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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Did I make my own level editor? You bet! It's a lot more complete since the Frogun days, too!
Wishlist Twinkle's Galactic Tour on steam!
Travel the galaxy and bash enemies to the beat in this 90's anime styled, low-poly, musical platforming adventure! Jump from planet-to-plane
That one time when i was creator for Portal 2. I was not good at it but i know my way around Portal 2 authoring tools
Full Level Editor showcase
sorry for the lack of posting. i have a lot to share, but haven't had time to put videos together. aiming to get a private demo done by the end of the year, and... it's crunch time rn 😅 so here's a quick run-through of everything my in-game level editor can do. nothing too exciting. i promise, me and the artists are hard at work! 🤘
StarCraft Taught Me How to Code
It was the year 2000. I regularly hung out with my best friend, Mike. His older brother, Bobby, was always in the office using the computer. He was playing StarCraft. I was really captivated by it. Bobby commanded massive armies and used them to destroy enemies from an isometric point of view.
Bobby never left the computer long enough for me to give it a try, but Mike said they have it for the N64. We stayed up until 7 in the morning the next day playing it. It was terrible. An RTS on a console was an abomination. A mouse and keyboard was a necessity. But I was 10 years old and I didn't care and we couldn't stop playing.
I eventually got the game for my own computer. It was the fist online game I ever played. Battle.net was a super highway to another dimension. I could play with anyone—from the east coast to the west coast, Europe to Asia. It was easier to find people with similar interests than on the Web.
You could essentially create your own game using StarCraft assets. It taught me logic and how to code.
The game was fun. But the thing that became my favorite was its campaign editor. You could essentially create your own game using StarCraft assets. It taught me logic and how to code. You would create conditional statements, and if conditions were met, then something would happen as a result.
When you played other peoples' games, you first downloaded them and they would go in a specific folder that you could open in the campaign editor. Sometimes people used mods that would lock you out and prevent you from reading their logic, but most of the time you could learn from them and see how the games worked.
I read a lot of other peoples conditional statements, copied them and saw how they functioned. I learned a lot about triggers, making things happened at certain times, or causing something to happen when someone brings something to a specific place.
I give a lot of credit to StarCraft for my love to code and build things for the Web.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Painkiller
The 2000s and early 2010s were a weird time for the classic FPS. With military shooters starting to take over with the boom of WWII games that would eventually become the modern military FPS, alongside the regenerating health and limited load outs of Halo, the torch for the classic run and gun monster massacre was limited to just two franchises, before later attempts started to compromise with ideas from the aforementioned Halo and Call of Duty. The most famous of the two was definitely Serious Sam, which has entered a sort of creative renaissance with the boomer shooter revival. The other series, however, might have an even bigger footprint of impact, one most people may not even be aware of. That series was Painkiller, starting with a 2004 PC game by People Can Fly. You may remember the studio more as the co-developers of Gears of War, Bulletstorm, and a little cult title you may not have heard of called Fortnite. Painkiller was their start, and the beginning of a massive domino effect that would shape the landscape of the FPS genre for decades to come. This is due mainly to former studio staff leaving to form their own studios, creating a surge of games that bare the DNA of this one game. This even includes project lead Adrian Chmielarz, who went on to create The Astronauts, the studio behind The Vanishing of Ethan Carter, and share hot takes. If you’ve played, say, the Shadow Warrior reboot series from Flying Wild Hog, congrats, you have experienced work of Painkiller devs, and there’s so many other examples.
Read more...
EEEE v1.1 progress
hey hi hello its been a tad bit I think?? (happy new years btw although a bit late lol) well im here to talk more about some progress with this update and what I plan on doing with this game so on forth I guess. I'll try formatting this better as I have added lots of stuff since the original version of the game!
Additions
Customization menu (Different icons and you can set your username!)
Blocks menu in the editor
Better Level sharing
Block Rotation (no longer needing to select different types of spikes)
Level Settings (Set Name and Difficulty)
Level Saving (still being worked on...)
Kye (In-browser, Windows, Colin Garbutt, 1992)
You can play it in your browser here. You can get a fan-made sequel here - it's also compatible with levels made for the original, including the many sets on the 'Level Sets' and 'Charity Levels' pages here.
I've done the legwork for you and followed links to find all these extant, still-working sites with levels:
kye.me.uk (noted above - tons of levels)
Colin Phipps' page (Waybacked, as MalwareBytes says the current version of the site is compromised)
Kye: The Un-Official Homepage (one of multiple Geocities backups - the Wayback backup is missing some or all of the level files)
Tip: if a .kye file opens as a text file in the Wayback Machine, right click and save the frame, not the page. You may need to mofidy the file extension from .kye.txt to .kye.
It is requested that you make a donation to charity if you download the Charity Levels, which were originally only sent to people who sent proof that they'd donated to the Save the Children fund.