I wanna spend a minute gushing about a game I've been obsessed with for about a month now. It's called Flux Empyrean. It is a knowledge-gated puzzle exploration game, similar to Outer Wilds. It is obtuse to the point of hostility. The sound design is 95% howling wind and 5% getting jumpscared by ambient synth music. Your only means of transportation is a manually operated sailboat. Your only means of navigation are constellations. Reading comprehension is the primary gameplay mechanic. You collect disconcertingly esoteric and ominous text logs with often beautiful prose while banging your head against a wall trying to figure out what to do. You can fish. You can kill a god. It has a brazenly unique art style, and the general vibe of desolation is immaculate.
The discord, despite having an incredibly small player base, is very active. The developer frequently responds to questions and seems like a lovely person. The trailer only has 20 likes on YouTube, and i think it'd be really cool if it got more traction, because this game truly has something special going for it.
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Ad | Imagine Powerwash Sim but on derelict spaceships. In Ambrosia Sky, you're cleaning up alien contamination and fungi, and finding out what happened to the crews.
If you enjoyed Pumpkin's World, then I'm sure you will enjoy these games:
Cloudberry Kingdom
ThisĀ is a 2D platform game that became known for itsĀ procedural level generation. A level system which continuously creates new obstacle courses that can adapt to different difficulty levels and gameplay styles, therefore making the game replayable as a whole.
2. Tomb of the Cat Color
ThisĀ isĀ anĀ onlineĀ skillĀ game in which players must play as a cat and explore a haunted graveyard,Ā and collectĀ coins all while painting the environment.
3. Collector Platformer
This is a fast-paced 2D platformer where the player must collect a certain number of coins and reach the top of the level before the timer runs out.
4.Yoshi Touch & Go
This game was designed to showcase the DS's features which are:
The dual screens.
Touch screen.
stylus controls.
Today it remains as one of the DS's most distinctive early titles due to its unconventional gameplay (In addition, there is no story mode to the game).
5. Going Right
This is an online skill game where in which the player has to guide a bird throughĀ variousĀ different levels that areĀ filledĀ withĀ obstacles.
If you enjoyed my game Through The Darkness, I'm sure you'll like these similar games that are audio-based:
Dark Echo
AĀ gameĀ thatĀ requiresĀ playersĀ toĀ useĀ visualizedĀ soundĀ in order to navigateĀ throughĀ the darkĀ andĀ threateningĀ environments.
2. Perception
A player assumes the role of Cassie (a blind woman) who must use her unique skills to explore a large mansion and uncover its secrets.
3. Blind
This is a narrative drivenĀ psychologicalĀ thrillerĀ setĀ inĀ virtualĀ reality,Ā whereĀ players mustĀ navigate levels usingĀ echolocation (The ability to detect objects in their environment by sensing echoes from those objects).
4. BlindSide
This is an audio-only adventure horror game designed to be played almost entirely through sound rather than art and visuals.
This is a sensor puzzle game in which the players use their phone's screen rotation to move a marker around a 3Ć3 grid and reach the target cells before time runs out.
This is basically a tiny version of Moon:Remix RPG/Chulip. You play as HOME, a mysterious spirit summoned into the corpse of a soldier on some tiny island. Every day you wake up, collect stuff, do some chores, save and befriend MONS and try to figure out your ultimate purpose.
It's cozy with really nice music. The art-style also captures Moon pretty well.
Overall I wish it had a bit bigger scope with a bit more character writing, but what is there left a lot of impression on me. There's a ton of charm and I'm a sucker for this mix of melancholy and optimism.
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Warning: This article may contain spoilers and the content inappropriate for childrenā¦or may not contain. But get the children away from the screen just in case.
Hi there, everyone! Today I would like to share several games (both modern and not so much) I've beaten back in 2025 and in the first half of the 2026, which managed to strike a chord with me one way or another. So, without further ado, heeeere goes!
