I feel too lazy to finish anything lately. These are all really old, but I was holding onto them because I've been feeling a little self-conscious about posting my "bad" art. But whatevs~ I've always been pretty open about how much I actually suck. I dunno why that should change now.
Notes under the cut.
1-3) Redrawing my author avatar a bit. I dunno how many avatars I'm gonna make until I'm finally satisfied, but I liked the idea of turning my "brain worms" into its own character. It's supposed to represent my various unnamed mental illnesses, so I imagine the face color changes depending on which one it represents at the time. Its main modes are: mania, depression, and obsession~
It's supposed to be kinda gummy worm-esque. I dunno, I don't love any of these ideas yet, but if I do draw myself, this is probably gonna be the new "usual" hairstyle I go to. I've been wearing a lot of headbands lately~
I also think this is the first time I've drawn myself with my cane~ I've had it for a while, but I don't really use it home, so there really isn't a need to include it most of the time~
2-4) Kun3h0 Sketches. I randomly decided to try making Kun3h0 a new outfit from scratch. It's still rough so I dunno if it works yet. I do like the new hairstyle though - it's sort of a combination of the puffs and the braids, turning into what I can only call "cotton candy drills." Also experimenting with giving her a tail, but I don't know what purpose it really serves~
5) I don't think D. Zaster counts as an "OC", but I don't have enough Chemicards sketches to put them in their own post~
Actually, I have a lot of backlog that y'all haven't seen, but I posted them to the discord a while back before I jumped ship (well, a temporary leave until there are some major updates with the characters), and it feels weird uploading them this late now.
It's actually been so long since I've drawn the Chemicards fellas that I can't remember what they look like from memory anymore. So I took a crack at D. Zaster again, to see where I would take him if I was less "faithful" to the original concepts. I think I've said this before, but since he's the one we have the most information about, I feel a little weird "re"designing him, but as I drift further and further from the source material, I feel more comfortable adding more of my personal quirks to him, regardless if they're canon or not.
As a result, he's gotten a little more mangled XP. Aside from having a prosthetic robot arm, I don't think D. Zaster actually has any obvious scars, but I think it just suits him to be a little beat-up all the time from all the danger he's around. Like yeah, he probably has some kind of instant healing thingamajig, but that erases so much potential visual storytelling with him. >_<;
I don't know if he's supposed to be like this, but one of my defining traits for him is his recklessness, and you don't really get that if he's too put together~
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Since Kun3h0's design has gone through what will hopefully be its last iteration, I decided to also update the Kun3h0 1010s just for fun. They haven't changed that much since they were already different from Kun3h0, but I do think the little things that did change do make 'em a little cuter.
I actually lost the original sketch of Neon!GAB (and couldn't be bothered to search for it on the blog), so I just remade him from memory.
In the background, I've also been working on Kun3h0 some more, and she's once again totally changed since the last time I posted her~
I decided to work on the waitress outfit a bit more because I think it's cuter than her "base" outfit. So much so, that I think I like it enough to make this her new "base" form.
With that, her lore has slightly changed too: instead of being the main protagonist of her game, she's the shopkeeper that you can unlock as a secret character if you input a cheat code or own her corresponding GAB and connect it to the game.
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Overlays + Logo Experiments 2023 (Kuneho sa Kahon)
This is some old work that I did last year.
I'm not gonna call this stuff "scrapped," because I may still use them someday, it's just that I don't know if or when I'm gonna start streaming again.
I forgot how long ago I actually made these, but I do know that it was during a time when I actually sucked it up and sat down with Inkscape for a while. I've probably forgotten everything I learned since then, but I remember it not being as difficult as I thought it was going to be, so picking it back up again probably won't take too long.
Anyway, the actual notes...
I made 2 versions of the "Game" overlay, 16:9 and 4:3 to accommodate more gaming eras (the games shown are just placeholders). I'd like to have a dual screen overlay too, but it might have to be less "showy" to give the game enough room to actually be seen.~
It's mostly inspired by things like the Windows XP music player, just pinkified to match Kun3h0's aesthetic.
