reminiscing on primitive design work for YORKSHIRE GOLDās social media promo .

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reminiscing on primitive design work for YORKSHIRE GOLDās social media promo .

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Shout out to @shortybbk @blatchygram š #Sonar2015 #SideOfStage š #Moesh
Whats going on (Produced by Sir Spyro) by Shortybbk http://ift.tt/1IaNIMo
How to Mod a Game Without Programming
Recently, I posted a sarcastic remark on Twitter regarding the term āVanilla Modā.
Itās an ironic term that someone in the Concept Community coined simply for marketing their own mechanic as āgame alteringā. And it caught on like wildfire. However, a friend and fellow map maker, known by the moniker Moesh, called me out, defending the term āmodā in general as seemingly any alteration to how traditional Minecraft is meant to played. Shortly after, he posted a video asking the community to decide.
Source: http://moesh.ca/mods-and-command-blocks/
Command Blocks vs Mods... I think there is a sense of pride in saying "I did this within the limitations of what the development team gave me." When advanced command block mechanics are confused with āmodsā, somehow the project seems less valuable. There arenāt any limits to mods. Thereās definitely a sense of achievement when a gamer can take Minecraft, bend the rulesĀ as far as possible without breaking them, sit back and say "Wow! Look what I can do!"
I believe this one of the biggest factors for why many map makers want to split command blocks and mods as two different classifications, and is why the phrase "No mods required" is a such a statement of pride.
Regarding default mechanics, Moesh wants to know "where do you stop?"
I think the source of the discussion lies in what you believe defaultĀ Minecraft is. By default, this shouldnāt be considered traditional gameplay, but rather programmed content. Traditional gameplay revolves around mining and crafting in a Survival World. Content, on the other hand, is the coding that is contained within the game when you buy it. With command blocks, the content hasnāt been altered. Command block "programming" is very powerful, but it hasnāt modified what the game devs have intentionally inputted into the game itself.
In any example of any game, modifying is based upon changing game code. You literally need to know how to program java, in order to modifyĀ Minecraft.
Game vs Game Engine... The last issue remaining is whether or not Minecraft is "just a game" or can be considered a game engine. While, yes, you can create "games" of some form inside Minecraft, the end product always requires a player to use Minecraft to run it. This is why we refer to them as "maps". No actual game engine (Unity, Unreal, etc.) requires the use of the game engine itself, to play the finished game it was made on. If one day, we can produce content inside Minecraft, and allow gamers to play it without Minecraft, then we can consider Minecraft a "game engine". But until then, itās just another game.
(via https://soundcloud.com/boybetterknowshorty/whats-going-on?utm_source=soundcloud&utm_campaign=share&utm_medium=tumblr)

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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