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more big mojang news
Minecraft Development Snapshot Week 49
by Jens Bergensten on December 8, 2011
Hi!
As many of you probably already know, we are publishing âsnapshotsâ of the development of Minecraft. These are builds of the game that may contain incomplete features or other things that we are testing. These are uploaded separately from the launcher, and are an optional release for those of you who want a sneak peek of whatâs new in the game.
This weekâs snapshot contains the following changes (since last week):
Sheep eat grass and regain their wool
Farmland is no longer destroyed by items and particles (haha, lolâŚ)
Added multiple languages
Added a âspawn mobâ egg item to creative mode
Corrected a setTileEntity multiplayer bug
Corrected a powered rail bug
Corrected a redstone update bug
I would like to give a huge THANKS to all of you who helped out translating the game, and to the Minecraft Coder Pack team for helping out with the administration of the language files. Also a big thanks to Ryan âScaevolusâ Hitchman for help with the Unicode rendering.
The language files are still work in progress, so translation errors and mistakes may still exist. As stated earlier, the snapshots are in development versions of the game :)
You download the snapshot files from here:
Client http://assets.minecraft.net/11w49a/minecraft.jar
Server http://assets.minecraft.net/11w49a/minecraft_server.jar
To use these, you need to replace the JAR file in the application folder and then start the game from the launcher. If you are not sure what Iâm talking about, either search for help or wait until weâve made an official release ;)
Cheers!
/ jeb
Edit: Forgot to mention the âspawn mobâ egg item
One Account to Rule Them All
by Tobias Mollstam on December 6, 2011
In the beginning there was Minecraft, but it wasnât long after we started talking about Scrolls (and later Cobalt) that we realized we wanted players to be able to use the same credentials for all games, and this is where we currently are headed.
The idea is that you use this Mojang account (where the username would be your e-mail address) to sign in to Minecraft, to Scrolls and to Cobalt. After that you would proceed to choosing which profile youâd like to play asâfor Minecraft this would correspond to todayâs accounts (premium status, display name, skin etc).
The reason for this change is first and foremost to keep things simple for players who wish to play our other games, or to have several Minecraft accounts under the same roof. And oh, we wonât just shove over the almost 18 million (!) current Minecraft accounts to the new system but youâll have to opt in, at least for this point in time.
We are planning on rolling out the service with Cobalt some time this month and then fully integrate it with Minecraft early next year.
If you have any questions, comments or feedback Iâd love to hear from you in this reddit thread.
Stay cool!
The Plan for Minecraft â Pocket Edition
by Daniel Kaplan on December 5, 2011
Hey!
I have recently gotten a lot of tweets about Minecraft â Pocket Edition (you know, Minecraft for iOS/Android) and I will try to explain to you guys what we are doing and how we are going to move forward.
A lot of people have been asking what we were doing after the first initial Android release and why they havenât gotten more updates. Well, after the first initial launch of the Android version Aron started to port the game to iOS. We just wanted to make sure that the iOS version was on par with the Android version before continuing the, work since it is quite complicated to deal with different versions with different features. We have one small bug fix update that is waiting for iOS that is already out on the Android. So letâs move on.
The plan now is to start digging into making Minecraft â Pocket Edition with Survival features!! Please note that we will NOT replicate Minecraft and try to bring all the features that are already out. This is not possible and does not match the touch platform. Iâm trying to be as detailed as possible to show you why some stuff may take some time.
This is what the plan looks like right now and being worked on:
A new file system â to make sure we can support items and mobs in the world
Item system â to be able to pick up items
Crafting â we know you want this :) This will probably need some iterations since the interface will be customized for the touch devices
Inventory system
Mobs â animals and enemies!
Optimizing rendering code â we are experimenting with caves but need to make it work better before we are able to release it
Clean up of code and overall optimization
Please note that we donât have any dates set yet. Also, please make sure you update your phone/pods to the latest version of your operating system for best compatability.