Clair Obscur: Expedition 33
One of those games I was hesitant to play at first because of the massive hype around it. But after beating it I admit, that all of the praises are well-deserved. CO has unique stunning visuals and beautiful diverse soundtrack, well-staged cutscenes, skillfully using āshow, not tellā technique, and wonderful acting. Combat mixes turn-based battles with QTE in the manner similar to games like Shadow Hearts, Legend of Dragoon or Yakuza: Like a Dragon. While Iām not the biggest fan of shoehorning QTE and parry mechanics into every game, the said mechanics sits quite well with gameās combat system, making it more dynamic. The most controversial part of the game is its plot, it is interesting, yes, but at the same time it doesnāt give any easy solutions, and can be viewed differently depending on your attitude towards what is happening. Yet, despite its flaws, Clair Obscur leaves very strong impression of the game made with genuine love and care. It is one of those rare games, that managed to dig up my inner child, watching the world with wide eyes, buried below numerous layers of cynicism and apathy. If you still havenāt decided whether or not to play CO, in case you like old-school JRPGs, I highly suggest to give this game a chance, it is truly the one-of-a-kind work.
Master of Darkness
There are many Castlevania clones these days, yet only few of them managed to displace Castlevania (until OoE included) in my heart. Therefore, Iām happy to add MoD to my personal list of quality Castlevania clones. MoD takes place in the Victorian London, instead of vampire hunter armed with a whip, we have psychiatrist armed with an axe/mallet/whatever, and instead of Dracula we have fictional count, cosplaying either JoJo or Fist of the North Star. MoD plays identical to old CV games, but with one major improvement. This game has controlled jump, which makes MoD much easier compared to older CV games. Yet, for some reason, developers decided to compensate overall friendliness of the game with increased amount of āgoddamned batsā per screen, still they arenāt very annoying. I highly recommend MoD, if you miss old CV games, and want something similar in terms of gameplay and aesthetics. And, unless you want an extra challenge, avoid picking up the knife as a main weapon.
Wuchang: Fallen Feathers
Considering how many souls-likes we get each year, Wuchang can be easily overlooked, since it doesnāt stand out much. But if you are a fan of Dark Souls and similar games, I suggest giving this game a chance. While being a dead ringer to the first Dark Souls in more ways than one, Wuchang manages keep her own face. Wuchang has vast skill tree, points on which can be freely relocated at any point of the game, which saves a lot of time usually wasted on grinding. Graphics and music are nice, and plot, while severely lacking in originality, is quite interesting. Aside from several side-quests and optional bosses, Wuchang is pretty linear for souls-like game, but level design itself is on the very decent level, locations are complex, interesting to explore and look plain beautiful. To the cons of the game I would like to add very uneven difficulty curve (beginning of the game is generally player-friendly, but some late game bosses are pure suffering), slow animations and fair share of āGuide Dang It!ā- moments. I seriously recommend to play this game with a guide, because it is extremely easy to get stuck on the Bad Ending path or fail the NPC's questlines with one wrong move.
Final Fantasy XVI
At first, Iāve been skeptical about this game. Over the years Iāve became vastly disappointed in FF series. Last FF game I consider really good (not just āplayableā) is Final Fantasy XII, after FFXII quality of the FF games went downhill for me (aside from FFVII Remake, which was surprisingly good). But, after beating FFXVI (along with FFVII Remake), I must admit, that I was hasty in my assumption that FF series is as good as dead. While FFXVI is pretty flawed game, it feels like a step in the right direction. To the pros of the game I would have added polished fast-pacing battle system, rich soundtrack, decent story, well-written characters and mini-stories in the side-quests, further developing supporting cast and adding more depths to the game world. To the cons of the game I would have added overall repetitiveness of the gameplay, FFXVI feels like single-player MMO with vast locations, but without other players. Also, while story has many good bits, sometimes writing fails dramatically, with interesting complex characters going down the drain and the main antagonist being an extremely uninspiring space-flea-from-nowhere. All in all, if you like FF series, I suggest giving FFXVI a chance, it is not the best game, but it is definitely a good FF game.
Ninja Gaiden 4
While I enjoy souls-like mechanics, I canāt deny that these days we have too many games, abusing the said mechanics with varying degree of success. And after playing shitload of souls-likes NG4 was like a breath of fresh air to me. NG4 is quality classic hack-and-slash game, which plays similar to the old slashers back from PS2 era. Battle system is fast and flexible, with several weapons to switch between, vast array of moves and responsive controls. Game is well-balanced, much more player-friendly compared to older NG games, without sudden difficulty spikes somewhere halfway through the game, even platforming segments are surprisingly decent. Music and visuals are also on the very high level. Story is simple, without any surprises, but lives up to the series standards (which arenāt high, letās be honest). To the cons of the game I would have added very questionable saving system and annoying surfing segments, other than that NG4 is polished and very enjoyable experience. So, if you are tired from constant abuse of parry mechanics and want to participate in good old adrenaline-packed bloodbath, I highly recommend to give NG4 a try.
