it turns out that with Emission maps you have to be pixel perfect! if not you get errors! the good thing is that with a bit more work (erasing stray pixels) she'll be done with her markings! then its on to furcards/blendshapes and rigging! HUGE thanks to @mooohaus for Sil's outstandingly awesome Reference Sheets BTW this is a IRay render in substance painter ATM as I haven't finished her marking cleanup enough to get her setup in Arnold6 yet!











