Laravel ImageUp
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Laravel ImageUp
Read more: https://bit.ly/2xStsiy
Techno Infonet is a webdesign and webdevelopment company which offers SEO ecommerce OpenSource services
Visit: https://www.technoinfonet.com/laravel-development-services

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IMAGEUP FINAL WORK
Behold, the final masterpiece!
Ultimately I think I ended up with a fairly generic message i.e.Ā ādonāt put your butt on the internetā, but I think itās a message that bears repeating given how prevalent the issue is.
Iāve also tried, as mentioned previously, to indicate that itās not just blatantly sexual images that can get you into trouble. Ā Additionally, Iāve tried highlight that as well as embarrassment, there is some actual real danger in sharing things online.
The music and sounds Iāve used here (attributed below) are all royalty-free, and Iāve tried to use them to set the tone for the piece - a lighthearted reminder at the beginning, a short interval of SRS BUSINESS, and then bringing the tone back up again at the end.
Attributions:
"Carefree" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/
Ā āNeedle scratching recordā fromĀ http://www.freesfx.co.uk
IMAGEUP - FRAME EXAMPLES/STORYBOARD (PT. 2)
...aaaaand hereās the rest of it!
All teenagers work at McDonalds, right?
IMAGEUP - FRAME EXAMPLES/STORYBOARD (PT 1.)
Tumblr only lets me upload ten images at a time which is a travesty so I gotta upload this in two parts.
This is what I ended up with for the style of the final piece - low colour, low detail cartoon lineart.Ā
I didnāt want to include too much in the way of details like backgrounds or shading because by and large, most of these frames only appear for like a second tops. The aim is to quickly get the visual message across and then move on to the next bit, and extra stuff would get in the way of that.
IMAGEUP - TECHNICAL RESEARCH
Because this project is intended for display primarily on smartphones, there are technical considerations to be had - in particular, the resolution and aspect ratio of the final piece (resolution referring to the actual number of pixels on the screen, and aspect ratio referring to the ratio of the pixels - i.e. Instagram posts usually feature square photos, indicating a 1:1 aspect ratio).
Because thereās about a million different kinds of smartphone, thereās also a lot of variety in screen resolution. My goal is to figure out whatās going to be usable and at least semi-near universal.Ā
According to technology news website Gizmodo, the trend in recent years is towards the 16:9 ratio (thatās 16 pixels on the long edge for every 9 on the short edge). This is also the aspect ratio for the widescreen format used by most TV shows and movies; given that people are consuming media on their phones more than ever, it makes sense for smartphones to also adopt this ratio. (Nield, 2017).
Common resolutions for the 16:9 aspect ratio include:Ā 1024Ć576, 1152Ć648, 1280Ć720, 1366Ć768, 1600Ć900, 1920Ć1080, 2560Ć1440 and 3840Ć2160. (Neagu, 2016)
1920 x 1080 is the resolution used for Full HD and incidentally is also as big as I can make my animation whilst catering to the A6 page size used to illustrate the frames, so thatās what Iām going to go with.
Iāve also opted to create my video in a vertical format rather than the traditional horizontal. This is for a couple of reasons:
1) the style of my piece focuses primarily on single characters standing in frame. To do this in a horizontal format would leave a lot of room either side and this feels like wasted space to me, when I could more effectively fill the space simply by changing the format.
2) the ImageUp app also operates in a vertical format; this means that when the user hits send and the video plays, they will not need to turn their phone around to view it at a bigger size.
References
Neagu, C. (2016).Ā Screen resolution? Aspect ratio? What do 720p, 1080p, 1440p, 4K and 8K mean? Retrieved fromĀ http://www.digitalcitizen.life/what-screen-resolution-or-aspect-ratio-what-do-720p-1080i-1080p-mean
Nield, D. (2017). Hereās why the displays in new phones are so weird and wide. Retrieved fromĀ https://www.gizmodo.com.au/2017/04/heres-why-the-displays-in-new-phones-are-so-weird-and-wide/

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IMAGEUP - STORYBOARD AND VOICEOVER
The final storyboard!
Iād like to state for the record that I was THIS CLOSE to usingĀ āCover Your Assā as a tagline but I didnāt think Iād get away with that AND the comedy butt frames, so I compromised.
I opted for a voiceover rather than written captions because Iāve only got twenty-odd seconds to get my message across with this thing and reading takes time.
IMAGEUP - EARLY DEVELOPMENT
ImageUp is an app developed by cyber safety organization Cyber Savvy, in collaboration with young people aged 12 and up.
The aim is to get teenagers to think about what they are sharing electronically, and whether it could harm themselves or others. The app does this by showing users a short (15-20 second) message when they go to share an image, and then asks them again if they are sure theyād like to share it.
The goal of this assignment is to create one of these 15-20 second messages for potential use in the app. The challenge is to take a message that could be seen as boring and wet-blankety and make it entertaining or funny as well as getting the audience to actually consider the consequences of what they are sharing.
I got to throwing around a few ideas early on. Itās always freaked me out a little how easy it is to lose control of things posted online or shared with others, and how willing we are to throw it all out there anyway (this never stops me uploading selfies and pictures of my cat though; possibly ego is a stronger motivator than fear?), and so I based a couple of early ideas around that.
I started off using the idea of dots or balls as a metaphor for an image shared online - you put it out there, and then suddenly it multiplies, and multiplies, and multiplies, and even when you try to take it back, itās out of control, and can overwhelm you. I did a couple of variations on this - one where the dot seemingly multiplies on its own, and one where it is assisted by the people you initially shared it with (in order to emphasise the role others play). I eventually abandoned this approach as I felt it didnāt convincingly convey the potential consequences of sharing something questionable.
I considered potential consequences for a while and messed around with some (not particularly) amusing hyperbole - the idea that the things shared online might cause a heart attack for a beloved grandma, and shouldnāt we think of the poor grandmas at risk here? Thus,Ā āSave the Grandmasā was born. I quite liked the idea but it felt like the consequences were not direct enough - it portrayed something bad happening to someone else, rather than directly to the sender, and while Iām sure nobody wants their grandma to have a heart attack, it wasnāt quite the immediate personal consequence I was gunning for.
I also tried out the message that the internet is forever, and that sharing something online can come back to bite you - for example, when an employer Googles you, or it might be used to embarrass you at your retirement 50 years from now, and so on. I also took this opportunity to make a whole lot ofĀ ābuttā puns because I am secretly ten years old. In the end, I found this concept a bit difficult to convey effectively and I also didnāt like it as much.Ā
Ultimately I decided to do some more research to figure out exactly what direction this thing should take.
A work in progress for a project.... #imageup