Minecraft â Pocket Edition 0.1.3 (Android)
by Carl Manneh on December 3, 2011
Aron updated the Android version of Minecraft â Pocket Edition for Android last night to 0.1.3. This update includes better support for Android tablets, performance improvements (5-30% depending on device and settings) and a few bug fixes. Hereâs the list:
Minor version 0.1.3 (compatible with iOS 0.1.2+)
+ Better tablet support, less oversized ingame UI elements
+ Performance improvements, especially in Non-Fancy graphics mode
+ Added cactuses to deserts
+ Added Turn Sensitivity setting
+ Improvements in network chunk loading
+ More sounds in J-version
Fixed a crash bug when connecting to some iOS server maps
Blocks placed on snow were added incorrectly in multiplayer
Minecraft â PE 0.1.3 is now also enabled for Samsung Galaxy Tab users, but please test the demo first! If it doesnât start, you will have to update your Android system software version.
Check it out here!
New Minecraft stuff
by Carl Manneh on December 3, 2011
The latest collection from the Official Minecraft store is perhaps our most diverse yet, with a host of brand new product types. While youâre already expecting a few new tees, we are now offering pendant necklaces, a keychain, a lanyard, and even a belt!
As weâre in the middle of gift-giving season, your presents are not complete without being wrapped in the all-new Cobblestone or Diamond wrapping paper.
Does your wrist feel naked? How about a Creeper bracelet to wrap around it.
With a plethora of new items added to the Steve and Creeper heads, stickers, posters and Creeper Flexfit Hats, weâre pretty sure all your Christmas shopping is covered ;)
Head over to the store at JINX!
Minecraft â Pocket Edition on iOS!
by Daniel Kaplan on November 18, 2011
We were trying to do a big thing about this during MineCon that Minecraft â Pocket Edition would be released for iOS worldwide during Friday. BUT! To be able to do this we had to release on iOS a day before to make sure it was out all over the world. Seems like some of you guys found out already about this and seem to enjoy the game a lot! :D
Minecraft â Pocket Edition is the top grossing app all around the world which is super exciting! I hope you enjoy it and looking forward to new updates that will eventually come. This is just the beginning :)
Also the multiplayer is cross platform with the Android version :)
And we also made a homepage for this: http://www.minecraft.net/pocket
Into the Nether party with deadmau5
by Carl Manneh on November 17, 2011
THIS is a party you donât want to miss. âNuff said.
MineCon Live Streaming
by Lydia Winters on November 4, 2011
We know that many of you arenât able to be in Vegas for the event, so we decided to bring it to you. We are VERY excited to announce that IGN will be our official live streaming partner for MineCon.
Catch the general session, coverage from the exhibit floor and get ready for some great contests all brought to you by our friends at IGN. Make sure you check out their announcement about it here.
Weâre going to have a big contest with some awesome prizes for the hosts of the best MineCon live streaming parties. So invite all your friends, create your best costumes and get ready to party from wherever you are in the world!
More details coming soon.
Cobalt pre-orders around the next bend!
by Carl Manneh on December 12, 2011
Hello friends!
The guys at Oxeye Game Studio and the Mojang web team are currently hard at work with bringing the Cobalt pre-order to you ASAP. In preparations for this the Oxeye guys would like to share the visions of what Cobalt is and how the development of the game will play out over the coming months.
What is Cobalt?
Cobalt is an awesome platform game featuring several game modes in both hot-seat multiplayer and in singleplayer. Cobalt comes with a game editor where players can create their own maps and adventures. Cobalt is ALSO a platform game engine that can be used to create new modes or completely new games.
What are the plans for Cobalt?
Our vision for Cobalt is to expand on the in-game editor  to the point where the player can create everything from single maps to whole campaigns from scratch, including adding their own units and characters and finally being able to share their creations with the community from within the game.
Meanwhile, the development team will continue adding their own maps and game modes to the game as well as continue work on the main campaign.
What will the player get when pre-ordering Cobalt?
When pre-ordering the game the player will get access to the current build of the game as well as all future updates up until and including the full release of the game. This is limited to the PC-version of the game (Mac, Windows, Linux). Pre-orders will of course be offered at a discount price.
