Multiplayer Magic ideas:
Trying to solve the problem of twenty minutes between turns.. Turn Down: I thought about a phasing solution. You can take your turns indefinitely, but all opponents on a lesser number of turns are unaffected by your spells and abilities. When you finally get your infinite combo, you might not be able to win until every opponent has caught up or you've caught up to your opponent. Enforcer Vigilant: Everyone has a commmunity turn. You all draw and play lands, and the turns start and end at the same time. To explain combat, all creatures have vigilance and can both attack and block during combat. Each creature can block one creature per opponent, and creatures do not receive lethal damage unless it comes from a single source (look up the card Ogre Enforcer). Complicated? Oh heck yes it is. Anyone else have any ideas?









