Tabletop-rick or Tabletop-reat! đđťđđŚ
I would really love to tell you more about this game, but I don't think I can do it justice. So, I have three words for you:
Cuck Tent Game
seen from Italy
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seen from United Kingdom
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seen from France
seen from United Kingdom
seen from United States
seen from United States

seen from United States
seen from United States

seen from Malaysia

seen from Philippines

seen from Australia
seen from Bangladesh

seen from United Kingdom

seen from France
seen from United States

seen from United States
seen from Netherlands
Tabletop-rick or Tabletop-reat! đđťđđŚ
I would really love to tell you more about this game, but I don't think I can do it justice. So, I have three words for you:
Cuck Tent Game

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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Every TTRPG is a Solo TTRPG!
Tabletop Roleplaying Games, or TTRPGs, are meant by and large to be social affairs. A group generally consisting of a Game-Master and at least a few players, gather in person or online to play this style of game. Thatâs the way these games were designed to be played. That said, this is not the only way to play TTRPGs. For example, games like âLovecraftesqueâ do not have a single Game-Master. TheâŚ
hiya, i love all your rec posts so much! my polycule and i are looking for 4 player games to play (ideally gmless) on our holiday this summer, do you or your followers have any suggestions? thank you!
THEME: 4-Player-Compatible GM-less Games.
Hello friend! I've got a number of recommendations for you here, and I'm personally very excited by all of the games on this list. Enjoy!
The Creature Comes for Us, by OrionQK.
The Creature Comes for Us is a game that can be played solo or multiplayer which uses a standard deck of cards, two six-sided dice, and the players' imagination.Â
You play as a group of people preparing to fight against a currently unknown threat. You will learn (through drawing cards) about the creature that is coming for you, you will find resources and tactics to fight against them, and you will learn more about the unique traits and talents of the player characters. The second part of the game brings together what you've gathered to fight the looming horrors and you will find out if your characters and world can survive the onslaught.
Youâre going to need both dice and cards for this one. Slowly uncover the creature thatâs hunting you, and then take what youâve learned and turn to face the horror. Itâs inspired by games such as The Quiet Year and The Junkyard. The game comes with a simple outline of the game, and an oracle for each card that you may pull. The game also comes with a number of tips for a shorter game, a longer game, and how to make the game a fun experience for different kinds of players. If you want a great summer spook story, this is worth checking out!
Scary Monsters & Nice Sprites, by Pammu.Â
Scary Monsters and Nice Sprites is a narrative RPG about spending your night in one of the only clubs in your city thatâs safe for creatures of the night like yourself. All you want to do is have some fun just like the humans do. Play a supernatural creature of choice, put some sick EDM on the speakers and get your game on!
You can alter how long youâre going to play by lengthening or shortening the intimacy meters between each pair of characters. You will roll dice and spend tokens to indicate the advances you make with different characters, narrating what you do to get them to look your way. While this game is primarily designed for a one-shot, the creator also provides ideas for making this a longer game. If youâre interested in a heavily descriptive game that gives all of you plenty of opportunities to flirt with each-other, this is a great option.
Waxworm, by FeatherBoy.
Waxworm is a game about legacies, survival, spite, love, and reclaiming a world taken from you by others. It is also a rule-light solarpunk tabletop role-playing game set in a world covered in water and broken concrete spires baking in the sun, and named for the questionable theory that waxworm moths might be well on their way to one day digesting plastics. Players may find themselves helping regrow broken communities adrift on the waves. They may also find that they are adrift themselves, searching for a community in which they can grow.
In Waxworm, each player acts as a Crew, rather than an individual. These Crews work together to grow and support each other, and face down adversity upon the waves and islands. The core of gameplay involves exploring relations within and between Crews, and exploring how those dynamics shift as crew-members come and go.
Another game inspired by the Quiet Year, Waxworm is a great cozy game that explores a hopeful future. The game is designed to be printed, which means that you can bring a physical copy and not worry about reading the rules off of a screen or having difficulty reading the text.Â
Here We Used To Fly, by A Smouldering Lighthouse.
Here We Used to Fly is a rules-light tabletop roleplaying game about a group of friends exploring an abandoned theme park. Over the course of a single session, players will create two versions of the same character: one a child visiting the vibrant amusement park, one an adult investigating the ruins. As they discover or revisit each location in the park, theyâll play out scenes spotlighting moments of joy, frustration, fear, love, loss, and more.
This game feels like it requires a bit of prep, but each character is packaged into playbooks, so all of your options will be laid out in the same place. The play is also structured to make it easy to follow: with each Attraction you visit youâll move from a childhood scene to a current-day scene. Iâm very intrigued by this game and its partner, Endless Summer by Kay Marlow Allen. The whole feeling of nostalgia and whimsy feels perfect for a summer vacation with your loved ones.
Games Iâve Recommended in the Past
Fedora Noir, by Less Than Three Games.
Seemannsgarn, by Max Kämmerer.
Space Bounty Blues, by the Nerdy Paper Games of Rob Hebert.
Swamp Troll Witch(es), by Cats Have No Lord.
Excited to share that I'm working with @delvecandles to develop 40 limited-edition deluxe boxes* for the Tangled Blessings print crowdfund.
Tangled Blessings is a solo or two-player pen-and-paper roleplaying gameâno game master needed!
Each box includes:
A physical copy of the game
A thematic, limited-run scented candle
A personalized letter of acceptance in a wax-sealed envelope
2 double-sided postcards, featuring a campus map, sample class schedule, student generator, and faculty generator
Once these boxes are gone, they're gone! This includes the limited-edition candle scent. You won't find them anywhere else in the future!
I'm crowdfunding a complete print run of Tangled Blessings in February. So if deluxe sets aren't your thing, you can still pick up the physical copy by itself.
Learn more about Tangled Blessings and sign up for my mailing list: eepurl.com/ibdg9b
*Deluxe boxes are limited to U.S. addresses only.
Review of The Land Whispers
played: 1 game (7 Turns)
Of course the magic happens when you expand your definition of what a 'house' is. How else are you going to see a nebula as a home, unless a game like this fields you to answer questions that assume the nebula has walls and needs and needs tending to, so you'd better get to imagining how your group gets thatall to work. Magic.
This game is specifically written about a house in your head you go to when youâre laying in bed on a chill, sunny day with the window open and a breeze blowing in and youâre awake but snoozy, when youâre cozy but sprinting fox-like through the outskirts of your mind.
Except, this one is the house that your whole group shares in a single strata together, so itâs all jumbled up and full of waitwhatthe, and thereâs something outside the house, and it has a name and it grazes, so the houseâs, like, either rly big now or itâs the same size as usualâexcept: here itâs rly stuffed with people or else youâre all really small or else some combination of all this sort of thinking.
It does what it does. Introduces you to a place in your head, then says 'okay' and leave in a puff of smoke. This is a place maybe you havenât seen or else a place you havenât thought about in too long and did see once in a listing somewhere in a travel to some place and there thought âholy shit there it is its right there wait but thats it isnt it?â and well, here it is again, in the shape of this group of people here with you with these faces and these voices over you and these names; and, no, it isnât specifically your place, but it is partially. Gorgeously partially. And itâs gleaming.
Rules do make sure you do, if you do need to, declare who is in the scene with you each scene you share. I have seen groups struggle with this before: either teaming up or failing to mix in some other way. So here, if you need it: to spread all players out, get you a music staff or somet to walk up and down using your cardsâ values; any people on the note you land on are in the scene with you when you describe it.
Find @ littlecuppajo.itch.io/thelandwhispers
The Land Whispers by Jessica Osborne

