STREAM RULES!!1) Be cool :^]2) No politics unless it's video games or cartoons3) Song requests can't be copyrightedI've never blocked or mut
GEOFF FEST is still on, so I wanna swoop in and try some demos~
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STREAM RULES!!1) Be cool :^]2) No politics unless it's video games or cartoons3) Song requests can't be copyrightedI've never blocked or mut
GEOFF FEST is still on, so I wanna swoop in and try some demos~

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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NECKFUCK 3
"i am starting to seriously consider that i may benefit from the diagnosis of a chronic illness" edition
"there's no interesting games coming out" <- statement of the deranged and ill-informed.
here's a hack and slash rhythm game where you play a toy clown, i think fans of hi-fi rush might like it. here's a sapphic dungeon crawler about flirting with monsters. here's a music tycoon game where you actually create the music (you start off with a cat synthesizer). here's a dice-based rpg about is about identity formation .. very possibly literally set in hell (ill admit i stopped playing the demo very quickly, i think its something i want to experience in full; perhaps of interest to disco elysium fans?) ahem.
here's a game where you play as a cat post office worker. here's an extremely cute language guessing game where you play an alien researching another world's language. here's a hand-painted game where you can design a landscape painting. here's a beautiful adventure game where you play a boy navigating paris in an alt-history apocalypse. here's a management sim and interactive novel about running a circus in europe during world war i. here's a pinball game that plays through the history of western philosophy.
all of these games have demos out right now (6/21/26) there are so many games to look forward to in the future.
nextfest part 2 lets go
so i may or may not have played this while my dysautonomia was kicking my ass but i still have the gist of it. as expected from lovely hellplace the vibes are killer and the art is on point. every inch of this game is a dark and dreary maelstrom of misery
the gameplay is pretty good! a bit slow for my liking, gotta say. i think it might be because 3d models always seem like they move slower than sprites, but who's to say. other than that it just seems like a really solid rpg, i dig the body targetting mechanic and how party members only maybe die forever. seeing how big the party screen is kinda makes me worry there's going to be a chrono cross amount of characters though, and i don't think anyone's ever used "chrono cross" as a compliment
there's an upgrade that gives you a boost of energy every time you deposit a full inventory to the hive. if you put all your upgrade points into speed and leave your carrying capacity at base level, you cheese the fuck out of the early game
anyway, this one kind of confounds me. i have some experience in clicker games, and the classic way to build em is to get you to make a bunch of progress in a given run before using a prestige mechanic to start a new game + where you buy a bunch of upgrades, and that lets you get further in your next run and earn more prestige points. in cookie clicker and its ilk, a given run lasts anywhere from a few hours to a few days, and i've been on my current CC run for over a year. in beencremental, a run barely lasts over a minute. so you're saying "oh, i get it, they're making a speedier and more condensed version of the gameplay loop"
but then what's with the plinko? your runs earn you pollen, and you have to convert the pollen into honey with a plinko machine. so if you advance the game too fast, you're stuck silently and patiently watching as a honey block is dropped, it pings around, and then it lands in a bucket that gives you 1.25 points. then you watch the next plinko ball drop! if you're a good little gamer, you can buy an upgrade that lets TWO balls drop at once!
I had a run 20 minutes into my game where i collected 1000 pollen. by the point you've won the demo, you're probably earning 6k. if you want to spend it, then sit your ass down and- oh, it hit a special upgrade peg that sends it back to the top of the plinko machine, now i get to watch it fall all the way down again! like, i'm fine with being patient, it just feels weird that a game focused on lightning-fast runs bottlenecks you with an arbitrary dripfeed for your points. the only reasons i can think is that you have a chance for a multiplier, but- oh SHIT it's just gambling again!!!
