Playing your own Geometry Dash level that's harder than your current best is an agonizing experience that I hope no other human being has to experience.

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Playing your own Geometry Dash level that's harder than your current best is an agonizing experience that I hope no other human being has to experience.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Full Level Editor showcase
sorry for the lack of posting. i have a lot to share, but haven't had time to put videos together. aiming to get a private demo done by the end of the year, and... it's crunch time rn 😅 so here's a quick run-through of everything my in-game level editor can do. nothing too exciting. i promise, me and the artists are hard at work! 🤘
There are two certainties of a level editor:
People will draw willy
Auto level
just a lil tech test for 9-slice panels. means fancier-lookin menus! owo
🗺️ more cool editor stuffs
can now put whatever treasures i desire in these chests.
Now..
People seem to like storing their belongings in the weirdest places 🤔

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Wizordum: The Ultimate Guide & Secrets
A glimpse into the chaotic world of Wizordum. Get Ready to Blast: A Retro FPS Adventure Wizordum, a new free-to-play game available on Epic Games Store, is throwing us back to the golden age of first-person shooters. With its vibrant 90s aesthetic and unique building mechanics, it’s a delightful surprise that’s sure to appeal to fans of classic titles like Doom and Quake, while offering something…
The ProChaos Experiment [Custom Community Map on Prodeus]
Fight your way out of an isolated military base, where they were building several ProChaos aliens. P-Link: m-zRm85p5owA This is a custom community map I made for Prodeus, a retro FPS game that came out in 2022. I started the initial sketch of my idea around October 2024, after finishing the Campaign mode. The blockout stage changed over time as I started adding in enemies. I was working on this off and on throughout 2025, and different ideas started coming in. I also had to trim down most of what I sketched. After several playthroughs, the fastest time on Ultra Easy was roughly 8 minutes, and the longest, depending on the difficulty, can be around 18-20+ minutes. Overall, this was really fun to make. One of the major key points I learned while building this map was finding the right balance between exploration, the length of how long the wave of battles should last, cool-down periods, and the decision to limit the type of weapons that the player can use.
scoot maded a level editor that i can open while playing the level. this'll be SUPER nice for streamlined design.. now i just gotta.. program the editing part.. :T