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New report from industry researchers finds that 95 percent of the once-hyped crypto assets have hit rock-bottom valuation
95% of NFTs are worthless, and most of the most expensive ones are priced between $5-100 where they were once drawing millions US$ apiece
Not a moment too soon, and fully deserved 😎
In conclusion-
Mr. Krabs sold the Krusty Krab to make NFTs.
ASCII explorations by Enigmatriz.
Re: Team Fortress 2 hats and crypto, I remember when NFTs rolled out and they were trying to make blockchain/NFT games a thing one of the core points they had was “It’s items you can trade between players that are worth real money”
Which like, I know the mechanics of TF2 hats and NFTs are probably different on some level but as someone with a limited understanding of crypto NFTs literally just looked like TF2 hat economy running on crypto, especially when applied to games
Well, yes – crypto fundamentally doesn't do anything that isn't possible without it. Lots of non-crypto games have real-cash economies. Which isn't a good thing, either, but it's a separate issue from the crypto thing!
Much like the relationship between crypto and banking, the idea behind using NFTs to implement cash economies in games is that, in theory, it would allow the exchange of items to be carried out and validated without involving any central authority. In practice, of course, this falls down even harder than cryptocurrency; at least with cryptocurrencies you're dealing with abstract financial instruments – with real-cash game economies, the game's physical servers need to be owned and operated by somone, and if that someone decides not to recognise the validity of your NFT, what the fuck are you going to do? Authority over virtual environments is inherently centralised by virtue of centralised physical infrastructure dependency, no matter what the magic paperwork says.
(This issue could, in theory, partly be worked around by hosting the game in question on a globally distributed network of servers whose owners and operators have entered into a mutual voluntary agreement to always recognise the same blockchains. However, as far as I'm aware no proponent of NFT-driven game economies has ever put forth a realistic proposal for how to accomplish that; the few NFT advocates who aren't just grifters seem to be under the impression that if you just get the software side right, the physical infrastructure side will sort itself out automatically, which has literally never proven true at any point in history.)

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New report from industry researchers finds that 95 percent of the once-hyped crypto assets have hit rock-bottom valuation
“Dead NFTs: The Evolving Landscape of the NFT Market” is a new report from dappGambl, a community of experts in finance and blockchain technology. Upon analysis of 73,257 NFT collections, the authors found that 69,795 have a market cap of zero Ether (ETH), the second most-popular cryptocurrency behind Bitcoin. In practical terms, that means 95 percent of NFTs wouldn’t fetch a penny today — a spectacular crash for assets that reached a trading volume of $17 billion amid a frenzied bull market in 2021. The study estimates that some 23 million investors own these tokens of no practical use or value.
[...]
The “Dead NFTs” report observes that the nearly 200,000 NFT collections “with no apparent owners or market share” identified by the study caused carbon emissions equivalent to the annual output from 2,048 houses, or 3,531 cars.
every other day i see a critique of ai written by ai (oh they really got us there. it’s like when i found out ‘the boys’ was made by amazon) and each time our fresh water supply shrinks and ai tells another kid to end their life. we have to wipe this slop from the surface of the planet asap ffs