Stan gets turned into a board game
Only way for him to be released is for it to be completed
It's like Jumanji where what happens in the game happens in real life
The game is based on his life
Oh this is fun. Stan gets on the bad side of some magic creature by boastfully saying life's a game, gets game boarded, then shoved in his car. Car gets towed up to Fords, and Ford scoffs at what must be one of Stan's shoddy projects.
Hmm. Hmmmmm.
Maybe 'The Stan Total' as the title? Or 'Life's a Stan!' (Play on scam), with a picture of smiling Stan and little snapshots of his life like in tots. Gets shoved in a closet, then pulled out months later when the McGuckets are visiting. Ford, being a workaholic nerd, has nothing but Ddnd and this game, and tates tired of role playing.
Ford pulls it out, warns them that he has no guarantee on quality, and they set it up. Each piece is something of transport relevance to Stan's life, the Stanley Mobile, stan o war, their childhood bike, annnndd a motorcycle.
By poor timing and wrangling the rules, Ford gets the bike. He really-not-really wanted the boat, but Tate snatched it so here he is, quietly seething but not willing to throw hands with a kid over a board game piece. They all put their pieces at the start, which is the pawn shop, and the goal is to reach the end, a huge stack of money. Every tile has an event, each styled after Stan's life (not that they're aware of it to start) or classic board game tiles like draw two, go jump to certain areas, etc. All separated by sections in Stans life, kid, teen, adult. Ford reads out the rules, rolls his eyes at the 'based on the life of Stanley Pines', and mutters about how egotistical the game is.
Game starts, they get rolling, Tate goes first, being the youngest. Pulls the first card, and he gets a loyal companion! For the rest of the game Shanklin will be his bud, protecting him from harm. Ford chuckles, explains the childhood pet, then they hear some scratching at the door. Assume it's a gnome and carry on.
Fiddlefords turn! Lands on a tile, and a childhood bully breaks his glasses. Poor vision for the rest of the game. They all laugh, until Fiddlefords glasses snap in half and shatter on the ground.
Scratching gets louder, it's Emma-Mays turn
Rolls, grabs card, playing pirates and forgot sun screen, she's sunburned until the end of her next turn. Awkward chuckles, until she winces and they all watch her skin redden in a burn.
It's not as funny, and now it's Fords turn.
The scratching gets louder.
Draws a card, his brother agreed to be grounded with him all summer, Ford can't leave the house until the teen phase starts.
All of them stare at each other. Ford goes to the door, to his not really surprise Shanklin is there, scrambling past him towards Tate. Puts his hand through the door and-
He cannot leave the house. Physically, there's an invisible wall preventing him from taking a step.
It's not a fun game anymore, and now they need to finish as soon as possible, or at least until the teen phase (Fiddleford gets a spare set of glasses, and they watch that pair snap and shatter. They need to complete the game).
Start trying to speed things up. Kid phase is childish but concerning things, playing games and got hurt, bullies breaking things, doing crimes and getting caught or getting away with things and getting small bonuses. Nothing awful, and Ford remember most of it and mutters one way or the other.
Then the teen phase hits, and things get a little more concerning. Fiddleford wins the Stanley Mobile and gets the car keys that he can't get rid of (promise I'll give'm back when I can he mutters, shoving them in his pocket), Emma-Mays gets beat up after school. Fords waiting on his brother and has to skip two turns. More and more things pointing towards Stan's side of things with Ford, like 'your parents didn't take you to practice because your brother had a competition, lose a turn' and 'you worked on your dream ship and future escape, move forward two spaces!' And it's not awful but it's not a great peek into Stan's life as a teenager.
Then they reach the adult section, and things immediate get worse. Cards go from bullying to childish pranks to getting shot at, escaping angry mobs, gaining some money and losing more, going into debt, jail, crime lords and car trunks. Every card brings these to life Jumanji style, and now there's gangs trying to get in, Emma-May got shot, Fiddlefords mouth is full of blood, Tate only survived someone bursting in and trying to stab him because of Shanklin defending him, Fords now intimately aware of what drug withdrawls feel like, and they're all desperately trying to end the game in the chaos of it all.
Then finally, someone reaches the end. The forward outside that had turned into a jungle is back to being woods, Fiddleford has his teeth, Emma-Mays arm is fine and Ford stops feeling withdrawals. All of them are traumatized and also now Stan's there, staring at them and breathing heavily.
Stan, clearly having a panic attack: welp! That was a. Crazy. Thing. That just happened. Fun times. Scuse me.
Then they all watch Stan stick his hand in Fiddlefords pocket, grab his keys, and try to speed walk away only to miss the door and run into a wall. Everyone springs to action, Ford grabbing Stan and dragging him to the couch while Fiddleford starts destroying whatevers left of the boardgames and Emma-May holds Tate.
Stan is slammed with all kind of protective charms and Fords supper clingy and it's very awkward now because they just lived a portion of his life and he doesn't even know the McGuckets first names, was only vaguely aware of what was going on and doenst want to talk about it ever but too bad for him it's gonna happen.
Fun times again as Stan tries to deflect badly and Ford hyperventilates at the slamming realization that the game said all that was based on Stan's life and all of it was awful. Stan's life was suppose to be great and he has a first hand account of how wrong that assumption was. Also it traumatized all of them, and they didn't even use all the cards. There was so much more Ford doesn't know about, and now Stan's never leaving his side ever. And he needs names, so many names, so he can enact magic revenge since all the game conjurations left when the game ended.














