This is Cassidy, my Open Legend character. She’s always covered in oil, blood, and bruises. Also she took the term “Greaser” way too literally and she uses actual motor oil/engine grease to style her hair.

seen from Lithuania
seen from United States
seen from United States
seen from Japan
seen from Brazil
seen from China
seen from Russia
seen from Lithuania
seen from United States
seen from Japan

seen from Netherlands
seen from United States
seen from United States
seen from China
seen from United States

seen from United States

seen from United States
seen from United States
seen from Romania
seen from United States
This is Cassidy, my Open Legend character. She’s always covered in oil, blood, and bruises. Also she took the term “Greaser” way too literally and she uses actual motor oil/engine grease to style her hair.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Open Source RPG News, Freedroid and IrrRPG builder
The wayward Goat strikes again! Freedroid 0.15 rc 1:
The plucky, 'puter punching penguin hack 'n slash RPG stalwart has had a new release recently, reaching the 0.15 rc milestone (how many years will it take them to get to 1.0, I wonder?) It adds lots of things, new quests, new guns, new abilities, UI fixes, editor tweaks... Lots of development happening there, so check it out! EDIT: Thanks to shirish for pointing out that it's still at rc 1 stage, and thus not a final release. IrrRPG Builder Alpha 2
A project that looked promising, and that I almost forgot about, is the RPG game IDE, IrrRPG Builder. Finally, a basic battle system is implemented, and the scripting system was improved as well, so it's getting pretty close to being feature complete.
Illarion - An open source online roleplaying game
What is this all about? Illarion (http://www.illarion.org) is a free, graphical roleplaying game that focuses on true roleplaying. A persistent fantasy game world, featuring elves, wizards and demons invites players to fulfill glorious deeds and exciting quests every day. Illarion features a complex crafting system, arcane wizardry and countless nasty monsters that wait in dungeons for their Judgement day. Illarion is a well established project, the game is fully playable. It is has been a free alternative to games like Ultima Online, Tibia or Runescape for almost ten years now. During this time, the game was improved and updated regularly - currently 15 volunteers work on it, and around 200 players are playing. These days, the staff works hard on an update to the game that will change all aspects of the game further improving the quality in order to satisfy the demands of players from all around the world. For this task, a helping hand is needed. If you are interested in joining an existing project and have own ideas for a fantasy roleplaying game, we invite you to join the development team of Illarion. Screenshots of the game and further information can be found at http://www.illarion.org.
How can I help? You can support the development of Illarion in many ways. Everyone who grasps the basics of programming is able to contribute to it. Interest in fantasy roleplaying is preferable, team work is essential. The staff consists of people from all around the world, hence, English is the project language and you should be able to communicate in it. Since Illarion is a free game that is developed for the public domain, no payment is possible. Concerning legal aspects, Illarion is organized as a registered society. In every aspect of development, you can rely on skilled developers with many years of experience. Illarion specific content is explained in various documentations. In detail, Illarion consists of the following elements: Server The server is coded in C++. The hardware runs on Debian Linux. To contribute to the development of the server, you need to have good skills in C++, and experience in the implementation of multi-threading. Licence: GPLv3 Client The Illarion client is written in Java and makes use of the JWJGL library for its graphical display. To contribute to the development of the client, you need good skills in Java or C++. Also, you have to grasp the basics of OpenGL. Licence: GPLv3 Server scripts Most action a player can invoke are controlled by scripts. These scripts are programmed in the scripting language Lua. Lua is so simple that everyone with enough interest can learn it very quickly. Scripts are also the most influential way to develop game content for Illarion, e.g. quests, magic spells or crafting processes. In addition to said projects, Illarion also offers opportunities to work in other areas, mainly to improve the game content. Homepage and Wiki Even the homepage and the wiki of Illarion have room for improvement. The homepage is based on PHP and works with its own, custom framework. Everyone who is interested in coding of websites and has skills in PHP will have an easy start. The wiki, which contains descriptions of the game world, such as gods and myths, is based on Mediawiki. Players may use it to submit own content. Graphics Graphics of buildings, items and characters of Illarion are 2D graphics, derived from 3D models by rendering. The client composes the graphics to scenes on the fly. Thus, a graphics artist needs to have good skills in 3D modeling software. 2D and 3D animations of magic spells and natural events are another field of interest. You can review a screenshot of the game here:
Sounds and music Illarion uses the free ogg format for background music. Midi music is supported as well. Artists havemany sources in which to exert their creativity. Many things are possible, be it background music for different dungeons and towns or a general theme. Sound effects are embedded as .wav files and are played to illustrate player actions like crafting or fighting. Authors of game content Illarion is a mysterious fantasy world with the technology of Europe in the 11th century. But there are orcs, irascible gods and magical artifacts. For the game content, tales, legends, poems, songs and fairytales are needed. This background of the world may find its place in book in the game or can be read on the walls of a decayed ruin. Tales can also be made quests in the game to entertain players. Illarion offers a custom, very simple NPC scripting language and tools to generate books and other quest elements. These tools require absolutely no programming experience. [/list] If we have sparked your interest for contributing to Illarion as volunteer, we'd welcome to get in contact with you. Illarion has a dense and friendly community of roleplayers that will defiantly reward you with gratitude. Please send us an email to [email protected] or join our IRC chat #illarion at quakenet. In order to display the progress of Illarion please find the video below. The video shows the state of the game as it should look like after the next update which is currently "work in progress". This development snap shoot does not show a finished game, especially the graphics need some improvement.
May Eldan, god of wisdom, bless you, Estralis on behalf of the Illarion staff PS: We also welcome every new player! Just check out the game at http://www.illarion.org!
Open Source RPG
I am working on an open source RPG game. It is in extremely early development at the moment, here is a link to my blog : http://troygametwodee.blogspot.com/ I will continually update the blog with all of the source code, past and present. It is not a serious game project, I am making it up as I go along, it is meant to be an example of how the code for a game grows and develops with time. Hopefully people who are just learning to code (I still am myself) can use the project to learn and help them on their way to making their own games. It is completely written in Java, there is a built jar in the download link: http://dl.dropbox.com/u/31739883/TwoDee.jar The download should take moments and its ready to go with a double click! WARNING: I have done all the artwork so far (and I'm colourblind :S) AIM: The map will be randomly generated each game; There will be certain structures within the map which are carefully generated to allow for a fixed storyline each game; The player will be able to level up skills, as opposed to having 100 different types of, for example sword, they can find or buy; IF YOU WANT TO HELP: Do as you wish, edit the code to your hearts desire, draw as many weapons, tools, map tiles as you want and email me the changes you have made, with a link to your website and your name, so I can add you to the credits. Even if I don't add your contributions I will still add you to the credits if I feel you still deserve it email me at [email protected], The artwork should be light and cartoony, without too much detail. Think pokemon/minecraft/zelda(gameboy version) If you want to help and you want to have a better idea of what needs doing, email me with which area you would like to help in and I can brainstorm ideas with you, and we can decide exactly how a particular feature should work. As opposed to someone submitting some great code which they spent hours on, which doesn't fit with my vague idea of what should be ! Thanks for the interest :D Sebastian Troy