The message box is of course lightly tamagotchi inspired and is supposed to match with Kun3h0's GAB. (Well actually, I designed these overlays first, so it's the GAB that takes after the overlay, even using the same background image for her tummy screen).
There isn't a proper overlay for art streams yet. I'm always accidentally grabbing the edges of my workspace and resizing it, so I don't think a boxed overlay would work that well for it. Maybe just a border and a place to put the alerts would be fine, but I don't really have any ideas for it~
They aren't quite "finished" yet. There are supposed to be icons in the trio of hot pink buttons, but my placeholder ideas for them didn't look great.
(Icons originally from Icons8)
The idea was to bring in some more of that tamagotchi influence by having "care icons" that would allude to some of the features of Kun3h0's game, but I just don't think the icons I chose really work. Plus, I think they're just busy. I should probably just throw some hearts in there and call it a day~
Next are the logos. I actually really like the first one, but it's a little hard to work with.
All the empty space above the title next to the ears creates, well, an empty space when the logo is at the top edge of anything. It's just very ugly to me, but there's not much I could think to do about it.
So, I made the next iteration. It's a lot more rectangular, so it's easier to place in scenes, but I think the layering of the letters is a little off. I love the idea for it, but it's just short of being great. With a few more tweaks, I think it could really work.
But you know, I feel like the problem that almost all my logos have is that they're all bulky. There are just a lot of words in there since I include the English translation, but I figure that maybe I might be able to just condense everything into a single icon: like maybe the GAB Micro is enough of a symbol on its own to work? Maybe throw a couple of K's onto the screen, but otherwise I don't think I actually need much more than that. So, maybe I'll work on something like that soon.
The last thing is just some vector art tests I did. I tried remaking this faux vector art from a while ago. It was just a way to try and get used to the program. I also tried to remake my pictogram 1010s, to varying success.
So, here's what I've been working on for the past month or so. I've wanted to do a custom doll project for a long time now, and I finally got the opportunity to actually do it. I don't think she's bad for a first doll, but there's a lot I feel I could do better and differently.
Once again, my pictures hardly do her any justice... mostly due to color balancing.
I tried to edit these pics to make them a little more accurate, but it also yellowed out everything else, so... yeah. A photographer/image editor I am not.
That said, aside from the poor quality of the images, I'd say that the pics capture both her good points and her jank.
(More about the process and other thoughts under the cut.)
So, she started with a Cave Club doll as the base (I believe her name was Fernessa).
I unfortunately didn't take any pics of this doll with her clothes on, but I'm sure you can search pics of the original base doll yourself.
Besides being very cheap, I really liked the proportions on this doll for Kun3h0. I like the short torso with the long legs and the huge feet. Even the face is kinda Kun3h0-esque (though, a little more on that later).
I've had the idea to customize a Kun3h0 doll for a while, and I always thought the best base would have been an LOL OMG doll since they also have the big head, small torso, and long legs. But, I was always on the fence about them because their hips are a lot wider than Kun3h0's, and I felt like that would always bother me. But once I found out about Cave Club and also found out they're bascially cheap as dirt for the amount of articulation you get, I knew that this was the best match for Kun3h0.
Sadly, the hands aren't as big, and I did consider resculpting them to be more accurate to Kun3h0, but I lack the materials to make that look good enough to be worth doing, so in the end I just repainted the original hands. So I guess this doll is gonna have the non-standard 5-fingers XP. (I forgot to take pics, but the back of the hands do have the heart detail on them. )
Because I have to tie this back to NSR somehow, I think this doll would be a great base for some NSR characters, or really any other stylized character like this. I could def see a cute Mayday coming out of one of these (but not from me~ If I made a Mayday, then I'd want to make a Zuke to go with her, and I just cannot imagine how to make a Zuke doll without him becoming way too top-heavy).
However, I did resculpt the legs to become her boots, so she stands a little taller than the base Cave Club. While I think doing this works for Kun3h0 since she's a robot, if I want to make some alternate outfits for her, they're gonna have to include these boots, or I'm gonna have to get another doll to make some alternate legs.
