I think itβs been over a year now since I started posting Hero 108 art thanks to crossovering it with Half Life lol. Anyways hereβs Sonia as the Info_Player_Start model because I thought it would be neat. ::)
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I think itβs been over a year now since I started posting Hero 108 art thanks to crossovering it with Half Life lol. Anyways hereβs Sonia as the Info_Player_Start model because I thought it would be neat. ::)

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Thinking about info_player_start
this is the info_player_start of good compiles. reblog and your next map compile will be short and have no errors
Cath found an old drive with some "Level Editor" on it, long ago.
Maybe its some ancient "architecture planning software" they used, back when humans still existed, hundreds of years ago?
She thinks to herself.
She isn't good at it, but still finds it fun after a long day working at Slop & Slime.
made a sourcemod on a whim

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
More gm_subclass shenanigans, this time I made this basketball hoop with a shot counter do something funny when you overflow the score
Got a favorite map that you've made?
I never uploaded it to the workshop since it's a grounds-up remake of someone else's map from 15 years ago (who I cannot reach to ask for permission to publicly realease...), but I'm really happy (hah) with this one, Happycow:
The payload is a cow. RED team have a milk-powered death laser. Escort Daisy and liberate the cows and their milk.
The origins of this map are kinda weird... the group I play TF2 with every week always used to play the original version of this map, which was really quite cramped and small, but we loved it. I tossed around the idea of remaking the whole thing from scratch, and this is the result of that. We play it regularly and it's fun.
The goal was to make it as close to the original as possible, while widening the space, fleshing out some areas, and re-detailing some things for fun. The layout is pretty much the same as the original, in the end, including some of the potentially poor choices (because that's what made the original fun and a classic for us).
I even made a Halloween version, which was really fun to do!
been working on some art deco inspired building (not really making it for any map or something I just had the brainworms