Standing around 4-5 feet tall, dwarves were purpose-built by the god Gardd to dig into the earth. Their curved claws allow them to quickly dig tunnels even without their sturdy tools, and their pale, glowing eyes illuminate the untold depths they dwell within. Failing this, their antennae (often confused for thick facial hair) and oversized sensory organs provide navigation through the black. No one can say for sure why dwarves have flat heads, however... an odd choice, but one that shows its purpose from time to time nontheless.
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Larkspur was a levistus tiefling celestial warlock I played in a level twenty one-shot, where we knew from the start our characters would die and it was just a matter of seeing how long we could make them last. She and her allies were pursuing a necromancer who kept sending spooky ghosties and ghoulish critters of all kinds to fight them! Larkspurâs patron was a powerful unicorn called Stargazer, and her pact boon was her âbook of radiance.âÂ
Later on, in the finale of Urshâs campaign (hence I attached their reroll model as well), we found out that one of our allies was the shade of this necromancer when he summoned the spirits of the player characters from that one-shot. I mean, I already knew, but that was when the others found out! Since Ursh had died earlier in the combat, I was allowed to control Larkspurâs ghost for the duration.
So I rolled the special icy dice Iâd bought to represent Larkspur...and thatâs how this character who had never even featured in this campaign until this final moment finished off the Big Bad.Â
In a storytelling sense, maybe it doesnât make for such a great finale. But I was personally Very Happy because a) it took some of the sting out of what happened to Ursh, and b) Larkspur died trying to protect her friend. And although she failed, she was able to come back centuries later and save* some other adventurers. Yay!
*(not even exaggerating- Ursh was dead, the paladin had been rolling death saves the whole second half of the combat, and Tsuki the warlock was one hit away from unconsciousness. Sheâd bought herself time with Tomb of Levistus though, which was an excellent move with how everything worked out! The DMPC was okay but would have fled if the rest of us were downed.)
My friendo got me some fun terrain stuffs for my birthday (the âarmy painter battlefields basing setâ.) Iâve filled in that gap on the right since taking this photo, and tidied up some other Messy Bits, but otherwise this is my progress on Ursh! Gonna add some leetle plants too, should be nice.Â
I love all this cool weird stuff! Iâd like to make either Zazz or Astrophelleâs base pretty and snowy, since there are snow components in the box too. Those ones would be a bit trickier since theyâre Deep Cuts minis (with that rocky bit beneath their feet, then glued onto a flat black base), but Iâm sure Iâd work something out. Probably experiment with Zazzâs first since his mini isnât one I need to use in an actual game (since that game is played over Skype), whereas Astrophelleâs game will be beginning irl Very Soon (am excite!!! Even if this is the campaign replacing Urshâs, and that means I wonât be playing my sweet orc cleric anymore.)Â
First half of the Boss Fight went well! Four named NPCs died (a high-elf paladin from the past, an aarakocra druid, a wood-elf guard captain, and a cool half-dragon mercenary), as well as Urshâs ghostly weasel sidekick, but all the PCs are okay! Well...relatively okay. We were able to short rest after taking down a massive âSpider Godâ, and next session weâre going into the Big Bad Fiendâs castle.Â
Weâd earlier been fighting the fiend, when he looked directly at Ursh and said âIâll see you very soonâ, before teleporting out and presumably back to his castle. Very tense but exciting!Â
The session ended with us discovering that the original owner of Urshâs magic demon-slaying sword, who we thought died years ago, is still alive. That was a fun cliffhanger to end on! Itâs my fave magic item Iâve ever had but if the original owner wants it back after this fight, I wonât complain. It would be a lovely conclusion.Â
(If Ursh survives the fight Iâll resummon Floral as a flesh-and-blood weasel, to show that Urshâs skills have improved since the last time Floral died, which will be nice.)
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Been tidying up these two minis for a game on Sunday! Ignore the cat fur haha. Itâs the final Boss Fight of this campaign for my cleric/ranger and their ghostly animal companion...pretty excited but also a little scared. Weâll have to wait and see how it all goes!Â
âAgain because I am a noodle who left this so long: canât remember if this was for ship-meme or word-prompt-meme! I will use ship-meme because I like that prompt better than âflinders.âÂ
R: things you said when you were scared.Â
âGulgg?â
âMmm?â
They held her close and buried their face in her hair. Ursh could feel their own heartbeat, far too fast; but they could feel hers too, and it was slow and strong and soothing.Â
Gulgg in general was strong and soothing. Now, as she turned her face to speak, her voice was as low and slow as ever, but with an edge of concern.Â
âYouâre shaking. Whatâs wrong?â
âJust a dream,â they said.
She slowly sat up, and they moved with her. âShould we talk about it?â
They leaned into Gulgg. As it always did, the immediate fearfulness faded with waking. Their heart rate was slowly returning to normal and everything else would follow. Ursh knew all of that, but dreams donât spring out of nowhere, especially not the recurring ones. There were elements burned into their mind- a few images, a series of impressions.Â
âThis time, you werenât there. But he was,â they said carefully. âHe drowned.â
âItâs still not your fault,â she ran her fingers through their hair.Â
âI know. Itâs just some part of my brain doesnât, you know? I know that so many people died and thereâs no way I could change that- not with Garlin, not with anyone. But Kriv saved my life.â
Gulgg was quiet for a moment, but just having her there helped. When she wasnât Ursh usually went to Floral, or sought out their mother, but neither of them were a physical presence. Neither of them were warm.Â
âOkay,â she said at length. âAndryâs bound to be doing something fun. Probably something illegal. Should we find her, or should we haul drunken guests out of the front room?â
Ursh wasnât really in the mood for hauling guests. âAndry sounds good.â
âRight,â ever efficient, Gulgg was already hunting down her clothes. âAndry it is. Letâs hope sheâs alone. Her employees annoy me.â