Unfortunately, my only material I have for body mods is air-dry paper clay, and it doesn't transition as well into the plastic the same way something like apoxie sculpt probably would have. It's not super noticeable at a distance when they're painted, but under scrutiny, you can see a clear transition. I also forgot to detail her heel, so the shoes are flat even though they shouldn't be~ They do help her to stand on her own though, so I guess it's not the worst thing in the world~
While I was doing the sculpting, I also made the wig.
Finding a yarn that would properly convey Kun3h0's hair color is nigh impossible, given the cartoony shading of them, so I settled for a median between the dark rasperry and hot pink and got this regular raspberry yarn. The unaltered pics make it look a little more purple than it actually is. It really is a warm raspberry color.
(I'd say that this is closer to the actual color, maybe a tad darker.)
Let me tell y'all, brushing out yarn wefts is not fun. I also felt like I wasn't doing it right since I lost a lot of material brushing it out. From the little research I did, this seems to be a common problem, but it doesn't sit right with me for so much of it to get wasted like that~
Another challenge I had is that there (of course) aren't very many resources for getting yarn wefts curly or how to make curly hairstyles using yarn wefts. I know that this is relatively easy to achieve with actual doll hair through boil washing, but that wasn't really a viable option for a yarn wig like this. Since I really wanted the hair to look naturally curly as opposed to looking like it was curled after the fact, I curled the hair before gluing it onto the wig cap, which was a mini-nightmare. I followed a video tutorial about how to make a pigtails wig, I just applied the methods to the curly hair.
I don't know if I just didn't make enough wefts to make the tails poofy enough, or if this method just wasn't suited for curly hair, but I just didn't get the volume I was looking for.
To achieve the fuller look that Kun3h0's puffs have, I glued some scrap yarn fluff in the center of the original puffs and just tried to manage the shape from there. It's not perfect, but I think I've more or less brought her original hair to life. It's hard to see since they get lost in the mess of hair, but I was even able to get those stray curls that she has to look nice~
However, for some reason, the wig really doesn't like to stay on. I dunno if it's the ears pushing it off, or if something else makes it loose, but it really doesn't like to stay on her head. I might try applying heat to the cap to see if I can get it to reshape around her head properly, but I don't have high hopes for that.
Overall, having made the wig and seen it in real life, I've confirmed something that I've kinda felt for a while: Kun3h0 really needs something on her head between her antenna. I feel like her antenna and the top of her head create a sort of "empty box" that is just asking to be filled with something. I recently did a drawing of Kun3h0 where I have her an ahoge, and I think it helps a lot.
It's a little too late to add this to the doll (and I don't even know how I'd go about it), but I think from now on, she's gonna have a curl that sticks up on the top of her head.
Moving on: the face.
I really wish I could get some clearer pictures here, because the eyes really aren't as bad as the pics make them look.
While I am trying to keep her right covered as much as possible, I did still paint both of them with acrylics. I don't have MSC or watercolor pencils like most of the pros do, so I made use of what I had. I'm certainly not getting that "crisp lineart" look that Kun3h0 is basically built on, but I don't think the results are horrible. They're sealed with a gloss varnish, so they don't photograph well, but I do like how the texture is very different from the skin, it almost sells that they're made of glass.
As for the other details, I did do the lining in dark purple, like I usually do for her lineart. I'm on the fence on if this works IRL or not. On the one hand, I feel like the purple lineart is a part of the character design, it helps balance out all the pinks, but when I only use the purple on the doll for the face (and her stomach paneling), I do wonder if it looks strange, and if I would have been better off lining her with dark brown instead.
In fact, I did the original sketch with brown for the paneling.
(Right eye not canon.)
But when I made the actual doll, I wound up doing purple anyway to match the eyelashes, so they wouldn't look as out of place.
Other details I wanted to mention are that the upper eyelashes/eyelid is actually a piece of painted foam that I glued on. I really wanted to achieve that cartoony look of how I usually draw the lashes over her hair, even if it doesn't make logical sense.
