My render using my render passes for my Unreal Engine 4 camera animation and including a small graphic which is animated to appear after the camera has stopped. I have tried to use the render passes to position the square behind some parts of the scene so it will give it the illusion of depth in the sequence. The render passes have been pre-composed and the values of black and white is used to determine what parts of the square are visible. I could have gone further with the experimentation of this and adjusted the settings and values of the passes to produce and interesting result.












