BEL (kinda) WORKING IN ANIMAL CROSSING WILD WORLD!!
REBLOGS AND COMMENTS ARE APPRECIATED <3
yap about him under the cut
seen from Türkiye
seen from Brazil
seen from Romania
seen from United States
seen from Yemen

seen from Türkiye

seen from Canada

seen from Türkiye
seen from United States

seen from Malaysia
seen from Singapore
seen from Germany

seen from Singapore
seen from Singapore

seen from Singapore
seen from Brazil
seen from Germany

seen from United Kingdom
seen from Netherlands
seen from South Korea
BEL (kinda) WORKING IN ANIMAL CROSSING WILD WORLD!!
REBLOGS AND COMMENTS ARE APPRECIATED <3
yap about him under the cut

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
When After the End (a CK2 mod set in a 27th century North America centuries after an apocalyptic event reverted it to a medieval tech level) was ported to CK3, the devs decided to expand the map to include Greenland and South America, but quickly ran into an issue
Since CK3 was made to focus on Eurasia and parts of North Africa, the maps were hard coded to be longer than they were tall, which wouldn't work for the very vertical Americas unless they put a fuckload of ocean
Their solution was to just use a rotated map projection, and I really like it cause the simple act of rotating the map can introduce an aspect of unfamiliarity that further emphasises how different the post-apocalyptic setting is from the present
Do you have any insights into or thoughts about exposing extremely granular difficulty options to players? One of the first 'gamedev' things I ever did was a Deadfire mod that adjusted the PC's Acc/Def growth per level to let me slide the difficulty curve to however I wanted, and it's sent me straight down the path of a personalized difficulty for every game I can mod it into. Progressively scaling difficulty in Total War, +X to enemy rolls in BG3, percentage damage and scaling modifiers in Cyberpunk and Witcher 3, etc., etc., etc. This could essentially double as a list of my favorite games, and I know that I wouldn't feel the same way about any of them if I hadn't tweaked the difficulty to force greater engagement with the systems on my end.
Are there significant cons to opening up this sort of in-depth difficulty customization to players, or do we just not get it because there aren't enough players interested in this sort of thing and it gets triaged out?
(feel free to add some crazy difficulty sliders to Avowed before my anniversary replay)
Trailer for Farcette: A YouTube Poop Mod
Farcette is a full-game cutscene mod for Arzette: The Jewel of Faramore on PC that replaces all cutscenes with bite-sized YTPs that are still fully-functional for their gameplay purposes.
It will be available soon, first to download and mod into your game and shortly afterward as a 40-minute YTP uploaded to DaThings on YouTube.
See the trailer on YouTube with captions here!
Thanks <3
I heard there's some drama in the Paralives community with some modders putting their game mods behind paywalls. As someone who has basically no prior history with the simming community, the idea of paying for game mods is insane IMO. Especially when you consider the fact that tons of amazing mods for other games are completely free. Here's a list of a few that come to mind:
-Fallout London (Fallout 4)
-Enderal Forgotten Stories (Skyrim Special Edition)
-Stardew Valley Expanded (Stardew Valley)
-United Aurora Federation (Starsector)
-The MANY custom playable dinosaur/creature mods in Path of Titans
I understand wanting to get paid for the work you put into making a mod. But in that case, give people the option to donate money to you if they feel like supporting your work. And that's not even getting into the fact that Paralives is still in early access, and that future updates could make these paid mods completely unusable or redundant. No clue if anyone's actually gonna see this post, but that's my two cents on the matter

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
A quick rundown of how the Data Transfer modifier in Blender works and what to do when your meshes weights are messed up :D
Full Project Video here: https://youtu.be/vrpGbPwjAwE
Microsoft 3D Movie Maker (Windows, Microsoft Kids, 1995)
The 3D animation game/tool used by Jerma985 and Vinesauce. Don't download it here - instead, download it and its patches and expansions here, and find more mods here.