I wasn't able to do the same thing for the brows, but I still did something a little "special" with them.
Instead of making myself cry trying to get an accurate color-match with paint, her eyebrows are actually flocked using some of the leftover yarn. I've hardly seen anyone do this for a doll repaint, but I don't think this look would suit most brows anyway~
Overall, I'm only a *little* unsatisfied by the face-up, but my disappointment is mostly in the eye-shape. I didn't want to go against the face mold too much, but that meant that I couldn't really make the eye taller like Kun3h0's actually are. If the eye was any taller, the brows would have been right against the hairline, and that wouldn't be a great look IMO. I feel like 80% of Kun3h0's identity is in her face, so having it be even a little inaccurate does bring her down a little.
Lastly, I think all that's left to talk about is clothes and accessories.
I am personally really in love with the shorts and it's why I chose them to be the preview for this project. I added the beltloops after I took that pic, and I think they turned out so cute, even if you can see the stitching of the belt to the shorts.
I went through quite a few patterns trying to get them right. The Cave Club dolls don't seem to be super popular in customizer circles, so there aren't many if any patterns out there for them. At first I was just eyeballing a shorts pattern from this video and going through some trial and error trying to adapt them to the doll's body.
I made 3 or 4 pairs of shorts this way, but they all ended up too tight. In the end, I wound up using the "wrap-and-tape" method of pattern making, and made the shorts from there. I honestly wasn't too confident in the results, so I very haphazardly made the trial pair with this new pattern, but they fit so great that I wound up using the test shorts for the final product.
The top was not as successful. Unlike the shorts, I didn't start making test tops until I'd already done the wrap and tape. So the pattern making wasn't actually the hardest part: it was putting it together that was a nightmare.
While I was making the top, I would of course have Kun3h0 put it on to test the fit, which stretched out the fabric to a noticeable degree. This was one of the last things I worked on, so I was getting really fed up with working on this for so long, so I told myself that I would probably just hide it with paint later.
That was mistake number 1.
As I should have learned from painting Green's face, the paint hardened the fabric tremendously, giving it almost no stretch. Originally the plan was to use velcro to close the top in the back, but the pattern didn't account for the lack of stretch, so it's actually too small to close edge to edge. So, I had to cut velcro to extend beyond the actual clothes to close it up. So basically, there's a gaping hole in the back of her outfit and is the main reason why I refuse to post back pictures of this doll.
For the time being, I do consider this top to be a "prototype" and I'll probably remake it in the future with some improvements. But, painting the fabric after stitching it together is not the only mistake I made.
Since this top is a prototype, there's a lot of other things that I did in a bad order: I really should have done the hemming and put on the accents before putting the pieces together, but since I wasn't sure if the pattern would fit first, and thought I would have the energy to make a second better top, I didn't bother with it. This included the cuffs of the sleeve.
That was mistake number 2.
The way I made the sleeves is that the arms are really just a large trapazoid with the shoulder shape at the top. The idea was that I would just sew the large side to a piece of shorter elastic band which would serve as the cuffs. I figured this would cause the sleeve to look "ballooned" at the end. And it kinda worked. You can kinda see how it turned out on her right sleeve in the first picture, but actually sewing it together was kinda terrible because the only way I could think of to do this was to sew the cuff and sleeve separately first, then sew them together, and that just seems ass-backwards to me, but I couldn't think of any other way to do it, and it came out with the cuff being mostly obscured anyway. I tried a different method on the left sleeve, so the cuff is more visible, but the sleeve shape is worse.
So if/when I remake this top, I'm still gonna do this in my ass-backwards way, I've just got to figure out how to keep the sleeve from eating the cuff.
Otherwise, I think the top would actually be pretty cute. I was really getting tired of working on it at the end, so a lot of the details are actually hot-glued on instead of being sewn. The faux-zipper pull is a *little* large, but it's something I had that I thought would work, and I actually really like the oversized look. It works for the proportions of the doll and helps bring in the heart motif that's getting a little lost in the sloppiness of my painting~
The last thing I think worth talking about is the mini GAB.