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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i was brainstorming a 3-player hg-less role distribution to use with my group when we play nobilis, and i thought i would post it here. this would technically be applicable for other games where you have 3 players and want to remove the gm role, but i specifically designed this for the npc and world-based needs of nobilis. i kind of got the idea for the npc-splitting thing from polaris: chivalric tragedy at the utmost north.
Mad Monks of Kwantoom (OSR)
Mad Monks of Kwantoom (OSR)
Mad Monks of Kwantoom (OSR) This review was requested by one of my patreons.  This massive setting-supplement/adventure clocks in at 229 pages, 1 page front cover, 3 pages of editorial/introduction/ToC, 5 pages of SRD, 1 page advertisement leaving us with 219 pages of content. The pages are laid out for 6ââ by 9ââ, meaning you can fit up to 4 pages on a given sheet of paper, should you choose toâŚ
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Ruins of the Undercity (OSR)
Ruins of the Undercity (OSR)
Ruins of the Undercity (OSR) This is a toolkit for GM-less, solo-gaming that clocks in at 74 pages, 1 page front cover, 2 pages of editorial/introduction, 3 pages of SRD, leaving us with 68 pages of content. It should be noted that pages are laid out in 6ââ by 9ââ, which means that you can fit up to 4 pages of content on a given sheet of paper when printing this â provided, your sightâs goodâŚ
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