These are screenshots of my most recent update on my character model and rig. The rig has been completed at a basic level and the mesh for the character is still simple polygons with minimal detail. This is incomplete and has only reached the early stages of modelling/rigging with the model stretching and squashing horribly from movements and movements from the rig are loose and will break. The cause of this being incomplete comes down to poor time management of the project and minimal effort put into the mesh and rig resulting in a low poly basic mesh with some movement for the character. I will upload videos of what this mesh can do including a 360 view of the model. This is also showing some of the rigging applied to the model which so far moves the hips and the legs but does not currently move the head. There are controls missing except for feet IKs and hips control. If I were to do this project again I would first off choose a different character because the joints needed for the legs proved to be a difficult task when I started rigging it up and would of been better to start with a humanoid figure where there are more resources to create and rig the character.Â















