Before yesterday, I had never been stopped right under Invertigo's vertical loop in the queue before, but MY LORD-
That is beautiful :)
(Image taken September 1, 2024)

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Before yesterday, I had never been stopped right under Invertigo's vertical loop in the queue before, but MY LORD-
That is beautiful :)
(Image taken September 1, 2024)

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Invertigo brainrot
last one was from a few months ago
also have some more
Tac Talks Coasters - Post 63: #107
Photo Sources: All photos are mine
Invertigo at Kings Island!
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Opened: 1999 Manufacturer: Vekoma Height: 131.3 ft (40.0 m) Speed: 50 mph (80 km/h) Length: 1,013.8 ft (309.0 m) My most recent ride: 2019
When I first rode Invertigo back in 2019, I got off of it thinking "that was the most middle of the road, I-have-no-strong-feelings-about-it coaster I've ever done." That's not really a good or bad thing, it's just a very middle of the road ride that didn't really do anything for me.
Going into Invertigo, the only other inverted Boomerang I'd done was Stinger at Dorney Park. Those of you who have kept up with my TTC posts will remember Stinger being in my bottom 10 overall coasters, so needless to say, my expectations for Invertigo going in were not very high. I was glad to see that Invertigo tracked a lot more smoothly than Stinger did, which I would guess is due to the fact that Stinger was relocated, whereas Invertigo is still at its original location (it's the only Invertigo model from Vekoma to never have been relocated actually).
Like pretty much all Boomerangs, inverted or otherwise, Invertigo does pull a lot of strong forces, especially in the inversions. The backwards pass is also more disorienting than the forward pass, especially if you're sitting in a backwards facing row. That's also the ride's biggest downside however, since when you're going backwards, you can't brace yourself as well for any of the incoming elements. The ride's restraints are big and bulky and can definitely provide a lot of headbanging if you're not ready for what the ride throws at you. Like I said, Invertigo is smoother than Stinger was, so headbanging is not as pressing of an issue here, but the transitions on the cobra roll in particular can be jarring just because of how the track is profiled.
In general, Invertigo is not a good ride or a bad ride to me, it was just kind of okay. Like I said at the start, it's very middle of the road in my experience. It's a bit of an odd fit at Kings Island left over from the Paramount days and I could se this being the next ride to be taken out from the park whenever that may be.
Thanks for checking out today's coaster post! Keep an eye out for tomorrow's coaster!
SAY WHAT YOU MEAN, TELL ME I'M RIGHT! AND LET THE SUN RAIN DOWN ON ME! GIVE ME A SIGN, I WANNA BELIEVE!
Movieland timeeeee

