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I'm gonna write what I think of the demos I played this NextFest. Each title is a link to the Steam Page, be sure to grab yourself a demo if NextFest isn't over (June 10-17, 2024). If not, some of them might still have public demos, and some of them might be out by the time you read this!
NextFest has ended but demos still remain! Check them out or wishlist them if theyβre in pre-release.
500 Caliber Contractz
Mario 64 but you have a high-caliber sniper rifle. It's honestly more often a movement tool than a weapon, and the movement tech in this game is quite interesting. I haven't gotten it quite down yet. Iβll write more about it later.
Aero GPX
Reminds me of Kirby Air Ride.
Airborne Empire
This game is seriously addictive. I meant to give it 30 minutes (around the minimum time Iβve been giving there games), and it took 3 hours. The whole conceit of the game is that you are building an airborne city. All sorts of things matter, such as the tilt (you canβt just pile it all onto one side), the lift (you need to add fans, which need to be manned by citizens, to allow for enough lift to build more stuff), and propulsion (buildings will slow you down, so you can build propellers and stuff to help you move faster), as well as food and water and coal) to keep everything running) and various building resources which you gather by deploying workers to deposits on the land using a hangar. Light is also important to stop accidents at nightβ¦ thereβs all the little systems you need to manage. I really love it. Usually in city builders I get really stressed about strategic placement and how me not leaving space next to that big useless rock turns out to be a mistake when I advance in the tech tree and learn the rock is actually the most useful and I trapped it under an underpass. Airborne Empires can have the βI didnβt know how big this building is so I didnβt leave enough space hereβ problem (I really wish I could preview buildings before I had the resources to build them), but itβs mostly fine. The tilt and lighting systems lead to making a spread-out base. You recruit more citizens by hiring them from settlements below, but youβll have to feed them all, and at least where I am in the game, you can only gather food and water, not generate it.itβs visually very cute, all the people are birds, and the talking sounds are birdcalls. Itβs pretty chill most of the time, even the occasional pirate attack isnβt that bad, especially if you get defense towers, since you can repair pretty quickly. I could play the game for days on end, honestly. I love it.
Akimbot
A very fun 3D platformer, reminds me of Ratchet & Clank, Crash Bandicoot, Skylanders, etc. The whole game looks really nice and stylized. I played with the Acid Sprayer and found it to be very fun. The voice acting and dialogue were a smidge lacking at times (Exe feels compelled to go "Tch" every time Shipset talks, and Shipset cannot shut up, but it didn't annoy me.)
Overall I'm excited to see how the full game turns out!
Aloft
I didnβt find Aloft interesting. Itβs not that I donβt like survival games, per se, itβs that my patience with survival games is really low. (300 hours of DST has changed me.) They need to be really interesting for me to stick, because if not, I sink untold hours into them getting progressively more and more annoyed. Aloft is probably someoneβs cup of tea, but it ainβt mine. Sorry.
Beyond These Stars
Coming Soon!
Dice & Fold
A very fun roguelike deckbuilder game that's more about rolling dice than drawing cards. Enemies have slots you must fill to defeat them. Some enemies require exact rolls (say, a 3), and some just have numbers that have to be reduced (say, a 5, and you could put a 2 and a 3 in it to complete the slot). And there's more like doubles slots, slots that only accept odd or even numbers, etc. Your hero has an ability that you can earn by filling in the required slot on your hero card, there's all sorts of items and companions that alter the game in little ways... it's really fun and I'd love to play more of it in the future!
Dimhaven Enigmas
I love the graphics, just to get that out of the way. Pixilated textures are to die for, Iβm a huge sucker for PSX or DS/3DS-style textures. Itβs an interesting puzzle game, itβs pretty intriguing, but dangit if Iβm not bad at puzzles, lmao. Itβs tough! It really makes you work for the answer, I like that, but I canβt really write review of a completed demo because of it. Try it out!