By pre-ordering you support the continued development of the game. Think of it as part pre-order, part funding support.
Current status of the game â Alpha
The first alpha release includes two hot-seat versus game modes (capture the plug and death match) and a co-op game mode (survival). The number of players in hot seat mode is theoretically limited by the number of USB-controllers you manage to forcefully plug in to your poor computer. That and the hardware limitations of your computer. Theoretically.
Our development philosophy is to keep it simple and manageable by being a relatively small team. That is why the alpha will be limited to the features we know are reasonably stable. This will help to keep development focused which in turn will help us update the game more often.
Please note that the current alpha is only available for Windows.
What are the major milestones for the games development?
Alpha
Hot seat multiplayer
Continued work on singleplayer/co-op main campaign
Introducing the level editor
Windows only
Beta
Fully functional level editor
Continued work on singleplayer/co-op main campaign
Introducing in-game level sharing
Introducing more editors
Windows, Mac OS X and Linux
Gold â Feature complete game includes:
All editors fully functional
In-game level sharing
Completed main campaign
Hot seat multiplayer
What About Networking?
Since we know people will ask about this, yes, we would like networking too! And yes, we are actually looking at networking, but as it stands now, we are not including networking in our vision for the game because as it is now, networking remains uncertain.
Who develops Cobalt?
Cobalt is being developed by Oxeye Game Studio, which in reality means itâs being developed by three friends who all love making games: Daniel âthewreckâ Brynolf, Jens âjebâ Bergensten and Pontus âkintenâ Hammarberg. Thewreck is the main developer of Cobalt. He has pretty much single-handedly created the game with occasional help from the rest of the Oxeye crew.
Oxeye has also aquired help from talented musician Mattias âAnosouâ HäggstrĂśm-Gerdt, artist and game designer Gabriel Verdon and programmer Jacob William Jervey.
Since the summer of 2011 Oxeye Game Studio has teamed up with Mojang to help bring Cobalt to release.
One Account to Rule Them All
by Tobias Mollstam on December 6, 2011
In the beginning there was Minecraft, but it wasnât long after we started talking about Scrolls (and later Cobalt) that we realized we wanted players to be able to use the same credentials for all games, and this is where we currently are headed.
The idea is that you use this Mojang account (where the username would be your e-mail address) to sign in to Minecraft, to Scrolls and to Cobalt. After that you would proceed to choosing which profile youâd like to play asâfor Minecraft this would correspond to todayâs accounts (premium status, display name, skin etc).
The reason for this change is first and foremost to keep things simple for players who wish to play our other games, or to have several Minecraft accounts under the same roof. And oh, we wonât just shove over the almost 18 million (!) current Minecraft accounts to the new system but youâll have to opt in, at least for this point in time.
We are planning on rolling out the service with Cobalt some time this month and then fully integrate it with Minecraft early next year.
If you have any questions, comments or feedback Iâd love to hear from you in this reddit thread.
Stay cool!
Temp Survival server
im now hosting a temporary survival server, you can connect to it with the old ip or this
envoysrealm.zapto.org
reverting to 1.8 until 1.9 and bukkit update to full?
do you think i should revert the server back to 1.8_1 so we can have bukkit and addons? or should i keep using 1.9 pre-release maps? post your minecraft name (unless i already know it) that way i know who im getting feedback from
reasons to rollback to 1.8-
bukkit
antigrief
stable
more people
1.9 maps corrupt easily
reason not to rollback
potions and cauldrons
enchantments
its fun with new shit
smaller more fun amount of people
we already have maps in 1.9
breeding and baby animals
people for it so far =4
people against it so far= 0
1.9 pre-release is up
minecraft 1.9 pre-release server is up survival vanilla
69.118.18.184

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im not going to be able to launch a 1.9 server for 2 or 3 hours xO when i get home.........terribbleeeee lol
Minecraft Server...
I started getting bukkit last night....and now a recommended build is out....yay.....but idk if i should even bother getting it considering the fact that minecraft 1.9 will be out later today...what do you think?
LOL!