sincerely impossible to recommend even as a joke. the controls are so bad my friends thought i was doing a bit, the cutscenes are boring bullshit, and the music makes me want to burn my own bush off
gooooood shit
so i've talked about how the bike in no more heroes is the best shit in the world, right? by making you have to engage with the world in the same way the characters do, it makes you understand the story and motivation way way better. santa destroy is a shitty wasteland where the only thing you can do is buy clothes, go to a bar, or go to a stadium if there's a game on (there isn't) so of course he's gonna start killing people
penguin colony is an adaptation of the mountain of madness, a story i never read. but i HAVE read colour outta space and the innsmouth one, so i can tell you that lovecraft is at its best when its not just playing up how scary it is to have your understanding of the world shattered, but WHY it is. innsmouth is about getting tf'd into a weird fish thing, but it's way more about the fear of the other and being overtaken. there's a lot of parallels i could draw to the whole "nonhumans are gonna take over the world" and white supremacy but that's best left to the full game review
i just love how fucking desolate this place is. nothing but ice for miles, the penguins don't care about you and the humans don't notice you, you're so insignificant that the penguin you're playing as is literally interchangeable, and you're nothing but a helpless observer as living things you can barely recognise perform machinations beyond your understanding. it's a perfect extension of cosmic horror as a genre and i have officially wishlisted the fuck out of this
this is exactly what you think it is and that's awesome
i tried, i swear to god i tried, but i couldn't make it past the... 5th checkpoint? @magpiesgaming and i tried so hard to do the part with the part that's just a bridge you have to time, and the only times we actually made it across we couldn't stop in time. even playing solo i couldn't beat it. i've got a soft spot in my heart for youtuberbait friendslop or whatever the fuck you wanna call it, but i feel like this is way too hard to go for a general audience. so hey, if you're into hardcore challenging games and you've got another person with literally identical frustration tolerance, go for it!
oh my god this was sooooo so so fun, so much silly fun
so octodad, right? between that and other I Am Breadlikes i've played over the years (mostly over the early 2010s lets be real) were all about humiliating the player as the joke. like, oh man here's a simple task, i sure how Knifes For Hands doesn't fuck this one up too! worming feels like this but it's a lot more sympathetic. don't get me wrong, pulling pranks on your player is funny as hell, but i whole game of being frustrated and disappointing people is a hard sell
so what makes worming so refreshing is that you still get to be competent. like yeah in octodad you're still a good dad, but you're getitng into silly hyjinxs about it. here, it's a more straightforward disability metaphor. like yeah you got kafka'd into a worm and it sucks that you HAVE to work, but you're making over $200 bucks a day, you're working out, you're living it up by a lot of people's standards. so there's a lot less "oh god damn it, just let me grab it" and way more "i'm going to take 10 in-game hours begging this character to send me worm porn with the same fervent desperation a dog begs for tablescraps just because it's making everyone in this discord call laugh" wishlisted as hell
so the thing about gambling is it's fucking boring
i'm a gamer, not a gambler. that means it's annoying as fuck when i try my best and the game decides i don't win anyway. roguelikes are random, sure, but there's still a core gameplay loop for you to master. when i play enter the gungeon, i don't restart my run if i get a bad gun, i go "okay, how can i pivot my playstyle to make this work"
this is JUST a roulette wheel. and it's trying, right? there are a lot of items that are supposed to help, but it all feels like it doesn't matter. oh sweet, plus one token for every spin? i roll two balls instead of one? well, i have four days to make $500, so i guess i'll just bet what i have on red and- oh, there it goes. can i get it back in the other three days? nope. game over
maybe i got unlucky. but that's the problem, innit? i didn't feel like my run was cursed to fail because of one bad roll in Meaningless Random Numbers, i don't feel like getting too many common items makes my run hopeless in Luck Be A Landlord, and in comparison Balatro is a game of pure skill. i dunno, it's free if you wanna try it, but i left feeling sour
WHY IS IT ALL STAT BOOSTS WHERE ARE THE SIDEGRADES. i can't begin to tell you how annoying it is when every upgrade is like "you shoot a little faster" or "you do a little more damage". bullet heavens are already in danger of losing me because of how easy it is for the shitty ones to get you to the "i don't have to move" stage, but what am i supposed to say when you take out all the interesting bits? vampire survivors has like a million different weapons, and passive that you can synthesize them with, so there's still that luck-meets-skill thing i talked about earlier when it comes to what you pick, y'know? and megabonk is way more about the terrain and taking advantage of enemy placement
this game is just... flat. you don't set anything on fire, you don't get a double jump, you can't poison anything, you don't use explosions, you can't trigger a bleed effect, look i'm a slut for status effects i'm not asking for THAT much just let me inflict something! or anything! or let me use weapons weirder than a Bigger Gun or a Normal Sword
i dunno, i might give this one a second shot later. especially for that boss devil because god DAMN i love a hot bitch with a fat gut
so something you gotta know about me is that my headmate is a total slut for urbex empty buildings liminal bullshit. btw i'm plural. anyway june loves a big empty building, shoutout to the time we got lost on a bus route and found out our city has an underground tunnel system
i've been implying that i played these for an audience in a discord server i'm in, right? and we spent the whole time going "oh my god i want to go swiming" and just gushing about how pretty everything looks. the backrooms have always appeared neglected and dilapidated, like they're gonna stain your hands if you touch something. they're man made, for sure, but it's somewhere you shouldn't be. the poolrooms are clean, aggressively so, and they play into that to make it more unnerving. like, there needs to be something here taking care of this, there's a lazy river and a running sauna, but there's just... no people. it's so fucked, i love it!