Silent Hill Downpour
Iām a long-time fan of SH series, yet Downpour is one of those unfortunate SH games I didnāt gave a chance years ago for the reasons that have nothing to do with common sense. Well, Iām making up to this game now and donāt regret it one bit. Despite the fact, that this gameās development has been outsourced, Downpour tries its best to live up to the older SH installments. Game brings up the topics of loss, guilt, revenge and forgiveness, with characters being stuck in the eponymous town and forced to face their inner demons in the manner similar to SH2. While Downpour isnāt very subtle and more straightforward compared to SH2 in terms of the narrative, it still manages to tell interesting and engaging story. Gameplaywise Downpour makes emphasis on the puzzles and exploration, yet battles with monsters are still here. Among the gameās flaws are clunky combat and the fact, that Downpour isnāt exactly scary for a horror game (and sometimes even unintentionally hilarious, like running from the Void with frying pan in hands or sucking the said Void into the vent). Yet, Downpour tries its best to compensate the lack of nightmare fuel with good dark atmosphere. Game has great level design, town of Silent Hill is modeled with very high attention to small details, exploring it and doing numerous side activities can be very fun, since local dark stories and little tragedies heavily contribute to building up the atmosphere. Soundtrack also turned out very decent and fitting, especially I liked the song selection played by the local radio station. So, if you, like myself, have skipped SH Downpour in the past, or simply searching for a solid horror game, I highly recommend to give Downpour a chance.
For a long time, Haunted Castle was the only CV game Iāve never played, and release of the Dominus Collection became a good opportunity to try it out. But before that Iāve checked the original HC via the MAME emulator. And it turned out, that original Haunted Castle is exactly what everyone says about it. This game has high quality visuals and beautiful soundtrack, but it is an absolute menace to play. Everything kills you in one or two hits, credits are limited, and hitboxes are plain horrible. In my opinion, anyone, who has managed to beat the original HC, deserves a medal (personally, I didnāt). Luckily, in Dominus Collection all of the issues were fixed and the game finally became more fair. Original version now has flexible difficulty settings and feature of saving anytime during the gameplay. And Revisited version is a wonderful remake, which manages to stay respectful to the original and make it better at the same time. Soundtrack was rearranged, sound became richer, sprites were redrawn to resemble newer CV games, levels became slightly less straightforward, difficulty was rebalanced, new enemies were added, and, my personal favourite, bosses were completely reworked. Boss fights in Revisited are pure joy, bosses got expanded moveset and with that became more readable compared to original. Honestly, after playing Revisited, I came to regret that this game is so short (about 30 minutes), I wouldnāt mind a couple of extra levels.
Rhapsody II: Ballad of the Little Princess
Rhapsody II is a direct sequel to the old PS1 game called Rhapsody: A Musical Adventure, and like its predecessor this game is humorous and light-hearted. Game has beautiful visuals, adorable characters and well-written and sometimes hilarious dialogues. Music during the gameplay is pretty average, but songs are really good (still, I like songs from the first game a bit better). Gameplay itself is very simplistic, and, while collecting and customizing puppets does add some depths to it, in the end everything comes down to repeatedly using any working spell. Enemies in this game donāt pose any threat and mostly go down in one or two hits. The main flaw of Rhapsody II is its extreme repetitiveness (frankly, the first game had the same issue). And if in early chapters it isnāt much of a problem, somewhere halfway through the game dungeons become longer and game itself starts to remind a grounding day loop. The good thing is that Rhapsody II is relatively short by JRPG standards (about 20 hours long with all optional content). And yet, despite its flaws, Rhapsody II is perfect if you are tired from dark and disturbing stories, challenging gameplay and simply want to relax and go with a flow.
Legend of Heroes: Prophecy of the Moonlight Witch, Tear of Vermillion, Song of the Ocean
hey guys. you can get blasphemous 1 + 2 in the switch eshop for Ā£8. if you like metroidvanias and body horror and weird horrible catholics killing eachother you should play it āļøthere is also a dog you can pet if that helps