I saw a few videos talking about tiny homes and just how compact things can get in some apartments in Tokyo and couldn't help but think that would be really prevalent in remnant. I mean after all the vast majority of humanity is restricted to four major kingdoms and space would be an extreme premium. Much like how their weapons serve multiple purpose a crap ton of appliances and furniture which serve multiple functions and purposes just to save space at the home. Thoughts?
Oh, certainly! I imagine that micro apartments would be extremely prevalent in cities with high population densities, like Remnant’s capitals. The quality of such apartments though might be prone to varying, based on factors like the average income level, public transport, access to communal open spaces, and urban planning.
An apartment that looks like any one of these—
A micro apartment with concealed storage built into the stairs and partitions. | Source: Treehugger.
—while compact and aesthetically pleasing, might not be ideal for more than one or two people max. I remember reading somewhere that the average person requires something like 400 ft2, so a space like this would probably be ill-suited for larger families/groups.
I’m also thinking of Mantle—which experienced a massive influx of immigrants seeking work (particularly Faunus)—and how the city might have gone about housing them. The inverse of this would be micro apartments of consistently lower quality, advertised to laborers. Kind of like the back-to-back terraced houses of the UK that cropped up in factory towns. I could see exploitative scenarios emerging in which cheaply-constructed micro apartments are rented out to lower-income blue-collar families. Sanitation would rapidly become an issue, too, especially if landlords are disregarding things like building codes and occupancy limits, and packing in as many tenants as they can.
TL;DR - Micro apartments would be insanely practical and effective for Remnant’s cities, provided that the municipal government didn’t skimp on quality, and that the cities themselves are designed around that kind of architecture.
On a semi-related note, I think it’s worth pointing out that Remnant’s urban planning (and by extension, architecture) isn’t beholden to our concept of what cities “should” look like. If we’re treating space as a resource that’s both valuable and scarce, then it’s likely that building construction would be heavily influenced by a need to optimize it.
How about a city that looks something like this?
The Urban Condenser, by Yunheng Fan, Baoying Liu, Rongwei Gao, and Junliang Liu. | Source: eVolo 2022 Skyscraper Competition.
Or perhaps a coastal city adapted to storm surges?
The Tsunami Park Skyscraper, by Wang Jue, Zhang Qian, Zhang Changsheng, Li Muchun, and Xu Jing. | Source: eVolo 2022 Skyscraper Competition.
What about a city built into the side of a waterfall?
The Vertical Tidal Settlement, by Xiangyu Zhang, Jingwei Tang, Qiuyuan Yang, Linxiao Li, and Pengfei Li. | Source: eVolo 2020 Skyscraper Competition.
Or pyramid-like megacities that are highly defensible?
Pyramids: Origin Of The First Modern Cities, by Adam Fernandez. | Source: eVolo 2021 Skyscraper Competition.
Say what you will about Mistral and Atlas (I know I have), but there’s actually a lot of cool potential for their respective cities’ layouts, had the creators of the show put just a little more thought into them. Atlas being suspended in the air is actually a rather clever way to optimize space on an otherwise flat tundra. And Mistral being built across two mountains opens up a lot of possibilities for architecture that’s either built into the side of (or directly within) the cliffs. (And that's not even getting into all of the types of public transit that a mountaintop city would make use of, like gondolas or ziplines.)
These ideas aren't hypothetical, either! There are already real-world places integrated into mountains, like plenty of Greek and Turkish monasteries. The settlements of Uçhisar, Derinkuyu, and Göreme in the Cappadocia region of Turkey are literally famous for it. If there’s a point I’m trying to make, it’s that the unique constraints put on Remnant’s city planning have the potential for some really out-there architecture. You could have multi-level cities with distinct tiers connected by a network of skyways, or cities that are completely underwater. You could have a tree fort city built into the canopies of giant redwoods, or entirely-subterranean Erebor-like cities.
The canon, in my opinion, never fully realized that potential with any of Remnant's capital cities (to say nothing of how Vale looks like a fairly generic Western metro environment).











