Mod Wishlist of someone who has not figured out how to install mods yet - Fallout Edition:
- Fallout 1 and 2
Different character models for the player. Just a simple retexturing of some colors would be good enough for me.
Honestly that's it I have steam versions so I was able to find and easily add the mod for Fallout 2 that fixed the bug that had the Deathclaws of Vault 13 doomed no matter what you do.
- For 3, NV, 4
A motorcycle. I miss the car from Fallout 2 but would enjoy the (theoretical) maneuverability of one of the suspiciously intact looking motorcycles. Make gasoline a resource that needs to be managed. Make them take fusion cells/fusion cores. Idk. I just really want a motorcycle in these games.
For New Vegas I'd settle for a horse. Surely someone can bring over a horse from Skyrim, retexture it, and put it into New Vegas. (I say so confidently with no modding experience)
More hair options but ones that feel like they still. Fit within the game? I've seen some previews of mods with added hairstyles but they stand out harshly against the rest of the character models/environments, haven't seen one I've liked so far.
New songs on the radio that still fit the vibe of the stations you can already listen to. Maybe with a quest that has you delve into some ruins and find some intact records you can bring to the radio host.
Ghoul player character. (I know this one does exist! feel like they probably work best for 3 and NV since 4 has a voiced protagonist.)
New OriginsTM of your player character for 3 and 4, though how it'd weave you back into the main story, I don't know.
Lowering the foreheads on character models in 3 and New Vegas??? This is really nitpicky they just seem weirdly large on all of them, hats end up looking a little silly. It's weird cause I don't remember noting this/being bothered by it while playing on the Xbox, just as I've started over on PC. Not sure if this one can be done.
The ability to target specific body parts with melee weapons in VATS. I understand it being clunky due to how Bethesda's combat is just clunk in general, and am fine with kind of hitting wherever when you're not using action points to aim, but in VATS it feels weird that you can't try to specifically cripple someone's legs with a baseball bat or chop at their arms with a ripper.
For 4 specifically: Seeing the fullness of what is being said for your voice line options, appended with a tone indicator in the same style as the Elcors from Mass Effect.
Also for 4 specifically: fuck'n let me bring Dogmeat along with my humanoid companion like I was able to before god damn man don't understand why they took a step back with this.
... Another for 4 specifically: keeping X6-88 even if you turn against the Institute with the Minutemen. I can understand him being pissed if you went with the Brotherhood that can stay. Yes it makes more sense story wise for him to no longer be recruitable and turn hostile BUT. I like him. And the same should still be true if you side with the Railroad but apparently it's not so I don't think I'm that unreasonable with it.
look I did enjoy Fallout 4 but I have to admit there are things and choices they made that bug me. I love Preston. I wanted to take him around with me everywhere. Why did they make his default state a radiant quest giver who never. Ever. Stops giving you three radiant settlement quests at once. It is very frustrating as someone who doesn't like seeing quests piling up. A mod that removes this please, or has a way to toggle it.
For New Vegas specifically: Removal of the song Johnny Guitar.
For New Vegas specifically as well: ... ability to have multiple companions with you 👉👈 (I get so scared I'm running into a scenario that would've helped out their character quest but because I don't have that specific companion with me at that specific time I miss the opportunity. I would take them being less effective at combat as an equivalent exchange. They're scarily more efficient combatants than I am rn anyway, killing enemies way before I even see them)


















