Stormtrooper armor variants for different environments and battlefield roles (art by Michael Manley, Greg Guler, and LFL archives, from the Imperial Sourcebook by Greg Gorden for West End Games’ D6 Star Wars RPG, 1989)

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Stormtrooper armor variants for different environments and battlefield roles (art by Michael Manley, Greg Guler, and LFL archives, from the Imperial Sourcebook by Greg Gorden for West End Games’ D6 Star Wars RPG, 1989)

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The Galaxy Guide series of sourcebooks for West End Games’ Star Wars RPG formed the backbone of what would eventually become the Star Wars expanded universe. This is the first, A New Hope (1989).
Just about every character that appears in the first movie gets a profile, full body illustration (courtesy of Michael Manley and Al Williamson) and stat block. There’s the droid that short circuits before being sold to the Owen Lars, random imperial officers whose names were previously unknown and a ton of background aliens from the Mos Eisley cantina – and that is just scratching the surface, honestly. The profiles flesh the characters out while also attempting to fill some plot holes from the movie that surface when you think about it too much (as would happen when writing a book like this). How come the Death Star gunners didn’t annihilate the rebel attack force? Because some nimrod imperial admiral broke up the crack gunner groups and assigned staff alphabetically, forming new, untested groups. It is simultaneously a thin explanation, but also one that seems like something the Empire would do.
There are tons of great stories in this book. You probably have internalized some of them without even realizing it, as they were picked up for other RPG books, comics and novels. One of my favorites is an account by Jodo Kast, inept Boba Fett impersonator, explaining how he narrowly missed capturing Dr. Evazan (the creep who doesn’t like Luke either).
I should note, I really love the cover design of these books (these are all the first editions – the second editions sport a cleaner design). It is something about the text treatment and that star field and the movie art the comes together to really scratch a Star Wars nostalgia itch I don’t often feel anymore.
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With Muhammad Ali & daughter Maryam being escorted on a tour of Jamaica House by Jamaica Prime Minister Michael Manley (1974)
Aliens! Aliens, aliens, aliens. Forget the laser swords and mystic powers and starships, my love of Star Wars was always tied first and foremost to the weird aliens. Boba Fett doesn’t hold a candle to Zuckuss or Bossk, because Boba Fett is just some guy in armor.
Galaxy Guide 4 (1989) is all about aliens. Many are seen in the backgrounds of the films, and we learn more about their cultures and histories. Many others are brand new, or were introduced in West End Games’ Star Wars modules. These are…uh…a mixed bag. There are some classics that would go on to see a lot of use in the expanded universe, like the Verpine, Ho’Din, Barabel and Defel. Some are weird and don’t feel super Star Warsy, like the Star Dragons. A bunch are just what if an animal, but bipedal, as with the squirrel people called Squibs and the rat people called Ranats. Some are just straight up doofy, like the Bilars, which basically look like shaved, vaguely threatening teddy bears.
Michael Manley is on art duty again and I dig it. Also, really love the cover painting, which is credited to Lucasfilm rather than artist Bill Selby. Aside of the cover of a 1983 issue of Famous Monsters, I’m not sure I’ve seen this painting surface anywhere else, which, once again, is a large part of the appeal of early WEG Star Wars books.

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Galaxy Guide 3 (1989) applies the approach from Galaxy Guide 1 to Empire Strikes Back. If it is less successful, it is only because the movie just has less interesting background characters (read: aliens).
The bulk of the book is given over to both rebel and imperial personnel. Much of it reads like an excerpt of a book on military history focusing on the Battle of Hoth and there is plenty of info on how many of the characters (most of them now dead) got to where they were. All of that is interesting, but it isn’t as immediately inspiring as the alien denizens of Mos Eisley were in the first book. So as a tool for running a Star Wars game, maybe not so useful. But, as another brick in the foundation of the larger expanded universe, pretty essential.
Oh, and of course, the bounty hunters. Gotta love the bounty hunters, even that incompetent guy Boba Fett.
Now is probably a good moment to point out how much I love Michael Manley’s character illustrations. They’re so super clean, almost comic bookish, but precisely detailed, like a technical drawing. A lot of the appeal of background characters like the bounty hunters is down to pure aesthetics, because that’s really all we get of them, often only for a brief flash on the screen. I love stylized art, but in cases like this, it is great to have all that costume detail presented in a relatively neutral style. Lets you really soak it in. Also, best Lando illustration ever?
Smile Jamaica: El Concierto que Definió el Legado de Bob Marley
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Don't be fooled by empty 'chattins'
Don’t be fooled by empty ‘chattins’
( Sent from Jamaica Observer )