Commandblock - A gender where one's gender is related to the command block in minecraft and, or when one is a command block
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Commandblock - A gender where one's gender is related to the command block in minecraft and, or when one is a command block

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Over Technology
Minecraft's backdrop typically conjures images of the medieval era with swords and bows, but certain blocks hint at technology seemingly borrowed from extraterrestrials, sparking suspicions.
Weiß wer was das ist? #minecraft #command #commandblock #redstone (hier: Göttingen)
Valuable Item Protector
I’ve just submitted a new structure-command block mod on Minestruck.
When installed it protects most of your most valuable items by preventing lost items from being destroyed or despawning. This makes possible a gameplay setup a little harder than gamerule keepInventory true, but not as unforgiving as losing all your items when you fall into lava or the void. Check out the link for more detail.
My Sorter Structure on Minestruck
I tidied up that sorter I showed in the last video and saved it as a structure. I also found a new website called Minestruck, that specialises in publishing MC structures, to post my new creation on.
It’s a pretty nice looking website. I had a bit of trouble creating the account since the site is still in beta, but the admin were very helpful and sorted out the issues quickly.
The link is here!
I’ve made a video but it needs the usual attention before I can put it out there.

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Bloque de comandos
Mi primer post va a ser sobre el magnífico bloque de comandos.
¿Y qué es eso?
Yo os lo explico!
El bloque de comandos es un bloque que no aparece de manera natural en Minecraft, ni siquiera en modo creativo. Pero lo podemos conseguir escribiendo un comando en nuestra consola.
La consola se abre dándole a la tecla “T”.
Una vez que tengamos nuestra consola abierta, escribiremos esto:
/give @p minecraft:command_block
Le damos a enter, y nos agregará el comando a nuestro inventario.
Una vez que lo tenemos, lo colocamos en el mundo, donde queramos. Le daremos con click derecho, y se nos abrirá una consola nueva.
Y aquí podremos poner varios comandos, hay un montón. Pero en este post os enseñaré uno facilito, que ya explicaré más adelante detalladamente.
Escribiremos /say [texto que queramos]
Yo he puesto el título de este blog simplemente como ejemplo. Le daremos a donde pone listo, y ya tendremos configurado el comando.
Ahora hay que activarlo. Y se activa de manera muy sencilla. Hay varias opciones, yo en este caso usaré un botón.
Coloco el botón dándole a SHIFT a la vez que lo pongo, porque sino se abrirá de nuevo la consola del bloque.
Una vez colocado el botón, tan sólo hay que presionarlo con click derecho.
Y como podéis ver, en la consola de chat, nos aparece lo que hemos escrito.
Esto es muy útil para mapas de aventuras o servers. Aunque yo lo uso en mis partidas normales, y creo historias, o cosas así. Ya os lo mostraré.
Bueno y eso es todo por hoy. Ya sabemos lo básico de este bloque. Cómo conseguirlo y activarlo de manera sencilla.
Pero hay mucho más! Ya os lo contaré.
Ciao!
How to Mod a Game Without Programming
Recently, I posted a sarcastic remark on Twitter regarding the term “Vanilla Mod”.
It’s an ironic term that someone in the Concept Community coined simply for marketing their own mechanic as “game altering”. And it caught on like wildfire. However, a friend and fellow map maker, known by the moniker Moesh, called me out, defending the term “mod” in general as seemingly any alteration to how traditional Minecraft is meant to played. Shortly after, he posted a video asking the community to decide.
Source: http://moesh.ca/mods-and-command-blocks/
Command Blocks vs Mods... I think there is a sense of pride in saying "I did this within the limitations of what the development team gave me." When advanced command block mechanics are confused with “mods”, somehow the project seems less valuable. There aren’t any limits to mods. There’s definitely a sense of achievement when a gamer can take Minecraft, bend the rules as far as possible without breaking them, sit back and say "Wow! Look what I can do!"
I believe this one of the biggest factors for why many map makers want to split command blocks and mods as two different classifications, and is why the phrase "No mods required" is a such a statement of pride.
Regarding default mechanics, Moesh wants to know "where do you stop?"
I think the source of the discussion lies in what you believe default Minecraft is. By default, this shouldn’t be considered traditional gameplay, but rather programmed content. Traditional gameplay revolves around mining and crafting in a Survival World. Content, on the other hand, is the coding that is contained within the game when you buy it. With command blocks, the content hasn’t been altered. Command block "programming" is very powerful, but it hasn’t modified what the game devs have intentionally inputted into the game itself.
In any example of any game, modifying is based upon changing game code. You literally need to know how to program java, in order to modify Minecraft.
Game vs Game Engine... The last issue remaining is whether or not Minecraft is "just a game" or can be considered a game engine. While, yes, you can create "games" of some form inside Minecraft, the end product always requires a player to use Minecraft to run it. This is why we refer to them as "maps". No actual game engine (Unity, Unreal, etc.) requires the use of the game engine itself, to play the finished game it was made on. If one day, we can produce content inside Minecraft, and allow gamers to play it without Minecraft, then we can consider Minecraft a "game engine". But until then, it’s just another game.
Minecraft 1.8.6 Dispenser Randomizer Fix - MCEdit Filter
http://gearcraft.us/minecraft-1-8-6-dispenser-randomizer-fix-mcedit-filter/