Dustborn
It seemedβ¦ interesting. The graphics look good, the fight mechanics seem to have a bit of meat, but are sorta unseasoned. (They donβt feel like they flow that easily into each other but that might just be a personal skill issue.) The humor and writing isnβt really my cup of tea, it feels sorta like theyβre always talking, and the lines in combat seem to overlap sometimes but Iβm sure thatβs unintended. Idk if I personally will be buying the full game, Iβd rather wait for a review of the full game to see if I wanna buy it, but I donβt hate it.
Gladio Mori
Gladio Mori explores an interesting concept of a physics-based medieval weapon fighting game that oftentimes feels a bit like TABS if you were in complete control of a unit. It's definitely interesting. Right now there's only 3 weapons and no move editor, but I feel like the simple existence of a move editor means that in the future, there's untold levels of complexity to be found in this game. Has multiplayer!
Goblin Cleanup
Itβs fun. Thereβs not much to say about it, as itβs just a simpler Viscera Cleanup Detail, but itβs cute, honestly. Thereβs some interesting quirks and level progression things, such as being able to light slimes on fire to be semi-infinite, faster mops, and you can do a lot with traps and stuff. Sorta simple as-is, unless I just missed the really cool stuff. (I havenβt played all of the demo yet, only the first two levels.)
I Am Your Beast
This game is amazing. The presentation of cutscenes is phenomenal; I really love the big bold letters and colored background. It's simple but it does its job. The voice acting is great, too.
And the gameplay is just amazing. The amount of speed and precision you can move and attack with is on point. I'd suggest everyone
Kaiserpunk
Coming Soon!
KILL KNIGHT
Kill Knight has some wicked graphics. They look like theyβre crackling with an unchained energy, power so great it corrodes the world. The gameplay is tough, I can barely survive a few waves, but the combat is promisingly meaty. Sword kills fuel the heavy weapon, and enemy drops can fuel the bfg thing (forgot its name). Iβm not used to twin-stick shooters so I donβt know how much is innovative and interesting and how much is in every twin-stick shooter, but I certainly found the game really interesting. Really tough, but really interesting.
MACHI KORO With Everyone
Only the offline tutorial as of now, which is kinda annoying since i can't even try to run an offline hotseat game. But, it teaches Machi Koro pretty well. I like Machi Koro I like this game. It is nothing more or less than being just Machi Koro.
Metal Slug Tactics
Coming Soon!
Once Human
Open-World Survival Horror MMO. Iβm only into survival horror, really, and was playing alone (Iβm not that into MMOs except with friends). The systems seem okay, the combat is about what you would expect with heavy and light attacks and simple chainsβ¦ the character creator is pretty good. (And I love myself a good character creator.) Not my cup of tea.
One Btn Bosses
Itβs a bullet hell but you only need one button. Your βshipβ moves on a ring outside the boss, and you use the button to change directions. The faster youβre moving (you gain more speed the longer you travel in a given direction), the faster you shoot. Thatβs about it for the systems (that I could see, at least. I havenβt beat it.) itβs fun, Iβd recommend it to anyone. After all, you only need to press one button!
SCHiM
A very cute puzzle game where you play as the shadow of this one guy. You jump from shadow to shadow to navigate the levels. The art is beautiful accented neutrals, the music and sound design is really cute and musical, reminiscent of Untitled Goose Game. Itβs really cute!
Screw Drivers
Itβs Lego Technic as a racing game. To be completely honest, it just didnβt click well with me. The building aspect of it felt like every Lego Technic Iβve ever built, plus actual engineering. You need to connect the engine to the axel to the drive wheels, and set those to steerableβ¦ I know thatβs simple, but itβs a bit too complicated for me to play that much. Iβm a simple woman. Seemed fun to drive the cars, tho.
SWORN
Itβs Hades but with Arthurian Legend. I donβt really know what more to say. It controls like Hades (well, I played Hades on the Switch, so maybe keybinds are different than I expect) itβs got similar systems of boons, in-level currency and cumulative secondary currencies, et cetera, et cetera. This isnβt a slight against it, I really like it! I canβt really speak for its writing since I canβt find much and Iβm sure not all of it is in as of yet, but what I could find in-game was interesting. I donβt quite understand the world and how the Holy Grail and pagan deities and King Arthur all feed into why these monsters are about, but Iβm assuming thatβs elaborated on as you go through. Iβd be willing to get the full game.
