Zero Dawn Hydrosphere - Floodrage, Combat-Class Machine
Floodrage - Lv 45 Combat-Class (Active, Deactivated, Parts Salvaged)
Origin - Cauldron Kappa
Length - 22m
Elements - Plasma, Purgewater, Acid
Range: Mid to South Pacific
The Floodrage is the most direct representation of HEPHâs ongoing threat escalation in the South Pacific. Specifically designed to counter and negate Quen Naval supremacy and inflict heavy damage on their fleets, the Floodrage exists to ruthlessly and efficiently sink ships.Â
The upper carapace is impervious to conventional tribal weaponry but can be pierced by sustained fire from Deathbringer guns. Vents under the carapace can exude acid and Purgewater to create environmental hazards in the water and the openings on each side of the lower jaw can spray high-pressure Purgewater to dampen elemental weaponry.Â
The Floodrageâs primary weapons are its plasma capabilities - the tail blade superheats to tear pieces off of ships as it passes under them, and inside the machineâs throat is a modified version of the Slaugtherspineâs plasma beam weapon.
Weak points: ventral Purgewater sac, plasma canisters, tail blade, relative lack of armor on underside.
Strategy: Extremely dangerous. Do not attempt to fight without ship-mounted weaponry or a Waterwing mount. Quen rope ballistae aimed under armor plates will tether and temporarily slow the machine, making weak spots on the underside easier to hit with conventional weapons. A Waterwing mount can maneuver around the Floodrage underwater.
Resources: Glowblast, Purgewater, Metalbite, Machine Muscle, Volatile Sludge, Crystal Braiding, Shards, Piercing Spike
Upgrade Resources: Sturdy Hardplate, Large Machine Core, Luminous Brainstem, Floodrage Machine Core, Floodrage Primary Nerve, Floodrage Machine Heart, Floodrage Tail Blade












