Megagame notes: The Real Heroes
My second megagame was superhero-themed. Secret identities didn't have a significant presence in the mechanics, but inspired by that one Superman gif I decided to see how well I could pull one off for real. How well did it work?
Following the example of Superman, my disguise had a few components. In my civilian identity, I was a slouching freelance reporter with a hat and press pass lanyard, always with a notebook in hand following the success of that prop in the last game. That's me in gray in the middle of the first group shot.
When the time came to transform into a gentleman thief, all I had to do was ditch those props and my glasses, swap them for a matching blue tailcoat and domino mask, and adopt an upright, hands-on-hips posture like you can see in the back of the second group shot.
It turned out to be remarkably effective in the large megagame format: Aside for some mishaps like forgetting to change for the very first phase of superheroic actions, the bustle and confusion of a thirty-person game meant that most of the players took until the latter half of the proceedings to realize my two identities belonged to the same person.
For my part I spent most of the game engaging in journalistic investigations and heists to gather clues. My powerset was well-suited for that, and also included a lie detection ability that I should've used more: When I went to a fae super with some clues about fairies causing havoc, I accepted her story at face value instead of using that power to challenge it, and she later revealed herself to be a villainess whose minions had been gathering the components for her master plan.
There were more achievements than mistakes. Uncovering the secret that a CEO had faked his death with a superheroic heist allowed me to exonerate the other master thief who had been framed for his murder by releasing the evidence through the press. When I later discovered that a popular heroine was secretly an escaped survivor of a super-soldier program, I instead offered her the evidence and the choice of whether to reveal her past and punish those responsible or keep it buried. She chose the latter.
I wasn't the only person who had a secret identity: The player who had been Fastjack in Mirrorshades here went around with a magical tome in hand, making pacts, and when the final turn came he revealed his true identity as a devilish figure who would use those contracts to compel heroes to villainy! With my journalistic credentials, I prevailed upon those heroes to reveal any weaknesses they had before their rampages so that the others could safely subdue them. In the end, heroism won the day, though I had less of a part in it.
Of my friends who attended, one played a Punisher expy whose abilities all caused collateral damage and quickly accumulated the most infamy of any hero or villain. Fortunately, her character was also powerful enough to fight off the constant attempts by the mayors to stop her vigilantism, gathering even more infamy in the process, and that had the side effect of allowing other characters to pick up the occasional point of infamy with minimal consequences. Another went in the opposite direction, chasing after every opportunity for fame and glory with sponsorship deals and soap operas, and he also had a blast.










