 586 N.A." (PD Breeding-Black cover, Talislanta Worldbook, Bard Games, 1990)

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"The Wizard Tamerlin in his tower keep in Castle Sanctum, circa 586 N.A." (PD Breeding-Black cover, Talislanta Worldbook, Bard Games, 1990)

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So, after Bard Games published Atlantis, the partnership split up. Stephan Michael Sechi sold his stake in the company, went solo and started work on Talislanta. His former partner Steven Cordovano kept Bard Games, but shortly after decided he didn’t actually want it, so he sold it back to Sechi. Over the course of 1987, Sechi published the four volumes that make up the core of the Talislanta RPG — I’ve posted about them previously. In 1988, he started work on a second edition, which launched with this book, The Cyclopedia Talislanta (1988).
As usual, Sechi jams a ton of stuff into a fairly small package. The primary draw is the full-color maps of the entire world. That’s accompanied by a gazetteer that gives a short entry for every location of note on those maps. There are new monsters, expanded entries on flora and fauna, a dozen new character classes (as if Talislanta needed more — the core book has over 80!), a section on vehicles and a short rules expansion focused mostly on new skills. All in just 88 pages!
Unlike most Talislanta books up to this point, there are other contributing artists aside of P.D. Breeding (who handled the cover). Ron Spencer’s detailed, nightmarish pencils are my fave.
Originally, The Cylcopedia Talislanta was intended to be a single volume, but folks kept asking for more, so Sechi eventually obliged. The Cylcopedia Talislanta, Volume II: The Seven Kingdoms (1989) focuses on one small section of the world (which is still dense with inhabitants, factions, cultures and general strangeness). Each of the kingdoms is profiled, as are four major cities and a number of regional magic systems. New critters and new kit round out gazetteer portion.
The player’s section has the requisite dozen new character classes. Up to this point, all the multitude of classes for Talislanta have been sort of like actions figures to toy lines you’ve never heard of before — they look cool but are essentially empty vessels, waiting to be filled. This book introduces notes for how to roleplay the many weirdos presented in this book, which is a big step in making the world feel comprehensible. Talislanta will always feel too big and too overstuffed — that is part of the charm — but these roleplaying notes help you get a handle on at least your character. That gives you a fighting chance for grokking the rest of the world.
The GM section has a bunch of culture specific new rules. I’ve not read these closely, but “Dual-encephaly” sure sounds promising. There are also three scenarios, which I also feel like is new territory for Talislanta — I don’t recall scenarios in other publications to this point, but they’re super important in helping to understand the world. Each is brief, but does a good job of introducing their corners of the world.
Again, a team of artists. I love P.D. Breeding’s cover here. It reinforces just how bizarre the world generally is. I also feel like I have seen a Sindaran-like character in a movie, portrayed with prosthetics and make-up. Masters of the Universe? Last Starfighter? Help me out here.
Charging into battle upon a swift and sure-footed strider (PD Breeding Black, A Naturalist’s Guide to Talislanta, Bard Games, 1987)
“Land Dragons are massive, bulky creatures who can attain lengths of up to fifty feet. The Saurans outfit them with battle towers, and train them for use in warfare.” (PD Breeding Black, A Naturalist’s Guide to Talislanta, Bard Games, 1987)

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Saurans are known for being skilled smiths and engineers, wielding great war axes and riding land dragons. (PD Breeding, The Talislantan Handbook, Bard Games, 1987) I never thought the “No Elves!” slogan represented Talislanta very well. With over 4 dozen playable non-human races in this book and some deep world-building, the setting deserved to be known more for what it did include instead of being defined by what it omitted.
“These are the chronicles of Tamerlin -- explorer, self-styled wizard, and obscure author of ancient times. Within, the wizard recounts the tales of his travels throughout the strange and mysterious land known as Talislanta.” (P.D. Breeding illus, The Chronicles of Talislanta by Stephan Michael Sechi, Bard Games, 1987)
“Largest of the Thaecian Isles, Garganta is a great and irregular mound of volcanic rock. Here live the gigantic stone beings known as Monoliths, believed to be the oldest creatures in the world.” (P.D. Breeding illus, The Chronicles of Talislanta by Stephan Michael Sechi, Bard Games, 1987)