so you can imagine we've got some complex feelings about the whole "monster in the backrooms" thing. (plural joke) i'm of two minds about it. first, i respect that just loading up a gmod map and wandering around is a pretty niche genre, so you've gotta have some conflict to make your game compelling to most people. and yeah, to their credit, i had some tense fun sneaking around those freaky (spoilers withheld)! but on the other mind, like, the whole fucking point is that there's nobody there. the atmosphere is the star of the show! like earlier with Penguin Colony, you don't need some guy in a spirit halloween cthulu costume chasing you around because just the stark hostility of the arctic is enough to unnerve you! so i guess it's a good thing the game does a REALLY good job at striking a balance here. most, i mean most of the demo was just exploration with a tasteful dash of puzzle solving, and that's the shit i'm after
alright, miscellaneous time. first, don't give me a beach ball with a smiley face if you can't let me gnome chompsky that sly son of a bitch. oh right, and the physics were crazy for an indie. the way you splash around and the way the floaties interacted with the water's waves and stuff was mesmerizing, i spent a long time in the first pool just straight up playing around. third, i love how there's that tentacle thing at the start, and later on you see a star decoration at the bottom of a pool that looks just like an octopus, good ass fakeout that actually got me. oh and it runs like shit if you don't cap the framerate. wishlisted!
i did another full run of this because holy shit. this still has my money for the winner of the nextfest. like it wasn't a competition until MRN won. and unless (checks notes) gawr gura: a quest for bread does a lot to knock my socks off, i've got a feeling it's getting comfy in number 1
demos i think you should play before nextfest ends on monday!
amidst all of the AI-generated asset flips, these games are diamonds in the rough.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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the more I see what non-AAA video games are being put out for sale, the less I am capable of understanding the minds of the people developing them. Obviously the "stupid multiplayer game that's built to sucker in whole friend groups" or the shit indie horror games are trying to use as little effort as possible to be the next big thing and make a few grand off the fickle whims of youtubers, but what of the rest? The five thousand indie shovelware games in the Steam NextFest that use AI to generate their directionless, thoughtless assets [see note] seem to have no point whatsoever. Who wants this crap? Tell me your fucking target audience right now! Who the fuck are you expecting to buy Tank 99, a steaming pile on the level of 1.8 Handheld games? Why would anyone want your vapid, generic 3D platformer that has no identifiable features save for the ugly-as-sin frog protagonist? Is the market really so dire?
Oh, and of course there's the ten billion roguelike deckbuilders. Stop Making Roguelike Deckbuilders. Slay the Spire and Balatro are enough. If I wanted to play cards I'd just get out a fucking board game.
note: This is the defining way to notice something is an AI image: lack of art direction and extraneous, useless detail. But to make such judgements, you need to actually know anything about art direction and what details could be thought necessary. Become a critic, basically
okay, seriously, what's up with nextfest this year? it feels like every other game is some incremental clicker or some gambling bullshit. it's like cookie clicker but it's a fantasy rpg, it's like balatro but with a roulette wheel, it's like cookie clicker but with scratch tickets, it's like balatro but with a prestige mechanic, it's like cookie clicker but it's also powerwash sim, it's like balatro but with.... dead fish? okay what the fuck is this one
okay maybe it's worth it. this is a nextfest review post
Nextfest Demos!
I tried out a ton today and here are some quick thoughts on what I plaaaaaayed. (spoilers: did not vibe with many of them <3 but there are a few I will be keeping an eye on)