Tactical Breach Wizards
I adore this game. The graphics are really cute, the combat puzzles are really interesting and fun (I like this genre of games, Iβm totally blanking on the name tho) and the writingβ¦ oh the writing. The writing is so good. The jokes are right up my alley, the story is really interesting, the world is the right amount of absurd that the characters can be deadpan about always having newt bones on their person that you can tell that itβs just as much of a half-joke in-universe as youβd expect. Itβs really fun and Iβm hoping to play the full game upon release.
Tavern Talk
I loved this game. The sound design is so peaceful and soothing, the writing I really like, thereβs a lot of good jokes and just tender moments. I love Fable, the main other character in the game. Theyβre an anxious ranger who wants to get out into the world and go on adventures, theyβre so cute. The other character, Caerlin, is nice too. The art is beautiful, Iβm really invested in it now! I need to get the full game!
Tiny Glade
Cute game where you can do a bit of finely-controlled procedural generation of a little landscape, and take photos of it. I played game last NextFest called Dystopika that was like this but with a cyberpunk city. Tiny Glade is cute, simple, and allows you to make little houses and landscapes. Itβs cute, Iβm sure people will like it, but it just ainβt my genre.
i have recently become much less confident that nextfest is all one word, also
yeah, its missing some pizzaz, like music and sfx work, but the devs are pretty open about it being early so ill look past it. the gimmick itsself is fun! its simple and straightforward in a good way, and i like how it iterates on runs. the good items taking up more physical space and getting burried in your deck is a really good expression of balance. good little roguelike! wishlisted and played for way longer than i thought i would
straight up couldnt get this one to work. no buttons or keys do shit. i unplugged my controller, relaunched it, a bunch of stuff, still stuck on the first screen. shame, i was really looking forward to giving it a shot
this is a good demo! it does a good job at presenting the game and letting you know what its all about. i got the basics really solidly, and i see how the additional environments would iterate on the core gameplay loop. i dont think this ones for me, it seems a bit too sandboxy and score-based for me, but i recognize that this is a well made game and i think itll be really enjoyable for its target audience. check it out if you like simulator/management things, or if you want to try the genre out!
okay, just finished the tutorial, and im kinda split. first, the action feels great and the movement it stellar but yeesh this controller binding is messing me up. it only feels comfortable for me to keep one finder on the front of the controller, and i switch between the bumpers and the triggers with just my index. literally the only games that arent comparable with this approach, by expecting you to use bumpers AND triggers simultaneously, is this and hotline miami 2. the worst part is, i only figured out how weird this feels by the second-to-last tutorial, so i gotta redo all of it with kbm. after that, the game felt a lot more reasonable to get my fingers around (i probably wouldve switched spacebar and shift if i played longer), and i can confirm that the controller layout is my only obstacle to this kick-ass game. i will say that i wasnt expecting it to be a survival game? i thought itd be kind of a roguelike progression-through-a-dungeon thing, but its more about staying in a small space and defending. i already had this one wishlisted, and im glad i know what to expect now, this seems like itll be an interesting "kill 20 minutes before bed" game (in a good way! i love those)
right away, this feels like its to scotland what kisima innitchuna is to alaskan first nations. only its all stop motion and the entire ost sounds like a simon & garfunkle open house. maybe this comparison is stupid, the point is that this is awesome and you need to play it now. it may look like you get what the games about when you look at it, but it feels different to control. i dunno how to explain it, the artstyle makes the controls feel... different in a neutral way? please just try it, words fail me. this may very well be a once-in-a-lifetime game
game froze midway through the opening. man, bad luck today. it gotr working in the end, and MAN does this make me feel like a game reviewer. the game isnt hard per se, i can beat all the levels pretty easily, but the game asks you to be pretty damn talented if you want those a ranks. replay the level, route the best way to kill everyone as efficiently as possible. by the end youre gonna feel like harding. i feel like the full games gonna be a bit to tough for my blood, but im gonna have a stellar time watching the action from the sidelines. catch this at GDQ 2026
yeah i uh. went back to play more. damn this is more fun than i thought itd be, this is a good ass roguelike
