Lil Freax [947 - 952]
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Lil Freax [947 - 952]

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Hi I saw a demo by Héll Mood and wanted to try coding it on javascript myself :3>
Fractal demo coded in javascript. Inspired by Héll Mood's Atlantis intro. Use the Arrow Keys to move.
It's kinda slow (bruteforce-raymarching-over-a-3D-array slow) but it's fun to explore randomly generated sierpinski-like sponge fractals.💮 Move with arrow keys, hold shift to go faster.
Credit where credit's due, this was made by closely trying to visually replicate the original demo Atlantis, by Héll Mood.
I learned a lot about ray marching, math, algebra, fractals, and some crazy bs about javascript. Weak typing is chaotic, can't believe the best way to force integer division is to use double bitwise not operator like ~~(a/2)
Anyway hope you like!
What… how’d you get in there lil bro
Anti-Menger
2D LV2. Menger Sponge
pixel_dailies : fractal : 10/7/25
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The art direction of the exterior of the inner cube in Devs is based on a Menger Sponge, a complex three-dimensional fractal that illustrates infinite recursive patterns (a mathematical object). “The story of that really goes back to Annihilation (2018) and obviously there’s a lot of fractal imagery in that film, especially Mandelbrot,” Whitehurst comments referring to Director Alex Garland’s previous film.
“That film was still in the back of everybody’s mind… I cannot recall whether the actual screenplay describes the cube as being a Menger Sponge or not? But certainly, I don’t think there was ever any discussion of it being anything else.” The horizontal midsection was built on a set in Manchester and DNEG extended it up and down digitally. On the set, there was also a large trolly that could be pulled back and forth to provide the basis of the capsule that floats across the gap. “Everything above and below that was a very elaborate set extension. Because the lighting is changing the whole time, it was incredibly complicated to do,” explains Whitehurst. The only exception is the major capsule drop in the finale. “That crash is all CG because it had to be,” he explains. “Even for the fully CG shots, wherever we could, we’d get Rob (Hardy : DOP) to operate some sort of camera move to give us something to work with. In those rare cases where we couldn’t do that,” says Whitehurst. “I’ve known Rob long enough that I think I can do a recently good Rob Hardy impersonation of moving a CG camera around!” Hardy and Whitehurst, have both worked many times with Director Garland.
This is my objects.