I thought I'd taken a pic of it by itself, but I guess not. Anyway, the only thing I wanted to say about it is that there's a little "clip" on the back made from wire that allows it to hook onto Kun3h0's belt and be held in her hand. I dunno, I just really like the little accessories, and that little feature amuses me~
But that's it for now. I am actually working on two other accessories for her:
The doll came with a pet dinosuar that I'm currently turning into her GAB.
It's just about the right size to be in scale with Kun3h0, and the hair is basically already the same as GAB's. I've already modified the base with clay and cut off the bits I don't need. It's mostly a matter of sanding and painting right now. I have no idea how or if I'm going to get the collar onto it without it looking bad, but I'll give it a try. If all else fails, I'll just make a tiny bow-tie like GAB!classic~
I don't have a pic of this one, but the doll also came with some sort of flower pot thing that I'm turning into her drill using a metal piping tip for the drill head~ I'll post about them in an "accessories DLC" when they're both finished.
But wait... if you've made it this far, and you saw my preview post, then you might notice that there's one accessory missing.
Been a while since I've posted a collection of bad sketches. Notes under the cut~
1-2) AC:OS Seals. So, I didn't want to give up on making those seals for you guys even though my enthusiasm for it kinda went away~ The melon soda seal feels like it's missing something, and I think the sea captain seal is giving too much Admiral Bobbery for its own good, so I might redo that one entirely. I don't hate them, but somehow they're not reading as very "Animal Crossing" to me. I think I need to get more creative about the facial features.
3) Pudding. Another attempt of designing Yuru's main mask. I think it's cute, but I'm still not sold on it. I like the colors at least, but I think I want the mask to have a big gaping mouth so he doesn't need to take it off to eat. I'm just having a hard time keeping it cute when the mouth is open.
I dunno if Pudding is gonna be their final name, but I guess it suits them.
4) Kun3h0 ver. 4(?). I'm sorry. I'm really sorry, but I just can't stop trying to redesign Kun3h0. Lately, I've been thinking that I'd like to try and make her a little less symmetrical for more visual interest. Originally the change was as simple as just adding the gauntlet to one arm (similar to be VERY early iterations of my "vtuber sona" with their one-paw glove), but then I started changing her more, and ended up with this. It's cute, but somehow I think it makes her theming even less apparent XP (her tummy lines were doing A LOT to sell the fact that she's a robot and not someone just dressed in sci-fi-ish gear).
I changed her eye color to green to draw in focus to her face (which is important for a V-Tuber design). Originally I thought I was achieving that by making the hair so much darker than everything else, thus drawing attention to the head, but I think changing the eye color to something unique helps even more with directing your eyes straight to the face.
I dunno. I like it aesthetically, but I feel like I'm losing the story here. In the last design, even though it was kinda generic, just having the clear indicator that she was inhuman did a lot to inform her character, but when I lose that, I lose the one real point of interest she had.
Then again, I've never truly had a good grasp on Kun3h0 as a character, so maybe that's what's wrong. Maybe if I sit down and actually write even a basic backstory for her, then I'd have some more direction besides, "girly robot Y2K inspired game character with a heart/bunny motif".
5-6) P2 Kliff (Banana Split/Original). So, I wanted to make a version of Kliff that fits more into my aesthetics. (Read: I wanted to make him pink). It isn't meant to be a replacement for him, just an alternate palette. In fact, I kinda liked this outfit enough to try it in his original colors too, and I think it works~
However, I dunno if I completely like the Banana Split colors
The outfit is based on this sketch from Kliff's original concept drawings.
I have NO idea what's going on in his chest area. They can't be the buttons on the top because he's wearing a turtleneck (unless it's a vest, and he's seriously wearing 3 layers in this fit). I don't think it's a lanyard because he already has a name tag on his shirt.
So I interpreted it as a necklace. I dunno, I've always felt like one of Kliff's understated traits is that he's clearly fashion conscious given how much he accessorizes and that he has the confidence to even run around in a coat that yellow, so I don't think it's out of the question that he'd wear more jewelry.