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Kings Island trip report!!!!! June 2023.
Kings Island was as great as I had hoped. I had been wanting to go here so badly for so long, and it exceeded expectations. Beautiful park, great operations, great rides. Loved it. Now let's talk coasters.
1) Mystic Timbers -- 5 rides -- This has been one of my most anticipated coasters for a long time, because of how insanely fast it looks in POVs, and I was not disappointed. It absolutely feels as fast as it looks -- the pacing is excellent, the transitions are quick, and the airtime never stops. The twisting drop is fun, and every hill delivers with the negative Gs, from the larger hills to the smaller banked hills. However, the out-and-back layout causes Mystic Timbers to lack the twists/turns that make Thunderhead feel so out of control for me. As a result, while I love both rides, Thunderhead remains my favorite GCI by a small margin.
2) The Beast -- 4 rides, including 1 night ride -- The Beast may be one of the most iconic roller coasters in history, but it is still ridiculously underrated among enthusiasts. Because of that, I went into this ride with low expectations. And boy oh boy, was I blown away. The first drop into the tunnel rocks. The setting deep in the woods is incredible. The ride feels like it is never going to end. The finale after the second lift hill is, of course, the highlight. The unnatural banking on that shallow drop is a crazy sensation on its own. And then, the love of my life, the double helix in the tunnels!!!!!!!!! The continuously increasing speed plus the LATERALS plus the tunnel wall being right beside my head on the left side of the train!!! All of this is crazy enough during the day, but at night, deep in the woods where you cannot see what is coming next??? WTF????? I waited over an hour and a half for my night ride, and my god, for the way I was losing my mind during that ride, it was sooooo worth it. A large part of me wants to put The Beast above Mystic Timbers. It's impossible to choose.
3) Diamondback -- 4 rides -- This is one of my favorite B&M hypers, right up there with Goliath. It's hard to choose between Diamondback and Goliath, as they are both great for different reasons. The airtime on Diamondback is unlike any of the other B&M hypers I've ridden. Diamondback may not (key word here is may) have a hill that outdoes the first hill on Mako in terms of one singular moment of sustained floater, but cumulatively, Diamondback has way more airtime than Mako. Even in row 7 (the closest to the front that I rode), the airtime hits. But in the back row??? I managed to be the least stapled I've ever been with this type of restraint, and I thought I was going to die on the first two camelbacks because of how sustained (and relatively powerful) the floater air is. Even the drop off the midcourse and the small hills after the midcourse give good airtime. And I love the splashdown on this ride, not only because it looks cool, but because you can actually get wet in the back row if you try.
4) Orion -- 4 rides -- This ride is extremely underrated. I think people who act as if there is some kind of night and day difference between Orion and Fury are insane. The height and the sense of speed alone are amazing, but Orion also has a great mix of forces. The first drop is excellent and basically indistinguishable from Fury's first drop, giving great airtime all the way down. The positive Gs at the bottom of the first drop are awesome. The inward banked hill after the drop does nothing, so that's one legitimate complaint. The speed hill after the turnaround and the camelback that follows are the standout elements. The speed hill gives borderline ejector airtime, while the camelback gives great floater. I also like that this ride has a helix to add some more positives into the mix. The helix is not as intense as I would have hoped, but it was still good. (Maybe I'm just spoiled by the beautifully sustained positives of Goliath's 540 degree helix.) Overall, just a great ride.
5) Banshee -- 1 ride -- I really needed to ride this more than once to get a good feel for it, but I just didn't have time, and honestly, I didn't really want to because of the restraints. I try not to let little things ruin my opinion of a ride, but I cannot get past those vest restraints on some B&Ms. Anyway, I liked this ride. The drop is huge, and there are no midcourse brakes, so this ride has breakneck pacing and crushing positive Gs, which I love. However, the inversions are more gracefully profiled with far less whip than the other inverts I have ridden. I found the slow inline twist at the end to be particularly out of character. The snappy inversions are the main reason why I have loved every other invert I've done, and because Banshee falls short in that regard, it ranks as my least favorite invert. (Also of note, this ride rattles hard for its young age. I personally don't mind that, but thought it was worth mentioning.)
6) Invertigo -- 1 ride -- This inverted boomerang is so much better than a traditional boomerang. It is incredibly forceful and didn't really bang my head at all.
7) The Bat -- 1 ride -- This is a completely different ride than the only other Arrow suspended coaster I've done, Iron Dragon. The Bat has a great sense of speed, as it is continuously descending throughout the ride. The setting in the woods is nice, and the swinging is crazy in parts, particularly coming into the final brakes.
8) Racer -- 1 ride -- I love my woodies, but these old PTCs just aren't the intense ride experience that I need. This one actually did give a little bit of airtime on some of the hills, and it is very smooth since the recent track work. Just a nice, fun ride.
9) Adventure Express -- 1 ride -- This is one of the better mine trains I've done, but it's still a mine train.
I didn't ride Flight of Fear or Backlot Stunt Coaster, as I have already ridden their clones at Kings Dominion and wanted to spend my time on re-rides on the top 4. But they would rank at #9 and #10 respectively, following Racer.
INVERTIGO
[ taken june 2021 ]
Hell yeah!!!! Invertigo moment!!!