New Vaults of Vaarn "Mysterious Persons" set
"The Runes wait for no one, hear them now or miss their balm" A Vaults of Vaarn inspired Mysterious Persons Commission for "BeatingtheBinary" forged from a "Rune pull"
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Cotir travels the sands as a guide and protector. They stay over for several days at a time whenever they reach a settlement, offering their services to bolster the local defense forces. They carry a spear that looks akin to driftwood, sharpened and shaped to a point. They are often seen speaking with a serpentlike entity in passing, but never when holding their spear.
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Master of Games in flamboyant robes. It matters not the game as long as it has chances, often he will invent a game on the spot. He tells the players it is in their favor, and certainly he plays by rules that are. He never leaves a meeting without gaining something, his reward’s tangibility often in question.
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Oft seen in passing, a large staff-like apparatus in hand. Wisdom and Warnings does she bring, but a slow ear may miss her meaning, and shared caution lost. Her form is unknown, billowing under tattered blankets, tarps, and coverings. But heed her warnings, for they are swiftly needed.