Some screenshots I took over the weekend while running around doing the newest No Man's Sky expedition, Liquidator. It's rather like Starship Troopers, in that it involves fighting hordes of bugs, both existing one like the biological horrors and some new ones, like brood queens that spawn littler bugs to fight at intervals:
There are also new wildlife models around, which can be adopted as pets just like most other land-based lifeforms. This huge specimen was the first wild pet I adopted. Isn't he... cute? In a very disturbing way.
The Worlds Part 1 revamp also added additional planetary graphics, like the pointy floating islands of the starter world for the expedition, and more flowers, and palm-like alien plants, and some really neat new plantforms on fire planets etc. Sadly only took a poorer quality in-game screenshot of that last rather than using the capture tool:
Also I LOVE the new water landing feature. That makes ocean exploration and water bases SO much easier:
One part of the revamp I am Not A Fan Of is the changes to on-world volumetric effects; it probably varies a bit based on graphics cards and settings, but on some worlds the effects are so strong you literally cannot see any real distance. And the effect is glued to the camera viewpoint, so you can't even lift the camera above the effect in photo mode to try and reorient yourself. This hot planet, for example, had stiflingly thick black clouds heavily occluding anything that was more than about 30-40 feet away from the player character, apart from parts of the landscape both distant and high enough to rise above the surrounding volume of it; this screenshot doesn't really convey just how opaque and claustrophobic the effect was in person:
But overall the expedition was a lot of fun, and at least when playing a character with lots of experience and a lot of prior expedition rewards to pull from, not too hard to accomplish (that Atlas multitool in particular is a godsend, you do A LOT of hunting of what might otherwise be difficult targets, though never fear, the player gets some rewards to boost their multitool level and destructive output fairly early in the expedition).
The community participation parts of the expedition have yet to be completed, so my character from it is still in expedition mode, though I've started trying out some of the other newer features, like being able to build a custom solar starship:
I plan to put in a bit of daily play on the community participation quests until those wrap up.












