Miss KindHearted on your smart fridge? - Technical progress report
I made a lot of progress building up all the back-ends needed to make the game in Godot, things you take for granted in VX Ace like game saving and pausing; it all had to be coded from scratch. In return we get a lot of freedom in what we can do, and hopefully we will be able to share some of the things we made next week, including (but not limited to):
* Title screen + intro animation * Scene switching (Transitioning between maps) * Dialogue system * The pause menu (partial) * Saving and loading the game * Animated player sprite (As seen in earlier posts)
All UI work will come with sweet animations and transitions, of course we’re trying our best to still stay true to the rpg horror style but there will a lot of small quality of life improvements and bits that will make you go “hey that’s not rpg maker!“ like the fact that we are not using grid based movements anymore.
~Here’s a picture of the game running in the browser for no reason at all, final game will ship as binary on Windows and Linux (Maybe MacOS too)~
Future plans: I will continue programming and plan on doing more game play focused things once the UI is finalized while Wilders is creating maps and assets and will continue doing so.
School is starting so expect less activity as usual. Have a good day.
written by @imrutha