before you read on, let it be known that this is objectively one of the best made and well put-together games ive tried this entire festival and all of my gripes with it are from personal preference. trying this game has led me to understand what people enjoy about punch-out (its clear inspiration) better than any 15 minute video essay could: its a puzzle game that relies on twitch reflexes and trial-and-error. its your job as a player to be attentive to the bosses's minute difference of animation to tell you exactly how to dodge and exactly when to strike. thats a great game! i feel genuinely remiss that i dont like trial and error and split-second weaknesses, or else i wouldve enjoyed this game way more. if youre on the fence about it, please give it an honesty try, this game knows exactly what to be and how to be it. the animation is great, both from the perspective of telegraphing attacks and just looking fantastic, the games vibe and personality is choice, and the gameplay itself is tight as hell. please just give it a shot
i guess thats the beauty of a demo, huh? it lets you figure out if youre gonna like a game before you commit to it. i hope if you take anything away from this 3-part... idk what youd call it, i kinda just gave my opinion about shit. look, im trying to tell you to try these games out yourself, hopefully this helped you figure out what is and isnt worth trying according to your own personal taste. and if youre not sure, give it a try anyway. demos are free, yknow
Whatβs a "Triple-i Initiative"? What sorts of games get announced at one of them? Rougelikes, apparently. Hereβs a rundown of what was shown at the first Triple-i Showcase.
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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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I've been playing Kill Knight for the Switch (on Switch 2 backwards compatibility). This is a twin stick arena shooter with set enemy spawns.
The game is a competent arena fighter, with a satisfying timed reload mechanic that allows you to do extra damage, swing your sword and get ammo, or collect blood drops and convert them into power for your health drain bomb.
However, I feel that it is too front loaded with positives.
The game defaults you to Acolyte difficulty, which is its "normal" mode, though worded like it's Easy mode.
The first two arenas can be done with good practice on Acolyte mode and it was satisfying finally getting those victories.
Where the game started to lose me was the 3rd stage. Here you start to get bombarded with death lasers and projectiles. I have never enjoyed dealing with projectiles in any game, nevermind environmental damage projectiles. It also limits what equipment you can bring. You need to either have multiple dashes equipped or you are taking damage no matter what.
The third stage is also 11 minutes long, more than 50% longer than the 7 minutes of Stage 1 and 2. This may not sound like a big deal, but after playing intensely for 7 minutes my mind is already starting to tire and my hands start to go numb, especially on the Switch 2 but even with the pro controller. I think 7 minutes was the sweet spot and they should not have made longer stages.
There is also no sense of progression. Weapons cost 2000, 4000, 8000 each, and you get 200 coins per run. Yes, 200. You need to do 10 to 20 runs to unlock something. Or you need to reach some impossible to fulfil criteria like absorbing 200 projectiles while maintaining a huge combo, or killing 12 enemies in a single 1.5 second window per game with your rubbish pistols. Not to mention the codex costs 2000 coins per monster and there is nothing of interest in there. But the unlockable weapons don't feel any different from the base weapons. Some of them feel a lot worse or perform badly at certain actions such as countering, so it doesn't seem worth the effort.
I must not be the only person with these issues, because I checked the leaderboards, and they are not very competitive.
When I defeated the final boss, I had lowered the difficulty to "Regret"/novice, which is the lowest it gets. You gain 20% bonus per difficulty level, with the bonus set to 0% on Regret. So imagine my surprise when I was #123 in the entire world for the final level:
If I filter to difficulty settings, I become #69 (nice). So of those 122 people in front of me, 68 were playing on the lowest difficulty, which indicates very few people bothered completing it on higher difficulties.
I also played the weekly run and I came 3rd place in the world.
There are only 7 ratings on the leaderboard as of this post.
Kill Knight ends with a cliffhanger, a bit of sequel bait if you will. Unfortunately with only 200 people completing the game I don't think it's going to get a sequel.
Rose gives us the quick and clean rundown of the games she loved the most in 2024. Bang Dream: It's MyGOTY!!!!!, is that anything?
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