🌸🌸🌸🌸🌸 Because you Petals were amazing and smashed that community Challenge, you get to choose which horror game I play next!
Your vote counts if you join the discord server! >:3 Make sure you join in on the fun!!!
discord.gg/QMWZb8YNN
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🌸🌸🌸🌸🌸 Because you Petals were amazing and smashed that community Challenge, you get to choose which horror game I play next!
Your vote counts if you join the discord server! >:3 Make sure you join in on the fun!!!
discord.gg/QMWZb8YNN
🌸🌸🌸🌸🌸

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
A theme analysis of Gylt
It’s been a while since the last time I talked about Other Things I Like, so I thought I’d tell you guys about this adventure horror game I recently watched a Let’s Play of: Gylt. It’s basically if Silent Hill was a children’s horror game and starred two cousins, the 11-year-old Sally and 7-year-old Emily. Emily ran away from home due to severe bullying, and Sally is looking for her, only to end up trapped in a nightmare dimension that’s holding her cousin captive.
This game does a thorough job of tackling its main theme, hinted at in the title: guilt. The game has three different endings, two bad ones and one golden one, all which showcase a different way of dealing with guilt. The ending is determined by the tickets Sally will be able to get on the multidimensional tram that can take her home. Depending on how thoroughly you’ve played the game, Sally will either have only one ticket or two. Spoilers from here on out.
The game's title also sounds like "gild", as in "gilded". There's a point in the game where we are shown that Sally's recollection of her relationship with Emily isn't wholly accurate. A big twist moment in the game is the revelation that Emily didn’t solely run away because of the bullying, but that the final straw was that Sally kept being friends with the kids who constantly bullied her. Sally knew her friends were bullying her cousin, but merely made excuses for them like “they’re just playing”, not taking the situation seriously and, in the end, Emily saw Sally no different from her bullies for standing by and letting it happen.
The worst ending is probably the one where Sally uses the ticket herself to escape the nightmare dimension. In this ending, she says it’s “too much” to expect her to stay in the other world just because she feels bad for Emily, and she’s not a bad person, but she also admits that she mostly wanted to find Emily so that people would stop blaming her for Emily’s disappearance. The final shot of this ending is Sally putting up missing person posters for Emily, a gesture she now knows is pointless, merely an outward appearance of penance to earn approval from others. The first ending is denying guilt.
The second ending is also a bad ending, where Sally shoves the ticket into Emily’s pocket and pushes her onto the tram, sacrificing herself for her cousin. Here Sally says she’s sorry for being “such a terrible cousin”. The final shot of this ending is Emily now putting up missing person posters for Sally, implying she will end up back in the other world sooner than later due to her survivor’s guilt. Sally harmed herself to make up for Emily’s hurt, and this ended up helping no one. The second ending is self-flagellation.
The third ending is obtained through finding all the former victims of the nightmare dimension, reading their grievances and freeing their spirits from their imprisonment with a magical stone. Each of these trapped spirits leaves behind a ticket fragment and, by collecting all of them, Sally can get an extra ticket so that both she and Emily can return home. In this ending, Sally apologizes for not being there for Emily and promises to do better in the future, and this is believable, because Sally’s mistake was not taking Emily’s problems seriously, and now she’s shown that she can take even the problems of complete strangers seriously enough to try to help them. This ending is about learning from your mistakes and doing better.
Tunesday #9
PRINCESS - CONTROL
Primitive Man - Observance
Ragana, Drowse - Ash Souvenir
Blackwater Holylight - If Only You Knew
Sisters In The Velvet - Mother's Octave
Bell Witch, Aerial Ruin - Stygian Bow Volume II
Gylt - I Will Commit A Holy Crime: Tandem
Traumatizer - Nuclear War Machine
chokecherry - Ripe Fruit Rots and Falls
Blackxwash - Only Dust Remains
🖤 Link 🖤
Item: A Shield Rarity: ✦ Uncommon
What video game will you defend forever?
Feed your dashboard by answering my question, blogger.
GYLT
I genuinely love this game; I think a lot of the initial reaction it got was thanks to it being the first Stadia exclusive, which was... certainly a choice. The two other criticisms I've seen raised are that it's too easy, and that the story is too generic. For the former, I would personally put Gylt in that kinda horror-adjacent spooky genre where it's not trying to be super scary, and I actually prefer that - I like the vibe it's going for and I like that you have options to deal with the enemies. And for the latter, I think it actually does some interesting stuff - Sally's "crime" being complacency/bystander syndrome is an interesting way to do it IMO, all three endings manage to make me wanna cry in different ways (for the record, the 100% ending is canon and I will die on that hill). Anyway there's a reason @renounce-these-halls is still themed after this game :))
GYLT - Los Angeles, California

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Gylt
Horror was once a rare gaming genre, with little variety, typified by the gameplay styles of Resident Evil and Silent Hill. With the rise of the indie scene, we suddenly saw a massive increase in horror games, such as Five Nights at Freddy’s, Choo Choo Charles, and Poppy Playtime, which took the gameplay and themes in different directions. While horror was seen primarily as an adult-oriented genre, some of these indie horror games became popular with kids. In 2019, Tequila Works, the Spanish developer of such games as Deadlight and Rime, released a horror game that was not only more accessible to families but actually stars a kid, has a Pixar-esque art style and is focused on psychological horror more along the lines of Silent Hill, rather than focusing on jump scares. And they released it… as an exclusive on Google Stadia, Google’s failed experiment of a game-streaming service. (Google even had a deal where people who paid for Stadia Pro could get Gylt as a pack-in game.) In 2023, after the fall of Stadia, Gylt managed to break out and make its way to PlayStation, Xbox and the PC, followed by a Switch release in 2024.
Read more...
2025 is looking like another tough year for the industry with plenty of new game closures and removals from digital store fronts. Random Gamer Riven editor of Randomised Gaming, gives a break down on some of the many games announced as being removed from sale. Starting with Twitch binning all their creators content, the Concord flop and how it's impacting games, the closing of Monolith Productions, Player First Games and their title MultiVersus, Star Wars Hunters also getting the axe, last update to Paladins, Black Desert & The First Descendant dropping Xbox One & PlayStation 4 support, Evil Dead: The Game being delisted, Live service games and players time, Resident Evil Re: Verse also closing, Tequila Works' IPs up for sale, Leisure Suit Larry 1-7 delisted from steam and Super Soccer pulled from Nintendo Switch Online. Yes it really is one endless list of bad news right now!
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Should Emily Kauffman from Gylt join the tumblr found family?
Yeah!
Nope!